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{{Italic title|''LEGO Rock Raiders'' (video game)}}
{{Infobox video game
'''''LEGO Rock Raiders''''' is a 1999 video game developed by [[Data Design Interactive]] and published by [[LEGO Media International]] for Microsoft Windows and PlayStation. The game is based on and was developed alongside the LEGO theme [[LEGO Rock Raiders|of the same name]]. It features a team of space explorers mining for energy crystals on a hostile alien planet.
| image      = RockRaiders Front PC big box scan.jpg
| alt        = A scan of a PC CD-ROM "big box" front with the LEGO Rock Raiders logo at the top and a piece of CGI artwork; the art shows a LEGO minifigure piloting a small hovering craft through a cavern full of Energy Cyrstals, a large monster made of rock swinging its fist at him, and a large slug watching
| caption    = European "[[Wikipedia:Video game packaging|big box]]" front cover
| developer  = [[Data Design Interactive]]
| publisher  = [[LEGO Media International]]
| series    =
| engine    =
| platforms  = [[Wikipedia:Microsoft Windows|Windows]]
| released  =
| genre      = [[Wikipedia:Real-time strategy|Real-time strategy]]
| modes      = [[Wikipedia:Single-player video game|Single-player]]
| director  = Eamonn Barr
| producer  = Tomas Gillo
| designer  =
| programmer = {{Unbulleted list|Tony Stoddart|Rob Wilson}}
| artist    = {{Unbulleted list|Rob Dorney|Dave Garbett (animation)}}
| writer    =
| composer  = Marl Boonyer
}}
 
'''''LEGO Rock Raiders''''' is a 1999 [[Wikipedia:Real-time strategy|real-time strategy]] video game developed by [[Data Design Interactive]] and published by [[LEGO Media International]] for [[Wikipedia:Microsoft Windows|Michaelsoft Wandows]]


== Gameplay ==
== Gameplay ==
''LEGO Rock Raiders'' is a mission-based [[Wikipedia:Real-time strategy|real-time strategy]] game with elements of [[Wikipedia:Construction and management simulation|construction simulation]].<ref name="AVault Mandel"/><ref name="IGN Lopez"/> The game takes place in [[Wikipedia:3D computer graphics|3D]] underground environments and is played from an overhead view that can be freely moved, rotated, and zoomed.<ref name="PC Games Gliss"/><ref name="PC Player Werner"/>
<!--
[[Wikipedia:Computer animation|3D animated]] [[Wikipedia:Full-motion video|full-motion video]] cutscene
four-minute
The Rock Raiders are travelling home on their spaceship, the [[LMS Explorer|LMS ''Explorer'']], after an expedition in the galaxy's outer rim when they travel into an asteroid field.
The ship is heavily damaged and falls into a [[Wikipedia:Wormhole|wormhole]] and emerges in another galaxy.
The ship's scanners detect [[Energy Crystals]] on a [[Planet (Rock Raiders)|nearby planet]], so the Rock Raiders teleport down to investigate.<ref name="AVault Mandel"/><ref name="CDMag Finn"/>
There are also shorter cutscenes that play before each mission, which show brief, sometimes comedic scenes of the Rock Raiders exploring.<ref name="GameSpot Park"/>
-->
=== Controls and interface ===
The game is primarily controlled with the [[Wikipedia:Mouse pointer|mouse pointer]], which can pan the camera around, interact with the virtual world, and manage the game through its interface.<ref name="AVault Mandel"/>{{sfn|McPhail|p=21|1999}}
The player can click on individual units to select them, or click and drag to draw a box that will select any units inside it. Selected units can be directly ordered to perform tasks by clicking where the player wants them to go, or by clicking specific menu icons.<ref name="AVault Mandel"/><ref name="CDMag Finn"/>{{sfn|McPhail|p=19|1999}}
Units will automatically perform certain tasks, such as collecting resources and clearing rubble, without any player input.<ref name="CDMag Finn"/>
The in-game mouse pointer features an icon that displays things (write this){{sfn|McPhail|pp=23-26|1999}}
Hovering the mouse pointer over an object or surface for a brief time will display a [[Wikipedia:Tooltip|tooltip]] showing its name (often with a spoken voice cue identifying it),<ref name="GameSpot Park"/> as well as any additional information such as a vehicle's health or what tools a minifigure is carrying.{{sfn|McPhail|p=59|1999}}
=== Buildings ===
Buildings in ''LEGO Rock Raiders'' serve a wide variety of functions, including storing materials, powering other buildings, teleporting down vehicles, and training Rock Raiders. Ten different buildings can be constructed and used by the player during missions.<ref name="PC Games Gliss"/>
=== Vehicles ===
Eleven different vehivls.<ref name="PC Games Gliss"/>


=== Windows version ===
=== Hazards ===
The Windows version of ''LEGO Rock Raiders'' is a [[Wikipedia:Real-time strategy|real-time strategy]] game.
This section will list dangers and monsters


==== Vehicles ====
=== Missions ===
''LEGO Rock Raiders'' features eleven vehicles that the player can teleport down during missions. These vehicles can assist Rock Raiders in completing tasks faster or help Rock Raiders reach places that would otherwise be inaccessible. The vehicles are divided between two menus, with six classified as "Small Vehicles" and five as "Large Vehicles". There is also the [[Tunnel Transport]], which cannot be teleported and only appears briefly at the end of the mission [[Frozen Frenzy]]. Most of the vehicles appear in LEGO Rock Raiders sets, with the exception of the two Mobile Laser Cutters, the Tunnel Scout, and the Cargo Carrier.
''LEGO Rock Raiders'' features twenty-five different missions. The game's mission selection screen displays a cross-section of the alien planet, with individual missions represented as cavern openings. Playable missions display an image of the mission in the cavern, while locked missions are dark and blocked by beams. Hovering the cursor over an available mission will display its name, and a completed mission will also display its completion status and the player's achieved score for it. Upon starting a new game, only the first mission can be played; completing it unlocks the missions below it. The deeper into the planet a mission is located, the more difficult it is intended to be.<ref name="AVault Mandel"/>{{sfn|McPhail|p=13|1999}} The planet is divided into different-coloured layers, which are further divided into thirteen "levels" containing one to three missions in each; this was intended to give the game a branching mission path, allowing players to choose a different route through the game if they find a mission to be too difficult (though certain levels have only one mission which must be completed to progress), or to replay the game following different paths than previously.<ref name="CDMag Finn"/>{{sfn|McPhail|p=13|1999}}{{efn|Due to an oversight in the game's code, only the leftmost missions on each level can unlock a route to the end of the game. If playing the game with [[OpenLRR]], this bug is fixed.<ref name="OpenLRR Fix 58"/>}}


Below is a table listing all the vehicles in the game, along with how many Energy Crystals each vehicle costs to teleport down, what units and upgrades are required to teleport them, and what upgrades are available for each vehicle.
Upon starting a mission, the character Chief presents a detailed briefing for the player, explaining the mission's situation and objective.<ref name="GameSpot Park"/> Most mission objectives require the player to collect a certain amount of Energy Crystals,<ref name="PC Games Gliss"/> though other objectives can include constructing certain buildings, rescuing lost Rock Raiders, guiding Rock Raiders to find a hidden base, or blasting through certain walls.<ref name="IGN Lopez"/><ref name="AVault Mandel"/> The player is occasionally given clues as to how to accomplish their objectives, such as lost mining equipment found near the intended route, and Chief often gives further messages after an objective is achieved.<ref name="AVault Mandel"/> Once all objectives have been completed, the mission ends, usually with an animation showing all of the player's units teleporting back to the LMS ''Explorer''. Chief delivers a congratulatory message for completing the mission, and the player is shown a results screen displaying their mission statistics and overall score for the mission; the player can also save their progress on this screen.<ref name="PC Games Gliss"/> If the player fails or quits a mission, the results screen will not show an overall score and will not let them save.
{| width=100% class="wikitable"
|+
! Vehicle
! Cost
! Dependency
! Upgrades
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Hover Scout.png|100px]]<br>[[Hover Scout]]
| 1 Energy Crystal
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>, Support Station
| Engine (10 Ore), Scanner (5 Ore)
|-
| colspan=3 | A small terrestrial vehicle that a single Rock Raider can use for reconnaissance. Rock Raiders must be trained as Drivers to use it.
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Small Digger.png|100px]]<br>[[Small Digger]]
| 1 Energy Crystal
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>, Support Station
| Engine (10 Ore), Drill (10 Ore), Scanner (5 Ore)
|-
| colspan=3 | A small terrestrial vehicle with chainsaws that can cut through Dirt and Loose Rock faster than a Rock Raider. It can drill Hard Rock, but it takes three minutes per wall. Despite its appearance, it cannot carry anything. Rock Raiders must be trained as Drivers to use it.
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Small Transport Truck.png|100px]]<br>[[Small Transport Truck]]
| 2 Energy Crystals
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>, Support Station
| Engine (10 Ore), Scanner (5 Ore), Cargo Hold (5 Ore)
|-
| colspan=3 | A small terrestrial vehicle that can carry three Energy Crystals or pieces of Ore, or one [[Electric Fence]]. It cannot carry Building Studs, Barriers, or Dynamite. It can be upgraded to carry six resources at once. Rock Raiders must be trained as Drivers to use it.
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Rapid Rider.png|100px]]<br>[[Rapid Rider]]
| 2 Energy Crystals
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station, Docks
| None
|-
| colspan=3 | A small water-based vehicle that can travel across underground rivers and lakes. It can carry a single Energy Crystal or piece of Ore if a Rock Raider is holding one while boarding. Rock Raiders must be trained as Sailors to use it.
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Small Mobile Laser Cutter.png|100px]]<br>[[Small Mobile Laser Cutter]]
| 3 Energy Crystals
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L2)</small>, Power Station <small>(L1)</small>, Support Station <small>(L1)</small>
| Drill (10 Ore)
|-
| colspan=3 | A small terrestrial vehicle with a laser beam that can cut through rock at near-useless speeds.  Click on the vehicle while it is already selected to enter or exit firing mode. Two laser blasts drain one Energy Crystal. Rock Raiders must be trained as Drivers to use it.
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Tunnel Scout.png|100px]]<br>[[Tunnel Scout]]
| 3 Energy Crystals
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L2)</small>, Power Station <small>(L1)</small>, Support Station <small>(L1)</small>
| None
|-
| colspan=3 | A small flying vehicle that can travel over land, water, and lava. Rock Raiders must be trained as Pilots to use it.
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Loader Dozer.png|100px]]<br>[[Loader Dozer]]
| 4 Energy Crystals
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>, Support Station <small>(L2)</small>, Super Teleport
| Engine (20 Ore), Scanner (5 Ore), Cargo Hold (5 Ore)
|-
| colspan=3 | A large bulldozer that can clear rubble faster than a Rock Raider. It can be upgraded to carry resources, though this can distract it from clearing rubble. Rock Raiders must be trained as Drivers to use it.
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Granite Grinder.png|100px]]<br>[[Granite Grinder]]
| 3 Energy Crystals
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>, Support Station <small>(L2)</small>, Super Teleport
| Engine (20 Ore), Drill (20 Ore), Scanner (5 Ore)
|-
| colspan=3 | A large drilling vehicle that walks across land on a pair of legs. Despite its size, it drills through Hard Rock at the same speed as the Small Digger. Rock Raiders must be trained as Drivers to use it.
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Large Mobile Laser Cutter.png|100px]]<br>[[Large Mobile Laser Cutter]]
| 4 Energy Crystals
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>, Support Station <small>(L2)</small>, Super Teleport <small>(L1)</small>
| Drill (25 Ore), Scanner (5 Ore)
|-
| colspan=3 | A large terrestrial vehicle with a laser beam that, despite its size, is not very fast at mining. Click on the vehicle while it is already selected to enter or exit firing mode. Four laser blasts drain one Energy Crystal. Rock Raiders must be trained as Drivers to use it.
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Chrome Crusher.png|100px]]<br>[[Chrome Crusher]]
| 5 Energy Crystals
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>, Support Station <small>(L2)</small>, Super Teleport <small>(L1)</small>
| Engine (15 Ore), Drill (20 Ore)
|-
| colspan=3 | A large terrestrial vehicle with a powerful drill and a laser beam. Its side-mounted drill makes it difficult to use in first-person mode. Despite its appearance, it cannot scan or carry anything. Click on the vehicle while it is already selected to enter or exit firing mode. Four laser blasts drain one Energy Crystal. Rock Raiders must be trained as Drivers to use it.
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Cargo Carrier.png|100px]]<br>[[Cargo Carrier]]
| 4 Energy Crystals
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>, Support Station <small>(L2)</small>, Super Teleport <small>(L1)</small>, Docks
| None
|-
| colspan=3 | A large water-based vehicle that can carry a Small Digger or Small Transport Truck across underground rivers and lakes. Click on "load vehicle" to carry a vehicle, though the vehicle it carries cannot be selected. Rock Raiders must be trained as Sailors to use it.
|-
| rowspan=2 align=center style="background:#fff" | [[Tunnel Transport]]
| None
| Cannot be teleported
| None
|-
| colspan=3 | A large cargo helicopter intended to carry vehicles and resources. It is not useable, though it can be modded back into the game.
|}


==== Buildings ====
There are also eight training missions which teach new players how to play the game.<ref name="AVault Mandel"/> Each training mission has Chief guide the player through a series of tasks related to different elements of gameplay.<ref name="GameSpot Park"/> Training missions can be accessed from the main mission selection screen, where they are positioned above the twenty-five main missions, or from a separate selection screen featuring only the training missions.{{sfn|McPhail|p=15|1999}}
''LEGO Rock Raiders'' features ten different buildings. Nearly every mission starts with a Tool Store, which is required to construct all other buildings.
{| width=100% class="wikitable"
|+
! Building
! Cost
! Dependency
! Upgrades
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Tool Store.png|100px]]<br>[[Tool Store]]
| None
| Rock Raider
| 2 Levels
|-
| colspan=3 | An essential building that nearly all missions start off with. Rock Raiders can teleport down to the Tool Store, will deposit and retrieve Energy Crystals and Ore at it, and can get Tools, Barriers, Electric Fences, and Dynamite from it. It does not require power. Upgrading it to Level 1 unlocks the Teleport Pad. Upgrading it to Level 2 allows it to train Rock Raiders as Explosives Experts.
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Teleport Pad.png|100px]]<br>[[Teleport Pad]]
| 8 Ore (2 Building Studs)
| Rock Raider, Tool Store <small>(L1)</small>
| 2 Levels
|-
| colspan=3 | The Teleport Pad, once powered, can teleport down Rock Raiders and small vehicles. It can train Rock Raiders as Pilots. Upgrading it to Level 1 unlocks the Docks and Power Station. Upgrading it to Level 2 is required to teleport the Small Mobile Laser Cutter and Tunnel Scout.
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Docks.png|100px]]<br>[[Docks]]
| 1 Energy Crystal, 8 Ore (2 Building Studs)
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>
| None
|-
| colspan=3 | The Docks is used to teleport down water-based vehicles. It must be built next to water. Water vehicles must return here to teleport out. It can train Rock Raiders as Sailors.
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Power Station.png|100px]]<br>[[Power Station]]
| 2 Energy Crystals, 12 Ore (3 Building Studs)
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>
| 1 Level
|-
| colspan=3 | An important building that powers all other buildings, if there are enough Energy Crystals in storage. Rock Raiders will prefer to deposit Energy Crystals at the Power Station if they can access it. It is also required to place [[Electric Fence]]s Upgrading it to Level 1 unlocks the Support Station, Upgrade Station, Geological Center, and Ore Refinery.
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Support Station.png|100px]]<br>[[Support Station]]
| 3 Energy Crystals, 15 Ore (3 Building Studs)
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>
| 2 Levels
|-
| colspan=3 | The Support Station refills the air supply in missions where it can run out. One Support Station can produce enough air for ten Rock Raiders. Rock Raiders will also automatically go here to eat when they are hungry. It can train Rock Raiders as Drivers. Upgrading it to Level 1 unlocks the Mining Laser and Super Teleport. Upgrading it to Level 2 is required to teleport vehicles at the Super Teleport, for some reason.
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Upgrade Station.png|100px]]<br>[[Upgrade Station]]
| 3 Energy Crystals, 20 Ore (4 Building Studs)
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>
| 1 Level
|-
| colspan=3 | The Upgrade Station upgrades vehicles, and can train Rock Raiders as Engineers. Upgrading it to Level 1 causes vehicle upgrades to take less time.
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Geological Center.png|100px]]<br>[[Geological Center]]
| 3 Energy Crystals, 15 Ore (3 Building Studs)
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>
| 2 Levels
|-
| colspan=3 | The Geological Center scans a much larger area than Rock Raiders and vehicles can. It can train Rock Raiders as Geologists. It can be upgraded twice to increase its scanner range.
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Ore Refinery.png|100px]]<br>[[Ore Refinery]]
| 3 Energy Crystals, 20 Ore (4 Building Studs)
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>
| 3 Levels
|-
| colspan=3 | The Ore Refinery processed Ore into Building Studs. Five pieces of Ore create one Building Stud. It can be upgraded three times to decrease the amount of Ore required per stud to four, three, and finally two. Any excess Ore dumped into it is simply deposited into storage instead of being refined; this can be an issue when the player is using Small Transport Trucks.
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Mining Laser.png|100px]]<br>[[Mining Laser]]
| 1 Energy Crystal, 15 Ore (3 Building Studs)
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>, Support Station <small>(L1)</small>
| 1 Level
|-
| colspan=3 | A turret with a large laser beam that can cut through rock. It uses the same laser as the Large Mobile Laser Cutter, and is just as bad at mining. The Rock Raider on the building does not require air. Click on the building while it is already selected to enter or exit firing mode. Four laser blasts drain one Energy Crystal. Upgrading it adds a second laser.
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Super Teleport.png|100px]]<br>[[Super Teleport]]
| 2 Energy Crystals, 20 Ore (4 Building Studs)
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>, Support Station <small>(L1)</small>
| 1 Level
|-
| colspan=3 | The Super Teleport is used to teleport down large vehicles. Upgrading it to Level 1 is required to teleport the Large Mobile Laser Cutter, the Chrome Crusher, and for some reason the Cargo Carrier.
|}


==== Creatures ====
The table below lists the game's missions, arranged approximately as they are on the mission selection screen.
A list of the creatures that can be found in caverns.
{| width=100% class="wikitable"
|+
! Creature
! Description
! width=160px | Damage
|-
| align=center style="background:#fff" | [[File:RR manual Rock Monster.png|100px]]<br>[[Rock Monster]]
| A large humanoid? bipedal? creature made of rock that eats Energy Crystals.
| <span class="nowrap">Laser beam: 110<br>Pusher beam: 2 (20u)<br>Freezer beam: 5 (25s)</span>
|-
| align=center style="background:#fff" | [[File:RR manual Ice Monster.png|100px]]<br>[[Ice Monster]]
| Immune to freezer beams.
| Laser beam: 110<br>Pusher beam: 2 (60u)<br>Freezer beam: 0
|-
| align=center style="background:#fff" | [[File:RR manual Lava Monster.png|100px]]<br>[[Lava Monster]]
| Can cross lava
| Laser beam: 1<br>Pusher beam: 5 (60u)<br>Freezer beam: 40 (75s)
|-
| align=center style="background:#fff" | [[File:RR manual Slimy Slug.png|100px]]<br>[[Slimy Slug]]
| Giant slugs that suck power. Can crawl under Electric Fences.
| Laser beam: 5<br>Pusher beam: 5 (60u)<br>Freezer beam: 0
|-
| align=center style="background:#fff" | [[File:RR manual Bat.png|100px]]<br>[[Bat]]
| Flocks of bats can be found in some missions. Bats are harmless, but will scare away nearby Rock Raiders.
| None. Suffer.
|-
| align=center style="background:#fff" | [[File:RR manual Small Spider.png|100px]]<br>[[Small Spider]]
| Small Spiders are common, harmless creatures resembling large eight-legged ants. Rock Raiders will slip and fall if they step on one. Small Spiders will crawl around on the ground until encountering a wall, which they will enter, causing them to disappear. They also disappear when stepped on.
| Getting stepped on
|}


==== Missions ====
{| class="wikitable"
{| cellpadding=5
|+
|+
! Tutorials
! colspan=2 | Level
! Missions
! Missions
|-
|-
| style="vertical-align:top" |
! colspan=2 | Brown<br/>(Training)
|
# [[Moving Rock Raiders]]
# [[Moving Rock Raiders]]
# [[Rock Types And Drilling]]
# [[Rock Types And Drilling]]
Line 231: Line 81:
# [[Drilling With Vehicles]]
# [[Drilling With Vehicles]]
# [[Defending Rock Raider HQ]]
# [[Defending Rock Raider HQ]]
|{{center|[[Driller Night!]]<br>[[The Path To Power]] • [[Rubble Trouble!]]<br>[[A Breath Of Fresh Air]] • [[It's A Hold Up]] • [[Explosive Action]]<br>[[Search 'n' Rescue]] • [[Breathless]]<br>[[Frozen Frenzy]]<br>[[Erode Works]] • [[Water Lot Of Fun]]<br>[[Water Works]] • [[Rock Hard]] • [[Don't Panic!]]<br>[[Ice Spy]] • [[Split Down The Middle]]<br>[[Lava Laughter]]<br>[[Oresome!]] • [[Fire 'n' Water]]<br>[[Run The Gauntlet]] • [[Air Raiders]] • [[Lake Of Fire]]<br>[[Back To Basics]] • [[Hot Stuff]]<br>[[Rocky Horror]]
}}<!--this is such a mess, sorry-->
|}
=== PlayStation version ===
The PS version is an action and strategy game.
Vehicles
* [[Chrome Crusher]]
* [[Hover Scout]]
* [[Large Mobile Laser Cutter]]
* [[Loader Dozer]]
* [[Rapid Rider]]
* [[Small Digger]]
* [[Small Mobile Laser Cutter]]
* [[Tunnel Scout]]
* [[Tunnel Transport]]
Alien lifeforms
* [[Spider]]
* [[Scorpion]]
* [[Slimy slug]]
* [[Rock monster]]
* [[Rock whale]]
==== Missions ====
Missions are divided into different screens (or "levels"), with each screen having five open missions and one locked "boss" mission. Completing missions will give the player a bronze, silver, or gold medal, depending on how many objectives they completed. When the player has earned enough points (a minimum of five bronze, four silver, or three gold medals) the boss mission opens, which will unlock the next screen when completed.
One-player mode has eighteen missions divided between three screens. The missions are completely different between the European and North American versions. The European version also has three bonus missions, each one unlocked by getting gold medals in all missions in one of the three previous screens. The European missions were designed by Data Design Interactive<ref name="credits levels Eur"/> and David Upchurch,<ref name="Upchurch LRR"/> while the North American missions were designed by [[Gameworld 7]].<ref name="credits levels US"/>
Two-player mode in the European version also has eighteen missions, five original ones and thirteen modified one-player missions. The North American version only has one level of six original missions. Boss missions start off unlocked in two-player mode.
In total, the two versions of the game have fifty unique missions between them, and sixty-three total missions, listed below:
{| class="wikitable"
|+
!
! colspan=2 | Europe (PAL)
! colspan=2 | North America (NTSC-U/C)
|-
! Level
! One-player
! Two-player
! One-player
! Two-player
|-
|-
! rowspan=3 | Yellow
! 1
! 1
|
| style="text-align:center" | [[Driller Night!]]
* [[Easy Pickings]]
* [[Water Ways]]
* [[Rescue Mission]]
* [[Ore-some!]]
* [[Blown Away]]
* [[Crystal Crazy]] (boss)
|
* [[Easy Pickings]]
* [[Air Racing]]
* [[Team work!]]
* [[Lava Jumps]]
* [[Rescue Mission]]
* [[Whale World]]
|
* [[Jet's Mission]]
* [[Axle's Mission]]
* [[Docs' Mission]]
* [[Bandit's Mission]]
* [[Sparks' Mission]]
* [[Trapped]] (boss)
|
* [[There and Back Again]]
* [[Departure]]
* [[Web of Fire]]
* [[Building Bridges]]
* [[Crystal Isles]]
* [[Heavy Weights]]
|-
|-
! 2
! 2
|
| style="text-align:center" | {{hlist|[[The Path To Power]]|[[Rubble Trouble!]]}}
* [[Hot Scoop!]]
* [[High Flyer]]
* [[Slug Lake]]
* [[Into The Spiders' Nest]]
* [[Rapid Rush]]
* [[Trapped!]] (boss)
|
* [[Blown Away]]
* [[Into The Spiders' Nest]]
* [[Crystal Crazy]]
* [[High Flyer]]
* [[Water Ways]]
* [[Trapped!]]
|
* [[Supply Base]]
* [[River Run]]
* [[Thawed Out]]
* [[Web Space]]
* [[Move On Up]]
* [[Hot Rocks]] (boss)
| {{center|–}}
|-
|-
! 3
! 3
|
| style="text-align:center" | {{hlist|[[A Breath Of Fresh Air]]|[[It's A Hold Up]]|[[Explosive Action]]}}
* [[Express Delivery]]
* [[Dozer Daze]]
* [[Smoke On The Water]]
* [[Ring Of Fire]]
* [[The Maze]]
* [[The Last Stand]] (boss)
|
* [[Formula 20,000]]
* [[Hot Scoop!]]
* [[Hop To It!]]
* [[Ring Of Fire]]
* [[Ore-some!]]
* [[The Last Stand]]
|
* [[Fire Canyon]]
* [[Fire Down Below]]
* [[The Lair of the Rockwhale]]
* [[Trouble Down the Mine]]
* [[Scarce Resources]]
* [[Last Man Out]] (boss)
| {{center|–}}
|-
|-
! rowspan=3 | Green
! 4
! 4
|
| style="text-align:center" | {{hlist|[[Search 'n' Rescue]]|[[Breathless]]}}
* [[Transport Crisis]]
|-
* [[Whale Song]]
! 5
* [[Hop To It!]]
| style="text-align:center" | [[Frozen Frenzy]]
| {{center|}}
|-
| {{center|}}
! 6
| {{center|}}
| style="text-align:center" | {{hlist|[[Erode Works]]|[[Water Lot Of Fun]]}}
|-
! rowspan=3 | Blue
! 7
| style="text-align:center" | {{hlist|[[Water Works]]|[[Rock Hard]]|[[Don't Panic!]]}}
|-
! 8
| style="text-align:center" | {{hlist|[[Ice Spy]]|[[Split Down The Middle]]}}
|-
! 9
| style="text-align:center" | [[Lava Laughter]]
|-
! rowspan=3 | Purple
! 10
| style="text-align:center" | {{hlist|[[Oresome!]]|[[Fire 'n' Water]]}}
|-
! 11
| style="text-align:center" | {{hlist|[[Run The Gauntlet]]|[[Air Raiders]]|[[Lake Of Fire]]}}
|-
! 12
| style="text-align:center" | {{hlist|[[Back To Basics]]|[[Hot Stuff]]}}
|-
! Red
! 13
| style="text-align:center" | [[Rocky Horror]]
|}
|}


== Development ==
== Development ==
{{quote box
''LEGO Rock Raiders'' was released for Microsoft Windows in November 1999.{{r|Bits N Bricks 28|p=11}}
|quote = For the first time in Lego history, children can play with the toy and then hop on the computer and play within the same Lego universe there. We hope that what they see and experience in the CG version will inspire them to go off and build and play with the toy, and vice versa.
|author = Tomas Gillo
|source = ''Computer Graphics World''<ref name="CGW"/>
|width  = 40%}}
 
''LEGO Rock Raiders'' was the first LEGO video game to be developed concurrently with LEGO construction sets. The LEGO Rock Raiders theme followed a new policy where development of the construction sets and the tie-in video game would influence each other, creating a larger universe for both products.<ref name="CGW"/><ref name="Ultimate Design"/> [[LEGO Futura]], the product development division of [[the LEGO Group]], co-created the theme's concept with [[LEGO Media International]], the company's software publishing branch. Development of the game began in October 1997, shortly after the release of ''[[LEGO Island]]'', when LEGO Media approached British video game developer [[Data Design Interactive]] to create the game.<ref name="memo World Club">Behind the Scenes</ref><ref name="Animation World"/> <!-- In 1998?-->LEGO Media presented concepts for the then-upcoming LEGO Rock Raiders theme to the developers at Data Design, including ideas for the theme's characters, buildings, vehicles, creatures, and story. Data Design had recently finished development of [[Wikipedia:Conquest Earth|''Conquest Earth'']], a [[Wikipedia:Strategy video game|strategy game]] for Eidos Interactive, and decided that the LEGO Rock Raiders storyline would work best as a strategy game as well.<ref name="BNB28"/>
 
LEGO Media was heavily involved in the development of ''LEGO Rock Raiders''.<ref name="BNB28"/> Tomas Gillo, the head of concept development at LEGO Media,<ref name="CGW"/> became the game's senior producer.<ref name="credits senior producer"/> David Upchurch, a producer from LEGO Media, frequently visited Data Design for a week at a time to play through the game and give feedback.<ref name="BNB28"/>
 
The unified development process of the toys and game led to some design issues, according to head artist Rob Dorney. Early in the game’s design process, LEGO Futura would send storyboards and prototype LEGO models to the game developers, who would give feedback on what worked with their vision for the game and make suggestions when ideas didn't work. Both groups often did not receive finalised model designs from the other until late in development.<ref name="CGW"/> Although the LEGO Rock Raiders sets took only eight months to develop,<ref name="Ultimate Design"/> the game's design process ended up lasting for eighteen months, longer than usual for Data Design Interactive, as both groups had to adjust elements on their ends to create a cohesive product between the video game and LEGO sets. Despite these issues, the "parallel" development of the project was considered a success.<ref name="CGW"/>
 
The developers at Data Design and LEGO Media both spent some time trying to balance the gameplay of ''LEGO Rock Raiders'' to be challenging and fun while still being easy and accessible for children to play. The inherent complexity of strategy games and the younger target audience of both the game and LEGO sets made finding this balance a difficult task. The game was designed to introduce the player to new features gradually enough that they could improve and prepare for later challenges without feeling overwhelmed. Levels start out being simple mining missions early on, gradually introducing creatures, natural hazards, and larger maps as the player progresses through the game.<ref name="BNB28"/>
 
The game's atmosphere was inspired by Scandinavian mines.<ref name="Ultimate Media"/>
 
The developers could not make the game too creepy or violent, and made sure to not show any serious injuries. “We were very aware of the audience and of how violence is seen within the LEGO world,” developer Karl White said in 2021. Entities in the game have health indicators, and minifigures and vehicles are safely teleported out of the level and back to the LMS ''Explorer'' when their health runs too low. Despite this, players still felt a sense of attachment and a fear of loss, according to White. Creatures were also designed to never be killed or destroyed, and instead can be pushed away and will eventually leave. Many creatures were revised multiple times.<ref name="BNB28"/><!-- Monsters, however, can crumble into several smaller monsters when their health is too low, and scorpions in the PlayStation version can seemingly be destroyed.-->
 
=== Art and graphics ===
[[File:Legos Come to Life RR5_01.jpg|thumb|A scene created using virtual LEGO pieces and characters]]
After LEGO Media International approached Data Design Interactive to develop ''LEGO Rock Raiders'' in 1997, the studio set up a sister company, [[Artworld UK]], to serve as a dedicated graphics and animation team for the game.<ref name="Animation World"/> A team of twelve artists and animators at Artworld created most of the game's 3D models and animations with [[Wikipedia:LightWave 3D|LightWave 3D]], using a number of third-party plugins and running on high-end [[Wikipedia:Windows NT 4.0|Windows NT]] workstations. [[Wikipedia:Adobe Photoshop|Adobe Photoshop]] and [[Wikipedia:Kai's Power Tools|Kai's Power Tools]] were used to create textures for the models.<ref name="CGW"/> Rob Dorney headed the art department at Artworld,<ref name="Animation World"/> while Dave Garbett was head of animation.<ref name="credits animation"/>
 
[[File:BnP Aug99 p05 midright rotated.jpg|thumb|An artist at Artworld recreating a LEGO model in LightWave 3D]]
The virtual LEGO models used in the game were required to appear identical to the physical LEGO Rock Raiders sets.<ref name="Adventures 7"/> Artists took apart physical LEGO models and recreated each individual piece in LightWave 3D. The completed virtual LEGO pieces were added to a database, which LightWave could access using a set of plugins created by Artworld programmers. The colours used in the LEGO Rock Raiders sets were also programmed into the database. When artists needed to create a virtual LEGO construction, pieces from the database could be selected and coloured as needed. Once all of the desired pieces for a model were selected, another Artworld plugin generated a [[LightWave Scene file]] containing all of the coloured LEGO pieces, which the artists could assemble in the scene like a physical LEGO model.<ref name="CGW"/>
 
The LEGO Rock Raiders sets used in the game were designed at LEGO Futura in [[Wikipedia:Billund, Denmark|Billund, Denmark]], as were parts of the LMS ''Explorer'' spaceship seen in the game's [[Wikipedia:Full-motion video|FMV]] sequences.<ref name="Adventures 7"/> While the sets were limited by the number of pieces that could be included and sold, the virtual world of the video game allowed for the creation of additional characters, buildings, vehicles, and environments<!--, as well as further character development.-->. Artists working on the game designed a number of game-exclusive buildings and vehicles, using the same LEGO elements as the Rock Raiders sets did, to create a more in-depth gaming experience and expand the Rock Raiders universe.<ref name="CGW"/><ref name="BnP Aug99"/>
 
The characters in the game each had unique animated facial textures and movements to give them all distinctive personalities. The animators initially found it difficult to make the inanimate LEGO toys feel alive, particularly due to the stiff nature of LEGO minifigures. LEGO Media reluctantly allowed the animators to deviate from LEGO toy design rules by making the virtual minifigures more flexible. Minifigures were given elbow and knee joints and torsos that could twist to allow for more realistic character movement.<ref name="CGW"/>
 
As the completed 3D models each contained thousands of [[Wikipedia:Polygon (computer graphics)|polygons]], which computers at the time running the game could not have handled, simplified versions had to be created for in-game use. Artists created new models with [[Wikipedia:Low poly|lower polygon count]]s, and used extensive texturing to maintain the appearance of LEGO pieces. Reflections, shadows, and lighting effects were used to make objects and textures appear more detailed than they were. Once completed, the LightWave models and animations could be directly loaded into the game's engine. The game would still end up requiring a [[Wikipedia:3D accelerator card|3D accelerator card]] to run on Windows.<ref name="CGW"/>
 
Prior to the release of LEGO Rock Raiders, Data Design Interactive also completed FMV animations for two other LEGO video games: ''LEGO Chess'',<ref name="Upchurch LC"/> which released in November 1998, and ''LEGO Racers'',<ref name="Animation World"/> released in August 1999.<!--also Legoland but that came out in 2000-->
 
=== Sound and music ===
The characters in the game were voiced by Data Design Interactive employees. [[Chief]] was voiced by the game's project manager, while [[Jet]] was voice by the studio's office coordinator.<ref name="BNB28"/>
 
The three music tracks that play during levels were composed by Marl Boonyer{{efn|Credited as Mark Boobyer.}} and produced by Alan Boorman in 1998.<ref name="credits music"/><ref name="bandcamp archive Aug"/>
 
=== PlayStation revamp ===
In early 1999, six months before the PlayStation version of ''LEGO Rock Raiders''  was supposed to be submitted to Sony, the head of LEGO Media International decided that a real-time strategy game would not sell on the PlayStation.{{efn|Hypothesised by Upchurch to be due to poor sales of [[Wikipedia:Command & Conquer (1995 video game)|''Command & Conquer'']].}} The game was ordered to be changed to an [[Wikipedia:Action game|action game]]. As senior producer Tomas Gillo{{efn|Only listed as "the original Producer" by Upchurch; inferred from the game's credits, which lists Gillo as Senior Producer.}} did not have time to rework the PlayStation game while finishing the Windows version, David Upchurch was made the producer for the PlayStation version in March 1999.<ref name="Upchurch LRR"/> Upchurch had previously worked as producer for ''[[LEGO Chess]]'' and early versions of what would later become ''[[LEGO Island 2]]''.<ref name="Upchurch LC"/><ref name="Upchurch LI2"/>
 
{{quote box
|quote = ...every night I’d retire to my hotel room, exhausted, thinking to myself “That was a good day, we made good progress… but the game’s still going to crap.” All in all, it was a depressing and demoralising experience that soured my attitude towards working at LEGO Media.
|author = David Upchurch
|source = dupchurch.com<ref name="Upchurch LRR"/>
|width  = 40%}}
 
After many strategy-focussed elements were removed from the PlayStation game, the developers were left with a 3D rendering engine that could deform terrain, some vehicle models, and small minifigure [[Wikipedia:Sprite (computer graphics)|sprites]]. Upchurch enjoyed controlling the vehicles and suggested making the game a hybrid between [[Wikipedia:Gauntlet (1985 video game)|''Gauntlet'']] and [[Wikipedia:Blast Corps|''Blast Corps'']], where the player could complete missions either on-foot or in vehicles, and could construct vehicles and decide how to best use them to traverse caverns.<ref name="Upchurch LRR"/>
 
As the game's submission date approached, Upchurch spent nearly two months living in Birmingham while he worked on it with Data Design Interactive, playtesting and designing levels for it. After finishing work on ''LEGO Rock Raiders'' in August 1999, Upchurch left LEGO Media, going on to launch [[Wikipedia:PlayStation World|''PlayStation World'']] magazine for Computec Media in 2000. He later cited his negative experience producing this game as a major reason for leaving.<ref name="Upchurch LRR"/><ref name="Upchurch PSW"/>


== Release ==
== Release ==
''LEGO Rock Raiders'' was first announced on 10 February 1999, along with [[LEGO Racers (video game)|''LEGO Racers'']], [[LEGO Friends (1999 video game)|''LEGO Friends'']], and [[LEGOLAND (video game)|''LEGOLAND'']]. It was initially scheduled for release on Windows and PlayStation in September 1999, with a planned retail price of US$40–$45.<ref name="cdmag announces"/><ref name="IGN Snap"/> In May 1999 all four titles were displayed at [[Wikipedia:E3 1999|E3 1999]] in [[Wikipedia:Los Angeles|Los Angeles]], at the LEGO Media booth #1524 in the South Hall. A large LEGO model of [[Jet]] on a [[Hover Scout]] was built by model designers from LEGO Systems during the event. LEGO models of [[Rocket Racer|Rocket Racer's]] car and of [[Wikipedia:PlayStation controller|PlayStation]] and [[Wikipedia:Nintendo 64 controller|Nintendo 64]] controllers were also constructed before the event; the controllers were given to the winners of a contest involving the car.<ref name="cdmag E3"/><ref name="IGN E3"/>
''LEGO Rock Raiders'' was released for Microsoft Windows in November 1999.{{r|Bits N Bricks 28|p=11}} LEGO Media announced the game's availability on 18 November.<ref name="Gamecenter McClendon"/> Review sites listed inconsistent dates for its release: ''[[Wikipedia:IGN|IGN]]'' listed the game's release date as 15 November,<ref name="IGN Lopez"/> while ''[[Wikipedia:GameSpot|GameSpot]]'' listed a later release date of 30 November.<ref name="GameSpot Park"/> However, posts on [[rec.toys.lego]] indicate the game was already available in some locations by 1 November.<ref name="rec.toys.lego Castle"/> A cracking group, Divine, obtained a dump of the game on 12 October, weeks before its official release date.<ref name="fido7.xgamwarez.info Divine"/>


=== Soundtrack ===
== Reception ==
An [[Wikipedia:Extended play|extended play]] soundtrack, ''RockRaiders Music'', was released on Marl Boonyer's [[Wikipedia:Bandcamp|Bandcamp]] page "Temple Sound" on 23 August 2022. It was originally priced at £4 GBP, later lowered to £3 by December 2022.<ref name="bandcamp archive Aug"/><ref name="bandcamp archive Dec"/> The album contains the original masters of the three tracks that play during missions.
{{Video game reviews
{{track listing
| GR = 65%<ref name="GameRankings"/>
|title1  = Rock
| AVault = {{Rating|3|5}}<ref name="AVault Mandel"/>
|length1  = 3:03
| CGSP = {{Rating|4|5}}<ref name="CDMag Finn"/>
|title2  = Ice
| GSpot = 6.1/10<ref name="GameSpot Park"/>
|length2  = 3:26
| IGN = 6/10<ref name="IGN Lopez"/>
|title3  = Lava
| PCG = 72%<ref name="PC Games Gliss"/>
|length3  = 3:05
| PCPlayer = 68/100<ref name="PC Player Werner"/>
|total_length = 9:35}}
| PCZone = 44%<ref name="PC Zone Lyon"/>
}}


== Reception ==
''LEGO Rock Raiders'' received mixed reviews according to the [[Wikipedia:Review aggregator|review aggregation]] website [[Wikipedia:GameRankings|GameRankings]].<ref name="GameRankings"/>
The game received mixed reviews.


=== Legacy ===
== Legacy ==
Write something about the game's modding scene, with links to pages about mods and modding.
Though its development immediately followed Data Design Interactive's previous real-time strategy title, ''[[Wikipedia:Conquest Earth|Conquest Earth]]'', many reviewers compared ''LEGO Rock Raiders'' more directly to [[Wikipedia:Bullfrog Productions|Bullfrog Productions]]'s 1997 game ''[[Wikipedia:Dungeon Keeper|Dungeon Keeper]]''.<ref name="PC Games Gliss"/><ref name="Next Level Yeutter"/> In a 2015 article on the development of ''Dungeon Keeper'', ''[[Wikipedia:Retro Gamer|Retro Gamer]]'' listed ''Rock Raiders'' as one of the games influenced by it, stating that some people claimed it was "the ultimate sequel to ''Dungeon Keeper''".<ref name="Retro Gamer Crookes"/>


In 2012, Data Design Interactive founder Stewart Green announced plans to develop a ''Rock Raiders'' sequel.<ref name="StewartG help"/>
Though ''LEGO Rock Raiders'' did not receive any follow-ups (aside from its PlayStation counterpart), a few other real-time strategy LEGO games have released since then, including [[4T2]]'s ''[[CrystAlien Conflict]]'' on [[LEGO.com]] in 2007 and [[Hellbent Games]]'s ''[[LEGO Battles]]'' for [[Wikipedia:Nintendo DS|Nintendo DS]] in 2009; these titles would largely be more combat-focused than ''Rock Raiders''.


''Manic Miners''
{{clear}}


== Notes ==
== Notes ==
Line 444: Line 158:


== References ==
== References ==
{{Reflist|refs=
{{reflist|refs=
<ref name="Adventures 7">Yeo, Matt (ed.) (October 1999). "Behind the Scenes: Rock Raiders". ''[[LEGO Adventures!]]''. Issue 7. Egmont Fleetway Ltd. pp. 30–33. ISSN 1465-0738.</ref>


<ref name="Animation World">Younghusband, Paul (February 2001). [https://www.awn.com/mag/issue5.11/5.11pages/younghusbandartworld.php3 "A One Stop Digital Shop: Data Design Interactive and Artworld UK"]. [[Wikipedia:Animation World|''Animation World Magazine'']]. Vol. 5, No. 11. AWN, Inc. [https://web.archive.org/web/20230118045641/https://www.awn.com/mag/issue5.11/5.11pages/younghusbandartworld.php3 Archived] from the original on 18 January 2023. Mirror available at [https://www.awn.com/animationworld/one-stop-digital-shop-data-design-interactive-and-artworld-uk Animation World Network].</ref>
<!-- articles -->


<ref name="bandcamp archive Aug">Boonyer, Marl (23 August 2022). [http://web.archive.org/web/20220826092304/https://templesound.bandcamp.com/album/rockraiders-music RockRaiders Music by Temple Sound]. [[Wikipedia:Bandcamp|Bandcamp]]. "Composed and produced in 1998 by Marl Boonyer & Alan Boorman". Archived from the original on 26 August 2022.</ref>
<ref name="Bits N Bricks 28">{{cite web |url=https://www.lego.com/cdn/cs/set/assets/blt91b7459c7d4a7c4f/bits_n_bricks_s02e28_feature_and_transcript.pdf |title=Episode 28 – The Fans, Devs, and Remake of RTS Classic LEGO Rock Raiders |last1=Crecente |first1=Brian |author-link1=Wikipedia:Brian Crecente |last2=Vincent |first2=Ethan |others=Participants: Simon Eriksson, Ferdinand Köstler, Alan Sokol, and Karl White |date=14 July 2021 |work=[[Bits N' Bricks]] |type=Podcast |publisher=[[The LEGO Group]] |archive-url=https://web.archive.org/web/20230119070931/https://www.lego.com/cdn/cs/set/assets/blt91b7459c7d4a7c4f/bits_n_bricks_s02e28_feature_and_transcript.pdf |archive-date=19 January 2023 |access-date=15 May 2025 |url-status=live}} [https://www.youtube.com/watch?v=SDGAJObpSAA Audio version] via YouTube.</ref>


<ref name="bandcamp archive Dec">Boonyer, Marl (23 August 2022). [https://web.archive.org/web/20221209133102/https://templesound.bandcamp.com/album/rockraiders-ep RockRaiders EP by Temple Sound]. [[Wikipedia:Bandcamp|Bandcamp]]. The price has been lowered to £3 GBP from the previous archice in late November. Archived from the original on 9 December 2022.</ref>
<ref name="Retro Gamer Crookes">{{cite magazine |last=Crookes |first=David |date=18 June 2015 |url=https://archive.org/details/retro-gamer-raspberry-pi-buenos-aires/Retro%20Gamer%20143/page/69/mode/1up?view=theater |title=The Making Of: Dungeon Keeper |magazine=[[Wikipedia:Retro Gamer|Retro Gamer]] |issue=143 |publisher=[[Wikipedia:Imagine Publishing|Imagine Publishing Ltd]] |location=[[Wikipedia:Richmond Hill, Bournemouth|Richmond Hill]], [[Wikipedia:Bournemouth|Bournemouth]], [[Wikipedia:Dorset|Dorset]] |page=69 |ISSN=1742-3155}}</ref>


<ref name="bandcamp EP">Boonyer, Marl (23 August 2022). [https://templesound.bandcamp.com/album/rockraiders-ep RockRaiders EP by Temple Sound]. [[Wikipedia:Bandcamp|Bandcamp]]. Retrieved 28 January 2023.</ref>
<!-- news -->


<ref name="BNB28">Crecente, Brian; Vincent, Ethan (14 July 2021).
<ref name="Gamecenter McClendon">{{cite web |last=McClendon |first=Bill |date=18 November 1999 |title=And Then There Were Three |url=http://www.gamecenter.com/News/Item/0,3,0-3441,00.html |website=Gamecenter.com |location= |publisher=[[Wikipedia:CNET|CNET]] |archive-url=https://web.archive.org/web/20000226082040/http://www.gamecenter.com/News/Item/0,3,0-3441,00.html |archive-date=26 February 2000}}</ref>
[https://www.lego.com/cdn/cs/set/assets/blt91b7459c7d4a7c4f/bits_n_bricks_s02e28_feature_and_transcript.pdf "The Fans, Devs, and Remake of Real-Time Strategy Classic LEGO® Rock Raiders"]. ''[[Bits N' Bricks]]''. The LEGO Group. [https://web.archive.org/web/20230119070931/https://www.lego.com/cdn/cs/set/assets/blt91b7459c7d4a7c4f/bits_n_bricks_s02e28_feature_and_transcript.pdf Archived] from the original on 19 January 2023.</ref>


<ref name="BnP Aug99">Staff (August 1999). "Danger Underground". ''[[Bricks 'n' Pieces]]''. Issue 70. LEGO UK Ltd. pp. 4–5.</ref>
<!-- reviews -->


<ref name="cdmag announces">Fudge, James (10 February 2009). [https://web.archive.org/web/20021129091950/http://www.cdmag.com:80/articles/017/161/lego_games.html "LEGO Announces 4 New Titles"]. ''[[Wikipedia:Computer Games Magazine|Computer Games Magazine]]''. Strategy Plus, Inc. Archived from the original on 29 November 2002.</ref>
<ref name="GameRankings">{{cite web |url=https://www.gamerankings.com/pc/197777-lego-rock-raiders/index.html |title=LEGO Rock Raiders for PC |website=[[Wikipedia:GameRankings|GameRankings]] |publisher=CBS Interactive |access-date=15 May 2025 |archive-url=https://web.archive.org/web/20190527042231/https://www.gamerankings.com/pc/197777-lego-rock-raiders/index.html |archive-date=May 27, 2019}}</ref>


<ref name="cdmag E3">Fudge, James (11 May 1999). [https://web.archive.org/web/20021129092135/http://www.cdmag.com:80/articles/019/136/lego_e3.html "Lego Media at E3"]. ''[[Wikipedia:Computer Games Magazine|Computer Games Magazine]]''. Strategy Plus, Inc. Archived from the original on 29 November 2002.</ref>
<ref name="AVault Mandel">{{cite web |url=http://www.avault.com/reviews/print_review.asp?game=rockrad |last=Mandel |first=Bob |date=January 27, 2000 |title=Rock Raiders |website=[[Wikipedia:Adrenaline Vault|The Adrenaline Vault]] |publisher=NewWorld.com, Inc |archive-url=https://web.archive.org/web/20021122080147/http://www.avault.com:80/reviews/print_review.asp?game=rockrad |archive-date=November 22, 2002}}</ref>


<ref name="CGW">Moltenbrey, Karen (March 2000). [https://www.cgw.com/Publications/CGW/2000/Volume-23-Issue-3-March-2000-/Legos-Come-to-Life.aspx "Legos Come to Life"]. ''Computer Graphics World''. Volume 23, Issue 3.  CGW Magazine. [https://web.archive.org/web/20230118103532/https://www.cgw.com/Publications/CGW/2000/Volume-23-Issue-3-March-2000-/Legos-Come-to-Life.aspx Archived] from the original on 18 January 2023.</ref>
<ref name="CDMag Finn">{{cite web |url=http://www.cdmag.com/articles/025/060/legorr_review.html |last=Finn |first=David |date=December 29, 1999 |title=Lego Rock Raiders |website=[[Wikipedia:Computer Games Magazine|Computer Games Strategy Plus]] |publisher=Strategy Plus, Inc |archive-url=https://web.archive.org/web/20030709120318/http://www.cdmag.com/articles/025/060/legorr_review.html |archive-date=July 9, 2003}}</ref>


<ref name="credits animation">[[Data Design Interactive]] (15 November 1999). ''LEGO Rock Raiders'' (Windows). [[LEGO Media International]]. Credits. "Dave Garbett - Head Of Animation".</ref>
<ref name="GameSpot Park">{{cite web |url=http://www.gamespot.com/pc/strategy/legorockraiders/review.html |last=Park |first=Andrew Seyoon |date=January 28, 2000 |title=Lego Rock Raiders |website=[[Wikipedia:GameSpot|GameSpot]] |publisher=[[Wikipedia:ZDNET|ZDNet]] |archive-url=https://web.archive.org/web/20030620145837/http://www.gamespot.com/pc/strategy/legorockraiders/review.html |archive-date=June 20, 2003}}</ref>


<ref name="credits levels Eur">[[Data Design Interactive]] (November 1999). ''LEGO Rock Raiders'' (PlayStation, PAL). [[LEGO Media International]]. Credits. "LEVEL DESIGNERS — David Allen – Scott Campbell – Scott Newby – Aron Phelan".</ref>
<ref name="IGN Lopez">{{cite web |url=http://pc.ign.com/reviews/13767.html |last=Lopez |first=Vincent |date=January 12, 2000 |title=LEGO Rock Raiders |website=[[Wikipedia:IGN|IGN PC]] |publisher=Snowball.com |archive-url=https://web.archive.org/web/20000612141712/http://pc.ign.com:80/reviews/13767.html |archive-date=June 12, 2000}}</ref>


<ref name="credits levels US">[[Data Design Interactive]] (17 August 2000). ''LEGO Rock Raiders'' (PlayStation, NTSC-U/C). [[LEGO Media International]]. Credits. "LEVEL DESIGN — Gameworld Seven Ltd".</ref>
<ref name="Next Level Yeutter">{{cite web |last=Yeutter |first=Jeff |date=2000 |title=Lego Rock Raiders |website=The Next Level |url=https://www.the-nextlevel.com/reviews/pc/raiders/ |archive-url=https://web.archive.org/web/20010901062458/http://the-nextlevel.com/reviews/pc/raiders/ |archive-date=September 1, 2001 |url-status=live}}</ref>


<ref name="credits music">[[Data Design Interactive]] (15 November 1999). ''LEGO Rock Raiders'' (Windows). [[LEGO Media International]]. Credits. "Thanks also to Mark Boobyer and Alan Boorman for their musical contribution."</ref>
<ref name="PC Games Gliss">{{cite magazine |url=https://archive.org/details/PC.Games.N090.2000.03-fl0n/page/n123/mode/1up?view=theater |title=Kumpel mit Plastikherz |trans-title=[[Wiktionary:Kumpel#German|Miner/Buddy]] with a Plastic Heart |last=Gliss |first=Sascha |date=March 2000 |magazine=[[Wikipedia:PC Games|PC Games]] |publisher=[[Wikipedia:Computec Media GmbH|Computec Media GmbH]] |location=[[Wikipedia:Fürth|Fürth]] |ISSN=0947-7810 |page=124 |number=90 |language=de}} Web version: {{cite web |url=https://www.pcgames.de/Lego-Rock-Raiders-Spiel-11902/Tests/Kumpel-mit-Plastikherz-4917/ |title=Kumpel mit Plastikherz |date=7 March 2001 |archive-url=https://web.archive.org/web/20190830021959/https://www.pcgames.de/Lego-Rock-Raiders-Spiel-11902/Tests/Kumpel-mit-Plastikherz-4917/ |archive-date=30 August 2019}}</ref>


<ref name="credits senior producer">[[Data Design Interactive]] (15 November 1999). ''LEGO Rock Raiders'' (Windows). [[LEGO Media International]]. Credits. "Tomas Gillo - Senior Producer".</ref>
<ref name="PC Player Werner">{{cite magazine |last=Werner |first=Thomas |date=January 2000 |url=https://archive.org/details/PC-Player-German-Magazine-2000-01/page/n141/mode/1up?view=theater |title=Rock Raiders |magazine=[[Wikipedia:PC Player (German magazine)|PC Player]] |publisher=[[Wikipedia:Future plc|Future Verlag GmbH]] |location=[[Wikipedia:Munich|München]]|page=183 |language=de}}</ref>


<ref name="IGN E3">IGN Staff (11 May 1999). [https://www.ign.com/articles/1999/05/12/lego-medias-e3-lineup "Lego Media's E3 Lineup"]. ''IGN''. Ziff Davis. [https://web.archive.org/web/20230118131244/https://www.ign.com/articles/1999/05/12/lego-medias-e3-lineup Archived] from the original on 18 January 2023 ([https://web.archive.org/web/20000309014635/http://ign64.ign.com/news/8022.html Oldest] on 9 March 2000).</ref>
<ref name="PC Zone Lyon">{{cite magazine |url=https://archive.org/details/PC_Zone_Issue_088_2000-04_Dennis_Publishing_GB/page/n90/mode/1up?view=theater |last=Lyon |first=James |date=6 April 2000 |title=Lego Rock Raiders |magazine=[[Wikipedia:PC Zone|PC Zone]] |publisher=[[Wikipedia:Dennis Publishing|Dennis Publishing]] |location=[[Wikipedia:London|London]] |number=88 |page=91}}</ref>


<ref name="IGN Snap">IGN Staff (11 February 1999). [https://www.ign.com/articles/1999/02/12/its-a-snap "It's a Snap"]. ''IGN''. Ziff Davis. [https://web.archive.org/web/20230118131241/https://www.ign.com/articles/1999/02/12/its-a-snap Archived] from the original on 18 January 2023 ([https://web.archive.org/web/20000901014827/http://psx.ign.com/news/6879.html Oldest] on 1 September 2000).</ref>
<!-- forums -->


<ref name="Ultimate Design">Pickering, David; Turpin, Nick; Jenner, Caryn (eds.) (1999). "The Design Concept". ''[[The Ultimate LEGO Book]]''. [[Wikipedia:DK (publisher)|DK publishing]]. pp. 30–31. ISBN 0-7894-4691-X.</ref>
<ref name="fido7.xgamwarez.info Divine">{{cite newsgroup |url=https://groups.google.com/g/fido7.xgamwarez.info/c/GYcpnyFElW0/m/Uj0lWzVCNp0J |title=LEGO Rock Raiders (c) Lego Media |author=Alexander Bondugin |date=21 October 1999 |newsgroup=fido7.xgamwarez.info |message-id=2466833555@f48.n5054.z2.fidonet.ftn |archive-url=https://web.archive.org/web/20240603040453/https://groups.google.com/g/fido7.xgamwarez.info/c/GYcpnyFElW0/m/Uj0lWzVCNp0J |archive-date=3 June 2024 |url-status=live}}</ref>


<ref name="Ultimate Media">Pickering, David; Turpin, Nick; Jenner, Caryn (eds.) (1999). "Media Magic". ''[[The Ultimate LEGO Book]]''. [[Wikipedia:DK (publisher)|DK publishing]]. pp. 26–27. ISBN 0-7894-4691-X.</ref>
<ref name="OpenLRR Fix 58">Jordan, Robert [trigger_segfault] (13 June 2023). [https://github.com/trigger-segfault/OpenLRR/commit/198e597480540f8d65eed3e7039b1a54b4c3ce79 Fix #58: Properly unlock already-visited level links]. [[OpenLRR]]. ''[[Wikipedia:GitHub|GitHub]]''. [https://web.archive.org/web/20230622175623/https://github.com/trigger-segfault/OpenLRR/commit/198e597480540f8d65eed3e7039b1a54b4c3ce79 Archived] from the original in 22 June 2023.</ref>


<ref name="Upchurch LC">Upchurch, David (2012). [https://web.archive.org/web/20180821013515/http://dupchurch.com/?portfolio=lego-chess-pc "LEGO Chess (PC)"]. ''dupchurch.com''. Archived from the original on 21 August 2018.</ref>
<ref name="rec.toys.lego Castle">{{cite newsgroup |url=https://groups.google.com/g/rec.toys.lego/c/iguLTOcgxig/m/7cn7vTAByZAJ |title=CASTLE IS BACK! |author=Josh Opotzner |date=1 November 1999 |newsgroup=rec.toys.lego |[email protected] |archive-url=https://web.archive.org/web/20240603032005/https://groups.google.com/g/rec.toys.lego/c/iguLTOcgxig/m/7cn7vTAByZAJ |archive-date=3 June 2024 |url-status=live}}</ref>
}}


<ref name="Upchurch LI2">Upchurch, David (2012). [https://web.archive.org/web/20180821005113/http://dupchurch.com/?portfolio=lego-island-2-various "LEGO Island 2 (Various)"]. ''dupchurch.com''. Archived from the original on 21 August 2018.</ref>
=== Sources ===
{{refbegin}}
* {{cite book |editor-last=McPhail |editor-first=Jim |date=13 December 1999 |url=https://archive.org/details/LEGORockRaiders-manual-Win-EU-2299598/mode/1up?view=theater |title=LEGO Rock Raiders ''Instruction Manual'' |edition=UK FRONT, BACK, I/F & I/B COVER |publisher=[[LEGO Media International]] |location=[[Wikipedia:London|London]]}} Serial: IB2G-ROC3 2299598.
* {{cite video game |title=LEGO Rock Raiders |developer=[[Data Design Interactive]] |publisher=[[LEGO Media International]] |date=November 1999 |platform=Windows |version= |file=[[Main Lego Config File]] |language=English |quote= }} File path: <samp>Rock Raiders\LegoRR1.wad\Lego.cfg</samp>. Last modified 25 September 1999.
{{refend}}


<ref name="Upchurch LRR">Upchurch, David (2012). [https://web.archive.org/web/20190118171620/dupchurch.com/?portfolio=lego-rock-raiders-ps1 "LEGO Rock Raiders (PS1)"]. ''dupchurch.com''. Archived from the original on 18 January 2019.</ref>
== External links ==
 
* [[Wikipedia:Lego Rock Raiders (video game)|''Lego Rock Raiders'']] at [[Wikipedia:Wikipedia|Wikipedia]]
<ref name="Upchurch PSW">Upchurch, David (2012). [https://web.archive.org/web/20180821015608/http://dupchurch.com/?portfolio=psw-playstation-world "PSW: Playstation World"]. ''dupchurch.com''. Archived from the original on 21 August 2018.</ref>
* [https://www.mobygames.com/game/2993/lego-rock-raiders ''LEGO Rock Raiders'' for Windows] at [[Wikipedia:MobyGames|MobyGames]]
 
* [https://www.pcgamingwiki.com/wiki/Lego_Rock_Raiders ''Lego Rock Raiders''] at [[Wikipedia:PCGamingWiki|PCGamingWiki]]
<!-- RRU posts -->
* [https://tcrf.net/LEGO_Rock_Raiders_(Windows) ''LEGO Rock Raiders'' (Windows)] at [[Wikipedia:The Cutting Room Floor (website)|The Cutting Room Floor]]
<ref name="StewartG help">Green, Stewart [StewartG] (26 August 2012). [https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title "DDI looking for help with new Rock Raiders title"]. ''Rock Raiders United''. [https://web.archive.org/web/20230118212630/https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/ Archived] from the original on 18 January 2023. [http://web.archive.org/web/20130726111724/http://www.rockraidersunited.org:80/topic/3942-ddi-looking-for-help-with-new-rock-raiders-title Original topic name] archived 26 July 2013.</ref>
}}


== External Links ==
{{LEGO Rock Raiders (video game)}}
* [[Wikipedia:Lego Rock Raiders (video game)|''Lego Rock Raiders'']] at Wikipedia
{{LEGO Media International}}
* [https://www.mobygames.com/game/lego-rock-raiders ''LEGO Rock Raiders'' for Windows] at MobyGames
{{LEGO video games}}
* [https://templesound.bandcamp.com/album/rockraiders-ep ''RockRaiders EP''] at Bandcamp


[[Category:LEGO video games]]
[[Category:1999 video games]]
[[Category:LEGO Rock Raiders]]
[[Category:Data Design Interactive games]]
[[Category:LEGO Media International games|Rock Raiders]]
[[Category:LEGO video games|Rock Raiders]]
[[Category:Real-time strategy video games]]
[[Category:Single-player video games]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Windows games]]

Latest revision as of 04:20, 19 May 2025

LEGO Rock Raiders
A scan of a PC CD-ROM "big box" front with the LEGO Rock Raiders logo at the top and a piece of CGI artwork; the art shows a LEGO minifigure piloting a small hovering craft through a cavern full of Energy Cyrstals, a large monster made of rock swinging its fist at him, and a large slug watching
European "big box" front cover
Developer(s)Data Design Interactive
Publisher(s)LEGO Media International
Director(s)Eamonn Barr
Producer(s)Tomas Gillo
Programmer(s)
  • Tony Stoddart
  • Rob Wilson
Artist(s)
  • Rob Dorney
  • Dave Garbett (animation)
Composer(s)Marl Boonyer
Platform(s)Windows
Genre(s)Real-time strategy
Mode(s)Single-player

LEGO Rock Raiders is a 1999 real-time strategy video game developed by Data Design Interactive and published by LEGO Media International for Michaelsoft Wandows

Gameplay

LEGO Rock Raiders is a mission-based real-time strategy game with elements of construction simulation.[1][2] The game takes place in 3D underground environments and is played from an overhead view that can be freely moved, rotated, and zoomed.[3][4]

Controls and interface

The game is primarily controlled with the mouse pointer, which can pan the camera around, interact with the virtual world, and manage the game through its interface.[1][5]

The player can click on individual units to select them, or click and drag to draw a box that will select any units inside it. Selected units can be directly ordered to perform tasks by clicking where the player wants them to go, or by clicking specific menu icons.[1][6][7]

Units will automatically perform certain tasks, such as collecting resources and clearing rubble, without any player input.[6]

The in-game mouse pointer features an icon that displays things (write this)[8]

Hovering the mouse pointer over an object or surface for a brief time will display a tooltip showing its name (often with a spoken voice cue identifying it),[9] as well as any additional information such as a vehicle's health or what tools a minifigure is carrying.[10]

Buildings

Buildings in LEGO Rock Raiders serve a wide variety of functions, including storing materials, powering other buildings, teleporting down vehicles, and training Rock Raiders. Ten different buildings can be constructed and used by the player during missions.[3]

Vehicles

Eleven different vehivls.[3]

Hazards

This section will list dangers and monsters

Missions

LEGO Rock Raiders features twenty-five different missions. The game's mission selection screen displays a cross-section of the alien planet, with individual missions represented as cavern openings. Playable missions display an image of the mission in the cavern, while locked missions are dark and blocked by beams. Hovering the cursor over an available mission will display its name, and a completed mission will also display its completion status and the player's achieved score for it. Upon starting a new game, only the first mission can be played; completing it unlocks the missions below it. The deeper into the planet a mission is located, the more difficult it is intended to be.[1][11] The planet is divided into different-coloured layers, which are further divided into thirteen "levels" containing one to three missions in each; this was intended to give the game a branching mission path, allowing players to choose a different route through the game if they find a mission to be too difficult (though certain levels have only one mission which must be completed to progress), or to replay the game following different paths than previously.[6][11][note 1]

Upon starting a mission, the character Chief presents a detailed briefing for the player, explaining the mission's situation and objective.[9] Most mission objectives require the player to collect a certain amount of Energy Crystals,[3] though other objectives can include constructing certain buildings, rescuing lost Rock Raiders, guiding Rock Raiders to find a hidden base, or blasting through certain walls.[2][1] The player is occasionally given clues as to how to accomplish their objectives, such as lost mining equipment found near the intended route, and Chief often gives further messages after an objective is achieved.[1] Once all objectives have been completed, the mission ends, usually with an animation showing all of the player's units teleporting back to the LMS Explorer. Chief delivers a congratulatory message for completing the mission, and the player is shown a results screen displaying their mission statistics and overall score for the mission; the player can also save their progress on this screen.[3] If the player fails or quits a mission, the results screen will not show an overall score and will not let them save.

There are also eight training missions which teach new players how to play the game.[1] Each training mission has Chief guide the player through a series of tasks related to different elements of gameplay.[9] Training missions can be accessed from the main mission selection screen, where they are positioned above the twenty-five main missions, or from a separate selection screen featuring only the training missions.[13]

The table below lists the game's missions, arranged approximately as they are on the mission selection screen.

Level Missions
Brown
(Training)
  1. Moving Rock Raiders
  2. Rock Types And Drilling
  3. Building Rock Raider HQ
  4. Moving Rock Raider Vehicles
  5. Using Explosives
  6. Constructing Advanced Buildings
  7. Drilling With Vehicles
  8. Defending Rock Raider HQ
Yellow 1 Driller Night!
2
3
Green 4
5 Frozen Frenzy
6
Blue 7
8
9 Lava Laughter
Purple 10
11
12
Red 13 Rocky Horror

Development

LEGO Rock Raiders was released for Microsoft Windows in November 1999.[14]: 11 

Release

LEGO Rock Raiders was released for Microsoft Windows in November 1999.[14]: 11  LEGO Media announced the game's availability on 18 November.[15] Review sites listed inconsistent dates for its release: IGN listed the game's release date as 15 November,[2] while GameSpot listed a later release date of 30 November.[9] However, posts on rec.toys.lego indicate the game was already available in some locations by 1 November.[16] A cracking group, Divine, obtained a dump of the game on 12 October, weeks before its official release date.[17]

Reception

LEGO Rock Raiders received mixed reviews according to the review aggregation website GameRankings.[18]

Legacy

Though its development immediately followed Data Design Interactive's previous real-time strategy title, Conquest Earth, many reviewers compared LEGO Rock Raiders more directly to Bullfrog Productions's 1997 game Dungeon Keeper.[3][20] In a 2015 article on the development of Dungeon Keeper, Retro Gamer listed Rock Raiders as one of the games influenced by it, stating that some people claimed it was "the ultimate sequel to Dungeon Keeper".[21]

Though LEGO Rock Raiders did not receive any follow-ups (aside from its PlayStation counterpart), a few other real-time strategy LEGO games have released since then, including 4T2's CrystAlien Conflict on LEGO.com in 2007 and Hellbent Games's LEGO Battles for Nintendo DS in 2009; these titles would largely be more combat-focused than Rock Raiders.

Notes

  1. Due to an oversight in the game's code, only the leftmost missions on each level can unlock a route to the end of the game. If playing the game with OpenLRR, this bug is fixed.[12]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Mandel, Bob (January 27, 2000). "Rock Raiders". The Adrenaline Vault. NewWorld.com, Inc. Archived from the original on November 22, 2002.
  2. 2.0 2.1 2.2 2.3 Lopez, Vincent (January 12, 2000). "LEGO Rock Raiders". IGN PC. Snowball.com. Archived from the original on June 12, 2000.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Gliss, Sascha (March 2000). "Kumpel mit Plastikherz" [Miner/Buddy with a Plastic Heart]. PC Games (in German). No. 90. Fürth: Computec Media GmbH. p. 124. ISSN 0947-7810. Web version: "Kumpel mit Plastikherz". 7 March 2001. Archived from the original on 30 August 2019.
  4. 4.0 4.1 Werner, Thomas (January 2000). "Rock Raiders". PC Player (in German). München: Future Verlag GmbH. p. 183.
  5. McPhail 1999, p. 21.
  6. 6.0 6.1 6.2 6.3 Finn, David (December 29, 1999). "Lego Rock Raiders". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on July 9, 2003.
  7. McPhail 1999, p. 19.
  8. McPhail 1999, pp. 23–26.
  9. 9.0 9.1 9.2 9.3 9.4 Park, Andrew Seyoon (January 28, 2000). "Lego Rock Raiders". GameSpot. ZDNet. Archived from the original on June 20, 2003.
  10. McPhail 1999, p. 59.
  11. 11.0 11.1 McPhail 1999, p. 13.
  12. Jordan, Robert [trigger_segfault] (13 June 2023). Fix #58: Properly unlock already-visited level links. OpenLRR. GitHub. Archived from the original in 22 June 2023.
  13. McPhail 1999, p. 15.
  14. 14.0 14.1 Crecente, Brian; Vincent, Ethan (14 July 2021). "Episode 28 – The Fans, Devs, and Remake of RTS Classic LEGO Rock Raiders" (PDF). Bits N' Bricks (Podcast). Participants: Simon Eriksson, Ferdinand Köstler, Alan Sokol, and Karl White. The LEGO Group. Archived (PDF) from the original on 19 January 2023. Retrieved 15 May 2025. Audio version via YouTube.
  15. McClendon, Bill (18 November 1999). "And Then There Were Three". Gamecenter.com. CNET. Archived from the original on 26 February 2000.
  16. Josh Opotzner (1 November 1999). "CASTLE IS BACK!". Newsgrouprec.toys.lego. Usenet: [email protected]. Archived from the original on 3 June 2024.
  17. Alexander Bondugin (21 October 1999). "LEGO Rock Raiders (c) Lego Media". Newsgroupfido7.xgamwarez.info. Usenet: [email protected]. Archived from the original on 3 June 2024.
  18. 18.0 18.1 "LEGO Rock Raiders for PC". GameRankings. CBS Interactive. Archived from the original on May 27, 2019. Retrieved 15 May 2025.
  19. Lyon, James (6 April 2000). "Lego Rock Raiders". PC Zone. No. 88. London: Dennis Publishing. p. 91.
  20. Yeutter, Jeff (2000). "Lego Rock Raiders". The Next Level. Archived from the original on September 1, 2001.
  21. Crookes, David (18 June 2015). "The Making Of: Dungeon Keeper". Retro Gamer. No. 143. Richmond Hill, Bournemouth, Dorset: Imagine Publishing Ltd. p. 69. ISSN 1742-3155.

Sources

External links