LEGO Rock Raiders (video game): Difference between revisions

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{{Italic title}}
{{Infobox video game
| image        = Rock Raiders PC big box front scan.jpg
| alt          = A scan of a PC CD-ROM "big box" front with the LEGO Rock Raiders logo at the top and a piece of CGI artwork; the art shows a LEGO minifigure piloting a small hovering craft through a cavern full of Energy Cyrstals, a large monster made of rock swinging its fist at him, and a large slug watching
| caption      = European "[[Wikipedia:Video game packaging|big box]]" front cover
| developer    = [[Data Design Interactive]]
| publisher    = [[LEGO Media International]]
| series        =
| engine        =
| platforms    = [[Wikipedia:Microsoft Windows|Windows]]
| released      =
| genre        = [[Wikipedia:Real-time strategy|Real-time strategy]]
| modes        = [[Wikipedia:Single-player video game|Single-player]]
| director      = Eamonn Barr
| producer      = Tomas Gillo
| designer      = {{Unbulleted list|Karl White|David Allen}}
| programmer    = {{Unbulleted list|Tony Stoddart|Rob Wilson}}
| artist        = {{Unbulleted list|Rob Dorney|Dave Garbett (animation)}}
| writer        =
| composer      = Marl Boonyer
}}


'''''LEGO Rock Raiders''''' is a 1999 video game developed by [[Data Design Interactive]] and published by [[LEGO Media International]] for Microsoft Windows and PlayStation. The game is based on and was developed alongside the LEGO theme [[LEGO Rock Raiders|of the same name]].
'''''LEGO Rock Raiders''''' is a 1999 [[Wikipedia:Real-time strategy|real-time strategy]] video game developed by [[Data Design Interactive]].


== Gameplay ==
== Gameplay ==
=== Windows version ===
The PC version is a [[Wikipedia:Real-time strategy|real-time strategy]] game
=== PlayStation version ===
The PS version is an action strategy game


== Development ==
== Development ==
Development of the game began in 1997. Development of the Microsoft Windows game began in October 1997, while development of the PlayStation game began in July 1998 and restarted in early 1999. North American PlayStation levels were made by [[Gameworld 7]].


== Release ==
== References ==
The game was published in November 1999. The North American PlayStation version was delayed until August 2000.
{{reflist|refs=
 
== Reception ==
The game recieved mixed reviews on PC and negative reviews on PS.


=== Legacy ===
}}
Modding, BLock Raiders, Manic Miners


== References ==
== External links ==
{{Reflist}}
* {{Wikipedia|Lego Rock Raiders (video game)|''Lego Rock Raiders'' (video game)}}
* {{MobyGames|2993}}
* {{PCGamingWiki|Lego Rock Raiders|''Lego Rock Raiders''}}
* {{TCRF|LEGO Rock Raiders (Windows)}}


== External Links ==
{{LEGO Rock Raiders (video game)}}
* [https://en.wikipedia.org/wiki/Lego_Rock_Raiders_(video_game) LEGO Rock Raiders] at Wikipedia
{{LEGO Media International}}
{{LEGO video games}}


[[Category:LEGO video games]]
[[Category:1999 video games]]
[[Category:LEGO Rock Raiders]]
[[Category:Data Design Interactive games]]
[[Category:LEGO Media International games|Rock Raiders]]
[[Category:LEGO video games|Rock Raiders]]
[[Category:Real-time strategy video games]]
[[Category:Single-player video games]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Windows games]]

Latest revision as of 08:09, 21 January 2026

LEGO Rock Raiders
A scan of a PC CD-ROM "big box" front with the LEGO Rock Raiders logo at the top and a piece of CGI artwork; the art shows a LEGO minifigure piloting a small hovering craft through a cavern full of Energy Cyrstals, a large monster made of rock swinging its fist at him, and a large slug watching
European "big box" front cover
Developer(s)Data Design Interactive
Publisher(s)LEGO Media International
Director(s)Eamonn Barr
Producer(s)Tomas Gillo
Designer(s)
  • Karl White
  • David Allen
Programmer(s)
  • Tony Stoddart
  • Rob Wilson
Artist(s)
  • Rob Dorney
  • Dave Garbett (animation)
Composer(s)Marl Boonyer
Platform(s)Windows
Genre(s)Real-time strategy
Mode(s)Single-player

LEGO Rock Raiders is a 1999 real-time strategy video game developed by Data Design Interactive.

Gameplay

Development

References