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{{Italic title|''LEGO Rock Raiders'' (video game)}}
{{Infobox video game
'''''LEGO Rock Raiders''''' is a 1999 video game developed by [[Data Design Interactive]] and published by [[LEGO Media International]] for Microsoft Windows and PlayStation. The game is based on and was developed alongside the LEGO theme [[LEGO Rock Raiders|of the same name]]. It features a team of space explorers mining for energy crystals on a hostile alien planet.
| image        = Rock Raiders PC big box front scan.jpg
| alt          = A scan of a PC CD-ROM "big box" front with the LEGO Rock Raiders logo at the top and a piece of CGI artwork; the art shows a LEGO minifigure piloting a small hovering craft through a cavern full of Energy Cyrstals, a large monster made of rock swinging its fist at him, and a large slug watching
| caption      = European "[[Wikipedia:Video game packaging|big box]]" front cover
| developer    = [[Data Design Interactive]]
| publisher    = [[LEGO Media International]]
| series        =
| engine        =
| platforms    = [[Wikipedia:Microsoft Windows|Windows]]
| released      =
| genre        = [[Wikipedia:Real-time strategy|Real-time strategy]]
| modes        = [[Wikipedia:Single-player video game|Single-player]]
| director      = Eamonn Barr
| producer      = Tomas Gillo
| designer      = {{Unbulleted list|Karl White|David Allen}}
| programmer    = {{Unbulleted list|Tony Stoddart|Rob Wilson}}
| artist        = {{Unbulleted list|Rob Dorney|Dave Garbett (animation)}}
| writer        =
| composer      = Marl Boonyer
}}
 
'''''LEGO Rock Raiders''''' is a 1999 [[Wikipedia:Real-time strategy|real-time strategy]] video game developed by [[Data Design Interactive]].


== Gameplay ==
== Gameplay ==
=== Windows version ===
The Windows version of ''LEGO Rock Raiders'' is a [[Wikipedia:Real-time strategy|real-time strategy]] game.
{| cellpadding=5
|+
! Tutorials
! Missions
|-
| style="vertical-align:top" |
# [[Moving Rock Raiders]]
# [[Rock Types And Drilling]]
# [[Building Rock Raider HQ]]
# [[Moving Rock Raider Vehicles]]
# [[Using Explosives]]
# [[Constructing Advanced Buildings]]
# [[Drilling With Vehicles]]
# [[Defending Rock Raider HQ]]
|{{center|[[Driller Night!]]<br>[[The Path To Power]] • [[Rubble Trouble!]]<br>[[A Breath Of Fresh Air]] • [[It's A Hold Up]] • [[Explosive Action]]<br>[[Search 'n' Rescue]] • [[Breathless]]<br>[[Frozen Frenzy]]<br>[[Erode Works]] • [[Water Lot Of Fun]]<br>[[Water Works]] • [[Rock Hard]] • [[Don't Panic!]]<br>[[Ice Spy]] • [[Split Down The Middle]]<br>[[Lava Laughter]]<br>[[Oresome!]] • [[Fire 'n' Water]]<br>[[Run The Gauntlet]] • [[Air Raiders]] • [[Lake Of Fire]]<br>[[Back To Basics]] • [[Hot Stuff]]<br>[[Rocky Horror]]
}}<!--this is such a mess, sorry-->
|}
=== PlayStation version ===
The PS version is an action and strategy game.
==== Missions ====
Missions are divided into different screens (or "levels"), with each screen having five open missions and one locked "boss" mission. Completing missions will give the player a bronze, silver, or gold medal, depending on how many objectives they completed. When the player has earned enough points (a minimum of five bronze, four silver, or three gold medals) the boss mission opens, which will unlock the next screen when completed.
One-player mode has eighteen missions divided between three screens. The missions are completely different between the European and North American versions. The European version also has three bonus missions, each one unlocked by getting gold medals in all missions in one of the three previous screens. The European missions were designed by Data Design Interactive<ref name="credits levels Eur"/> and David Upchurch,<ref name="Upchurch LRR"/> while the North American missions were designed by [[Gameworld 7]].<ref name="credits levels US"/>
Two-player mode in the European version also has eighteen missions, five original ones and thirteen modified one-player missions. The North American version only has one level of six original missions. Boss missions start off unlocked in two-player mode.
In total, the two versions of the game have fifty unique missions between them, and sixty-three total missions, listed below:
{| class="wikitable"
|+
!
! colspan=2 | Europe (PAL)
! colspan=2 | North America (NTSC-U/C)
|-
! Level
! One-player
! Two-player
! One-player
! Two-player
|-
! 1
|
* [[Easy Pickings]]
* [[Water Ways]]
* [[Rescue Mission]]
* [[Ore-some!]]
* [[Blown Away]]
* [[Crystal Crazy]] (boss)
|
* [[Easy Pickings]]
* [[Air Racing]]
* [[Team work!]]
* [[Lava Jumps]]
* [[Rescue Mission]]
* [[Whale World]]
|
* [[Jet's Mission]]
* [[Axle's Mission]]
* [[Docs' Mission]]
* [[Bandit's Mission]]
* [[Sparks' Mission]]
* [[Trapped]] (boss)
|
* [[There and Back Again]]
* [[Departure]]
* [[Web of Fire]]
* [[Building Bridges]]
* [[Crystal Isles]]
* [[Heavy Weights]]
|-
! 2
|
* [[Hot Scoop!]]
* [[High Flyer]]
* [[Slug Lake]]
* [[Into The Spiders' Nest]]
* [[Rapid Rush]]
* [[Trapped!]] (boss)
|
* [[Blown Away]]
* [[Into The Spiders' Nest]]
* [[Crystal Crazy]]
* [[High Flyer]]
* [[Water Ways]]
* [[Trapped!]]
|
* [[Supply Base]]
* [[River Run]]
* [[Thawed Out]]
* [[Web Space]]
* [[Move On Up]]
* [[Hot Rocks]] (boss)
| {{center|–}}
|-
! 3
|
* [[Express Delivery]]
* [[Dozer Daze]]
* [[Smoke On The Water]]
* [[Ring Of Fire]]
* [[The Maze]]
* [[The Last Stand]] (boss)
|
* [[Formula 20,000]]
* [[Hot Scoop!]]
* [[Hop To It!]]
* [[Ring Of Fire]]
* [[Ore-some!]]
* [[The Last Stand]]
|
* [[Fire Canyon]]
* [[Fire Down Below]]
* [[The Lair of the Rockwhale]]
* [[Trouble Down the Mine]]
* [[Scarce Resources]]
* [[Last Man Out]] (boss)
| {{center|–}}
|-
! 4
|
* [[Transport Crisis]]
* [[Whale Song]]
* [[Hop To It!]]
| {{center|–}}
| {{center|–}}
| {{center|–}}
|}


== Development ==
== Development ==
{{quote box
|quote = For the first time in Lego history, children can play with the toy and then hop on the computer and play within the same Lego universe there. We hope that what they see and experience in the CG version will inspire them to go off and build and play with the toy, and vice versa.
|author = Tomas Gillo
|source = ''Computer Graphics World''<ref name="CGW"/>
|width  = 40%}}
''LEGO Rock Raiders'' was the first LEGO video game to be developed concurrently with LEGO construction sets. The LEGO Rock Raiders theme followed a new policy where development of the construction sets and the tie-in video game would influence each other, creating a larger universe for both products.<ref name="CGW"/><ref name="Ultimate Design"/> [[LEGO Futura]], the product development division of [[the LEGO Group]], co-created the theme's concept with [[LEGO Media International]], the company's software publishing branch. Development of the game began in October 1997, shortly after the release of ''[[LEGO Island]]'', when LEGO Media approached British video game developer [[Data Design Interactive]] to create the game.<ref name="memo World Club">Behind the Scenes</ref><ref name="Animation World"/> <!-- In 1998?-->LEGO Media presented concepts for the then-upcoming LEGO Rock Raiders theme to the developers at Data Design, including ideas for the theme's characters, buildings, vehicles, creatures, and story. Data Design had recently finished development of [[Wikipedia:Conquest Earth|''Conquest Earth'']], a [[Wikipedia:Strategy video game|strategy game]] for Eidos Interactive, and decided that the LEGO Rock Raiders storyline would work best as a strategy game as well.<ref name="BNB28"/>
LEGO Media was heavily involved in the development of ''LEGO Rock Raiders''.<ref name="BNB28"/> Tomas Gillo, the head of concept development at LEGO Media,<ref name="CGW"/> became the game's senior producer.<ref name="credits senior producer"/> David Upchurch, a producer from LEGO Media, frequently visited Data Design for a week at a time to play through the game and give feedback.<ref name="BNB28"/>
The unified development process of the toys and game led to some design issues, according to head artist Rob Dorney. Early in the game’s design process, LEGO Futura would send storyboards and prototype LEGO models to the game developers, who would give feedback on what worked with their vision for the game and make suggestions when ideas didn't work. Both groups often did not receive finalised model designs from the other until late in development.<ref name="CGW"/> Although the LEGO Rock Raiders sets took only eight months to develop,<ref name="Ultimate Design"/> the game's design process ended up lasting for eighteen months, longer than usual for Data Design Interactive, as both groups had to adjust elements on their ends to create a cohesive product between the video game and LEGO sets. Despite these issues, the "parallel" development of the project was considered a success.<ref name="CGW"/>
The developers at Data Design and LEGO Media both spent some time trying to balance the gameplay of ''LEGO Rock Raiders'' to be challenging and fun while still being easy and accessible for children to play. The inherent complexity of strategy games and the younger target audience of both the game and LEGO sets made finding this balance a difficult task. The game was designed to introduce the player to new features gradually enough that they could improve and prepare for later challenges without feeling overwhelmed. Levels start out being simple mining missions early on, gradually introducing creatures, natural hazards, and larger maps as the player progresses through the game.<ref name="BNB28"/>
The game's atmosphere was inspired by Scandinavian mines.<ref name="Ultimate Media"/>
The developers could not make the game too creepy or violent, and made sure to not show any serious injuries. “We were very aware of the audience and of how violence is seen within the LEGO world,” developer Karl White said in 2021. Entities in the game have health indicators, and minifigures and vehicles are safely teleported out of the level and back to the LMS ''Explorer'' when their health runs too low. Despite this, players still felt a sense of attachment and a fear of loss, according to White. Creatures were also designed to never be killed or destroyed, and instead can be pushed away and will eventually leave. Many creatures were revised multiple times.<ref name="BNB28"/><!-- Monsters, however, can crumble into several smaller monsters when their health is too low, and scorpions in the PlayStation version can seemingly be destroyed.-->
=== Graphics and animation ===
[[File:Legos Come to Life RR5_01.jpg|thumb|A scene created using virtual LEGO pieces and characters]]
After LEGO Media International approached Data Design Interactive to develop ''LEGO Rock Raiders'' in 1997, the studio set up a sister company, [[Artworld UK]], to serve as a dedicated graphics and animation team for the game.<ref name="Animation World"/> A team of twelve artists and animators at Artworld created most of the game's 3D models and animations with [[Wikipedia:LightWave 3D|LightWave 3D]], using a number of third-party plugins and running on high-end [[Wikipedia:Windows NT 4.0|Windows NT]] workstations. [[Wikipedia:Adobe Photoshop|Adobe Photoshop]] and [[Wikipedia:Kai's Power Tools|Kai's Power Tools]] were used to create textures for the models.<ref name="CGW"/> Rob Dorney headed the art department at Artworld,<ref name="Animation World"/> while Dave Garbett was head of animation.<ref name="credits animation"/>
[[File:BnP Aug99 p05 midright rotated.jpg|thumb|An artist at Artworld recreating a LEGO model in LightWave 3D]]
The virtual LEGO models used in the game were required to appear identical to the physical LEGO Rock Raiders sets.<ref name="Adventures 7"/> Artists took apart physical LEGO models and recreated each individual piece in LightWave 3D. The completed virtual LEGO pieces were added to a database, which LightWave could access using a set of plugins created by Artworld programmers. The colours used in the LEGO Rock Raiders sets were also programmed into the database. When artists needed to create a virtual LEGO construction, pieces from the database could be selected and coloured as needed. Once all of the desired pieces for a model were selected, another Artworld plugin generated a [[LightWave Scene file]] containing all of the coloured LEGO pieces, which the artists could assemble in the scene like a physical LEGO model.<ref name="CGW"/>
The LEGO Rock Raiders sets used in the game were designed at LEGO Futura in [[Wikipedia:Billund, Denmark|Billund, Denmark]], as were parts of the LMS ''Explorer'' spaceship seen in the game's [[Wikipedia:Full-motion video|FMV]] sequences.<ref name="Adventures 7"/> While the sets were limited by the number of pieces that could be included and sold, the virtual world of the video game allowed for the creation of additional characters, buildings, vehicles, and environments<!--, as well as further character development.-->. Artists working on the game designed a number of game-exclusive buildings and vehicles, using the same LEGO elements as the Rock Raiders sets did, to create a more in-depth gaming experience and expand the Rock Raiders universe.<ref name="CGW"/><ref name="BnP Aug99"/>
The characters in the game each had unique animated facial textures and movements to give them all distinctive personalities. The animators initially found it difficult to make the inanimate LEGO toys feel alive, particularly due to the stiff nature of LEGO minifigures. LEGO Media reluctantly allowed the animators to deviate from LEGO toy design rules by making the virtual minifigures more flexible. Minifigures were given elbow and knee joints and torsos that could twist to allow for more realistic character movement.<ref name="CGW"/>
As the completed 3D models each contained thousands of [[Wikipedia:Polygon (computer graphics)|polygons]], which computers at the time running the game could not have handled, simplified versions had to be created for in-game use. Artists created new models with [[Wikipedia:Low poly|lower polygon count]]s, and used extensive texturing to maintain the appearance of LEGO pieces. Reflections, shadows, and lighting effects were used to make objects and textures appear more detailed than they were. Once completed, the LightWave models and animations could be directly loaded into the game's engine. The game would still end up requiring a [[Wikipedia:3D accelerator card|3D accelerator card]] to run on Windows.<ref name="CGW"/>
Prior to the release of LEGO Rock Raiders, Data Design Interactive also completed FMV animations for two other LEGO video games: ''LEGO Chess'', which released in November 1998, and ''LEGO Racers'', released in August 1999.
=== Sound and music ===
The characters in the game were voiced by Data Design Interactive employees. [[Chief]] was voiced by the game's project manager, while [[Jet]] was voice by the studio's office coordinator.<ref name="BNB28"/>
The three music tracks that play during levels were composed by Marl Boonyer{{efn|Credited as Mark Boobyer.}} and produced by Alan Boorman in 1998.<ref name="credits music"/><ref name="bandcamp archive Aug"/>
=== PlayStation revamp ===
In early 1999, six months before the PlayStation version of ''LEGO Rock Raiders''  was supposed to be submitted to Sony, the head of LEGO Media International decided that a real-time strategy game would not sell on the PlayStation.{{efn|Hypothesised by Upchurch to be due to poor sales of [[Wikipedia:Command & Conquer (1995 video game)|''Command & Conquer'']].}} The game was ordered to be changed to an [[Wikipedia:Action game|action game]]. As senior producer Tomas Gillo{{efn|Only listed as "the original Producer" by Upchurch; inferred from the game's credits, which lists Gillo as Senior Producer.}} did not have time to rework the PlayStation game while finishing the Windows version, David Upchurch was made the producer for the PlayStation version in March 1999.<ref name="Upchurch LRR"/> Upchurch had previously worked as producer for ''[[LEGO Chess]]'' and early versions of what would later become ''[[LEGO Island 2]]''.<ref name="Upchurch LC"/><ref name="Upchurch LI2"/>
{{quote box
|quote = ...every night I’d retire to my hotel room, exhausted, thinking to myself “That was a good day, we made good progress… but the game’s still going to crap.” All in all, it was a depressing and demoralising experience that soured my attitude towards working at LEGO Media.
|author = David Upchurch
|source = dupchurch.com<ref name="Upchurch LRR"/>
|width  = 40%}}
After many strategy-focussed elements were removed from the PlayStation game, the developers were left with a 3D rendering engine that could deform terrain, some vehicle models, and small minifigure [[Wikipedia:Sprite (computer graphics)|sprites]]. Upchurch enjoyed controlling the vehicles and suggested making the game a hybrid between [[Wikipedia:Gauntlet (1985 video game)|''Gauntlet'']] and [[Wikipedia:Blast Corps|''Blast Corps'']], where the player could complete missions either on-foot or in vehicles, and could construct vehicles and decide how to best use them to traverse caverns.<ref name="Upchurch LRR"/>
As the game's submission date approached, Upchurch spent nearly two months living in Birmingham while he worked on it with Data Design Interactive, playtesting and designing levels for it. After finishing work on ''LEGO Rock Raiders'' in August 1999, Upchurch left LEGO Media, going on to launch [[Wikipedia:PlayStation World|''PlayStation World'']] magazine for Computec Media in 2000. He later cited his negative experience producing this game as a major reason for leaving.<ref name="Upchurch LRR"/><ref name="Upchurch PSW"/>
== Release ==
''LEGO Rock Raiders'' was first announced on 10 February 1999, along with [[LEGO Racers (video game)|''LEGO Racers'']], [[LEGO Friends (1999 video game)|''LEGO Friends'']], and [[LEGOLAND (video game)|''LEGOLAND'']]. It was initially scheduled for release on Windows and PlayStation in September 1999, with a planned retail price of US$40–$45.<ref name="cdmag announces"/><ref name="IGN Snap"/> In May 1999 all four titles were displayed at [[Wikipedia:E3 1999|E3 1999]] in [[Wikipedia:Los Angeles|Los Angeles]], at the LEGO Media booth #1524 in the South Hall. A large LEGO model of [[Jet]] on a [[Hover Scout]] was built by model designers from LEGO Systems during the event. LEGO models of [[Rocket Racer|Rocket Racer's]] car and of [[Wikipedia:PlayStation controller|PlayStation]] and [[Wikipedia:Nintendo 64 controller|Nintendo 64]] controllers were also constructed before the event; the controllers were given to the winners of a contest involving the car.<ref name="cdmag E3"/><ref name="IGN E3"/>
=== Soundtrack ===
An [[Wikipedia:Extended play|extended play]] soundtrack, ''RockRaiders Music'', was released on Marl Boonyer's [[Wikipedia:Bandcamp|Bandcamp]] page "Temple Sound" on 23 August 2022. It was originally priced at £4 GBP, later lowered to £3 by December 2022.<ref name="bandcamp archive Aug"/><ref name="bandcamp archive Dec"/> The album contains the original masters of the three tracks that play during missions.
{{track listing
|title1  = Rock
|length1  = 3:03
|title2  = Ice
|length2  = 3:26
|title3  = Lava
|length3  = 3:05
|total_length = 9:35}}
== Reception ==
The game received mixed reviews.
=== Legacy ===
Write something about the game's modding scene, with links to pages about mods and modding.
In 2012, Data Design Interactive founder Stewart Green announced plans to develop a ''Rock Raiders'' sequel.<ref name="StewartG help"/>
''Manic Miners''
== Notes ==
{{notelist}}


== References ==
== References ==
{{Reflist|refs=
{{reflist|refs=
<ref name="Adventures 7">Yeo, Matt (ed.) (October 1999). "Behind the Scenes: Rock Raiders". ''[[LEGO Adventures!]]''. Issue 7. Egmont Fleetway Ltd. pp. 30–33. ISSN 1465-0738.</ref>


<ref name="Animation World">Younghusband, Paul (February 2001). [https://www.awn.com/mag/issue5.11/5.11pages/younghusbandartworld.php3 "A One Stop Digital Shop: Data Design Interactive and Artworld UK"]. [[Wikipedia:Animation World|''Animation World Magazine'']]. Vol. 5, No. 11. AWN, Inc. [https://web.archive.org/web/20230118045641/https://www.awn.com/mag/issue5.11/5.11pages/younghusbandartworld.php3 Archived] from the original on 18 January 2023. Mirror available at [https://www.awn.com/animationworld/one-stop-digital-shop-data-design-interactive-and-artworld-uk Animation World Network].</ref>
}}
 
<ref name="bandcamp archive Aug">Boonyer, Marl (23 August 2022). [http://web.archive.org/web/20220826092304/https://templesound.bandcamp.com/album/rockraiders-music RockRaiders Music by Temple Sound]. [[Wikipedia:Bandcamp|Bandcamp]]. "Composed and produced in 1998 by Marl Boonyer & Alan Boorman". Archived from the original on 26 August 2022.</ref>
 
<ref name="bandcamp archive Dec">Boonyer, Marl (23 August 2022). [https://web.archive.org/web/20221209133102/https://templesound.bandcamp.com/album/rockraiders-ep RockRaiders EP by Temple Sound]. [[Wikipedia:Bandcamp|Bandcamp]]. The price has been lowered to £3 GBP from the previous archice in late November. Archived from the original on 9 December 2022.</ref>
 
<ref name="bandcamp EP">Boonyer, Marl (23 August 2022). [https://templesound.bandcamp.com/album/rockraiders-ep RockRaiders EP by Temple Sound]. [[Wikipedia:Bandcamp|Bandcamp]]. Retrieved 28 January 2023.</ref>
 
<ref name="BNB28">Crecente, Brian; Vincent, Ethan (14 July 2021).
[https://www.lego.com/cdn/cs/set/assets/blt91b7459c7d4a7c4f/bits_n_bricks_s02e28_feature_and_transcript.pdf "The Fans, Devs, and Remake of Real-Time Strategy Classic LEGO® Rock Raiders"]. ''Bits N' Bricks''. The LEGO Group. [https://web.archive.org/web/20230119070931/https://www.lego.com/cdn/cs/set/assets/blt91b7459c7d4a7c4f/bits_n_bricks_s02e28_feature_and_transcript.pdf Archived] from the original on 19 January 2023.</ref>
 
<ref name="BnP Aug99">Staff (August 1999). "Danger Underground". ''[[Bricks 'n' Pieces]]''. Issue 70. LEGO UK Ltd. pp. 4–5.</ref>
 
<ref name="cdmag announces">Fudge, James (10 February 2009). [https://web.archive.org/web/20021129091950/http://www.cdmag.com:80/articles/017/161/lego_games.html "LEGO Announces 4 New Titles"]. ''[[Wikipedia:Computer Games Magazine|Computer Games Magazine]]''. Strategy Plus, Inc. Archived from the original on 29 November 2002.</ref>
 
<ref name="cdmag E3">Fudge, James (11 May 1999). [https://web.archive.org/web/20021129092135/http://www.cdmag.com:80/articles/019/136/lego_e3.html "Lego Media at E3"]. ''[[Wikipedia:Computer Games Magazine|Computer Games Magazine]]''. Strategy Plus, Inc. Archived from the original on 29 November 2002.</ref>
 
<ref name="CGW">Moltenbrey, Karen (March 2000). [https://www.cgw.com/Publications/CGW/2000/Volume-23-Issue-3-March-2000-/Legos-Come-to-Life.aspx "Legos Come to Life"]. ''Computer Graphics World''. Volume 23, Issue 3.  CGW Magazine. [https://web.archive.org/web/20230118103532/https://www.cgw.com/Publications/CGW/2000/Volume-23-Issue-3-March-2000-/Legos-Come-to-Life.aspx Archived] from the original on 18 January 2023.</ref>
 
<ref name="credits animation">[[Data Design Interactive]] (15 November 1999). ''LEGO Rock Raiders'' (Windows). [[LEGO Media International]]. Credits. "Dave Garbett - Head Of Animation".</ref>
 
<ref name="credits levels Eur">[[Data Design Interactive]] (November 1999). ''LEGO Rock Raiders'' (PlayStation, PAL). [[LEGO Media International]]. Credits. "LEVEL DESIGNERS — David Allen – Scott Campbell – Scott Newby – Aron Phelan".</ref>
 
<ref name="credits levels US">[[Data Design Interactive]] (17 August 2000). ''LEGO Rock Raiders'' (PlayStation, NTSC-U/C). [[LEGO Media International]]. Credits. "LEVEL DESIGN — Gameworld Seven Ltd".</ref>
 
<ref name="credits music">[[Data Design Interactive]] (15 November 1999). ''LEGO Rock Raiders'' (Windows). [[LEGO Media International]]. Credits. "Thanks also to Mark Boobyer and Alan Boorman for their musical contribution."</ref>
 
<ref name="credits senior producer">[[Data Design Interactive]] (15 November 1999). ''LEGO Rock Raiders'' (Windows). [[LEGO Media International]]. Credits. "Tomas Gillo - Senior Producer".</ref>
 
<ref name="IGN E3">IGN Staff (11 May 1999). [https://www.ign.com/articles/1999/05/12/lego-medias-e3-lineup "Lego Media's E3 Lineup"]. ''IGN''. Ziff Davis. [https://web.archive.org/web/20230118131244/https://www.ign.com/articles/1999/05/12/lego-medias-e3-lineup Archived] from the original on 18 January 2023 ([https://web.archive.org/web/20000309014635/http://ign64.ign.com/news/8022.html Oldest] on 9 March 2000).</ref>
 
<ref name="IGN Snap">IGN Staff (11 February 1999). [https://www.ign.com/articles/1999/02/12/its-a-snap "It's a Snap"]. ''IGN''. Ziff Davis. [https://web.archive.org/web/20230118131241/https://www.ign.com/articles/1999/02/12/its-a-snap Archived] from the original on 18 January 2023 ([https://web.archive.org/web/20000901014827/http://psx.ign.com/news/6879.html Oldest] on 1 September 2000).</ref>
 
<ref name="Ultimate Design">Pickering, David; Turpin, Nick; Jenner, Caryn (eds.) (1999). "The Design Concept". ''[[The Ultimate LEGO Book]]''. [[Wikipedia:DK (publisher)|DK publishing]]. pp. 30–31. ISBN 0-7894-4691-X.</ref>
 
<ref name="Ultimate Media">Pickering, David; Turpin, Nick; Jenner, Caryn (eds.) (1999). "Media Magic". ''[[The Ultimate LEGO Book]]''. [[Wikipedia:DK (publisher)|DK publishing]]. pp. 26–27. ISBN 0-7894-4691-X.</ref>
 
<ref name="Upchurch LC">Upchurch, David (2012). [https://web.archive.org/web/20180821013515/http://dupchurch.com/?portfolio=lego-chess-pc "LEGO Chess (PC)"]. ''dupchurch.com''. Archived from the original on 21 August 2018.</ref>


<ref name="Upchurch LI2">Upchurch, David (2012). [https://web.archive.org/web/20180821005113/http://dupchurch.com/?portfolio=lego-island-2-various "LEGO Island 2 (Various)"]. ''dupchurch.com''. Archived from the original on 21 August 2018.</ref>
== External links ==
 
* {{Wikipedia|Lego Rock Raiders (video game)|''Lego Rock Raiders'' (video game)}}
<ref name="Upchurch LRR">Upchurch, David (2012). [https://web.archive.org/web/20190118171620/dupchurch.com/?portfolio=lego-rock-raiders-ps1 "LEGO Rock Raiders (PS1)"]. ''dupchurch.com''. Archived from the original on 18 January 2019.</ref>
* {{MobyGames|2993}}
 
* {{PCGamingWiki|Lego Rock Raiders|''Lego Rock Raiders''}}
<ref name="Upchurch PSW">Upchurch, David (2012). [https://web.archive.org/web/20180821015608/http://dupchurch.com/?portfolio=psw-playstation-world "PSW: Playstation World"]. ''dupchurch.com''. Archived from the original on 21 August 2018.</ref>
* {{TCRF|LEGO Rock Raiders (Windows)}}
 
<!-- RRU posts -->
<ref name="StewartG help">Green, Stewart [StewartG] (26 August 2012). [https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title "DDI looking for help with new Rock Raiders title"]. ''Rock Raiders United''. [https://web.archive.org/web/20230118212630/https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/ Archived] from the original on 18 January 2023. [http://web.archive.org/web/20130726111724/http://www.rockraidersunited.org:80/topic/3942-ddi-looking-for-help-with-new-rock-raiders-title Original topic name] archived 26 July 2013.</ref>
}}


== External Links ==
{{LEGO Rock Raiders (video game)}}
* [[Wikipedia:Lego Rock Raiders (video game)|''Lego Rock Raiders'']] at Wikipedia
{{LEGO Media International}}
* [https://www.mobygames.com/game/lego-rock-raiders ''LEGO Rock Raiders'' for Windows] at MobyGames
{{LEGO video games}}
* [https://templesound.bandcamp.com/album/rockraiders-ep ''RockRaiders EP''] at Bandcamp


[[Category:LEGO video games]]
[[Category:1999 video games]]
[[Category:LEGO Rock Raiders]]
[[Category:Data Design Interactive games]]
[[Category:LEGO Media International games|Rock Raiders]]
[[Category:LEGO video games|Rock Raiders]]
[[Category:Real-time strategy video games]]
[[Category:Single-player video games]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Windows games]]

Latest revision as of 08:09, 21 January 2026

LEGO Rock Raiders
A scan of a PC CD-ROM "big box" front with the LEGO Rock Raiders logo at the top and a piece of CGI artwork; the art shows a LEGO minifigure piloting a small hovering craft through a cavern full of Energy Cyrstals, a large monster made of rock swinging its fist at him, and a large slug watching
European "big box" front cover
Developer(s)Data Design Interactive
Publisher(s)LEGO Media International
Director(s)Eamonn Barr
Producer(s)Tomas Gillo
Designer(s)
  • Karl White
  • David Allen
Programmer(s)
  • Tony Stoddart
  • Rob Wilson
Artist(s)
  • Rob Dorney
  • Dave Garbett (animation)
Composer(s)Marl Boonyer
Platform(s)Windows
Genre(s)Real-time strategy
Mode(s)Single-player

LEGO Rock Raiders is a 1999 real-time strategy video game developed by Data Design Interactive.

Gameplay

Development

References