LEGO Bricks (video game)

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LEGO Bricks
Promotional artwork
Developer(s)Cobra Mobile
Publisher(s)Hands-On Mobile
Director(s)Rick Marazzani[1]
Platform(s)Mobile (Java ME)
Release
Genre(s)Puzzle
Mode(s)Single-player

LEGO Bricks is a 2006 puzzle video game developed by Cobra Mobile and published by Hands-On Mobile for mobile phone platforms. Players manipulate falling LEGO bricks to align bricks of the same colour, scoring points as they clear bricks. The game was initially pitched as an unbranded title by its developer before being reworked to use the LEGO license. LEGO Bricks was the first LEGO mobile game released; it was followed by a number of other LEGO games for Java ME-enabled devices over the next three years, and later by applications for smartphones starting in the 2010s.

Gameplay

Screencast of a 6-brick combo, giving the player 240 points (240 × 320 resolution)

LEGO Bricks is a falling block tile-matching game. Groups of three LEGO bricks in a line fall from the top of the screen; each brick in the group can be coloured red, yellow, green, or blue. While falling, the brick groups can be moved to the left or right by pressing left or right, rotated by pressing up, or have their falling speed increased by pressing down. Individual bricks continue to be affected by gravity after being placed, and will drop down if there is any empty space below then. Once a brick group has been placed, any horizontal or vertical lines of three or more bricks of the same colour will disappear from the playing field; bricks that fall as a result of this can form new matches, causing a chain reaction. Clearing bricks increases the player's score and fills the meter on the right side of the screen; completely filling the meter increases the player's level. Each new level reached causes bricks to fall slightly faster; in some versions of the game the background image of the playing field changes too. If one of the three columns under where bricks are dropped from reaches the top of the playing field, the game ends. The top five highest scores achieved are saved on the high scores table.[4][5][1]

Besides the four basic colours, there are a few special bricks as well. Groups will sometimes contain danger bricks, marked with horizontal or vertical lines. When matched, danger bricks will destroy all bricks in their row or column regardless of colour any other danger bricks in their destruction path will also be set off. There are also ice bricks, which fall as only a single light blue brick. Ice bricks create a line of ice filling the row they land on, blocking all other bricks until they eventually melt.[4]

Scoring

The scoring system in LEGO Bricks awards the player more points based on the size of each combo (how many bricks are cleared from the field between when the player lands a brick group and when they are given control of the next falling brick group). Each brick has a base value of 10 points; a basic match of three bricks gives the player 30 points. Additional bricks matched in a single combo will also increase the score multiplier for that combo by 1 for each brick. The combo score system uses the formula (b × 10) × (b - 2), where b is the number of bricks cleared during the combo. For instance, a combo of 4 bricks gives the player 80 (40×2) points, 5 bricks gives 150 (50×3) points, 6 bricks gives 240 (60×4) points, and 10 bricks gives 800 (100×8) points. Danger bricks give an additional 100 points each on top of the combo score. Ice lines will give 100 points per ice block when they melt (usually adding to 800 unless any have been destroyed by danger bricks). Melting ice blocks do not count towards combos (even if they trigger one), though ice blocks destroyed by danger bricks do.

Development and release

Alternate artwork

LEGO Bricks was developed by Cobra Mobile. The Dundee-based company was founded in 2005 to develop mobile games for the J2ME, BREW, and Symbian platforms. The developers spent six months creating internal tools and developing prototypes to test game concepts. In early 2006 Cobra started pitching their game prototypes to mobile publishers. Although their titles recieved positive feedback, publishers did not want to sign off on anything without an established brand name attached to it. One of their game prototypes was noticed by the LEGO Group, however, and Cobra was asked to rebrand it as a LEGO title, which became LEGO Bricks.[6]

The game was announced by publisher Hands-On Mobile[note 1] at the CITA conference on 5 April 2006. It was to be the first game published under an agreement Hands-On Mobile had signed with TT Games Publishing to market mobile LEGO products in Europe, the United States, and the Asia–Pacific. At the time it was planned to release during the first half of 2006.[9][10] During April 5–7 the game was demonstrated at the CITA trade show in the Las Vegas Convention Center; Hands-On Mobile was stationed at Booth 2653-V in the M-tertainment Pavilion.[9] In May 2006 LEGO Bricks was available to play in Hands-On Mobile's booth at E3 2006.[1] The game was launched in Europe on 10 July 2006.[3] In North America it was released on 27 November 2006, three months after LEGO World Soccer released.[2]

Reception

Chris Maddox of Pocket Gamer, playing on a Nokia 6280, gave LEGO Bricks a score 6 out of 10. Maddox praised its gameplay and its "clear and colourful" visual presentation, but felt that it lacked depth and originality, concluding that the game was "best used for five to ten minute bursts of boredom busting".[5] Pocket Gamer also frequently compared the game to Tetris, with one writer doubting it would play any differently prior to Maddox's review.[3]

By April 2007 LEGO Bricks was still considered a best-selling mobile title, along with Cobra's other debut title Sensible Soccer Skillz.[11]

Gallery of screenshots

Prerelease screenshots

Screenshots of early builds of the game that show graphics not used in its retail version.

Notes

  1. Although Hands-On Mobile had been renamed from Mforma in April 2006,[7] it is still credited as Mforma Group in LEGO Bricks.[8]

References

  1. 1.0 1.1 1.2 Dredge, Stuart (17 May 2006). "Hands on with, erm, Hands On Mobile games". Pocket Gamer. Bath, Somerset: Steel Media. Archived from the original on 21 October 2019.
  2. 2.0 2.1 Davis, Justin (November 27, 2006). "Hands-On Mobile Launches Lego Bricks". Game Developer. Archived from the original on December 23, 2024. Retrieved December 23, 2024.
  3. 3.0 3.1 3.2 Bennallack, Owain (10 July 2006). "LEGO Bricks drops Tetris style onto mobile". Pocket Gamer. Bath, Somerset: Steel Media. Archived from the original on 10 August 2006.
  4. 4.0 4.1 Cobra Mobile (2006). LEGO Bricks (J2ME) (1.1.3 ed.). Mforma Group. Scene: "Help" menu.
  5. 5.0 5.1 5.2 Maddox, Chris (3 August 2006). "Lego Bricks". Pocket Gamer. Bath, Somerset: Steel Media. Archived from the original on 10 August 2006.
  6. daiashi (April 2013). "Game Zone: iBomber Attack". The PCLinuxOS Magazine. Vol. 75. p. 16. Archived from the original on 23 December 2024. Retrieved 23 December 2024.
  7. IGN Wireless (April 6, 2006). "MFORMA Becomes Hands-On". IGN. Archived from the original on April 8, 2006.
  8. Cobra Mobile (2006). LEGO Bricks (J2ME) (1.1.3 ed.). Mforma Group. Scene: "About" menu.
  9. 9.0 9.1 Sobel, Genea (April 5, 2006). "Hands-On Mobile To Distribute Lego Classic" (Press release). Las Vegas and San Francisco: Hands-On Mobile. Archived from the original on November 29, 2010.
  10. "Hands-On Mobile to Distribute LEGO" (Press release). San Francisco: Hands-On Mobile. 28 April 2006. Archived from the original on 27 November 2006 – via Kiloo.
  11. "Cobra Mobile Releases Mind Games". GamesIndustry.biz. Eurogamer Network Ltd. April 25, 2007. Archived from the original on December 23, 2024. Retrieved December 23, 2024.