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| {{Italic title|''LEGO Rock Raiders'' (video game)}} | | {{Infobox video game |
| '''''LEGO Rock Raiders''''' is a 1999 video game developed by [[Data Design Interactive]] and published by [[LEGO Media International]] for Microsoft Windows and PlayStation. The game is based on and was developed alongside the LEGO theme [[LEGO Rock Raiders|of the same name]]. It features a team of space explorers mining for energy crystals on a hostile alien planet. | | | image = Rock Raiders PC big box front scan.jpg |
| | | alt = A scan of a PC CD-ROM "big box" front with the LEGO Rock Raiders logo at the top and a piece of CGI artwork; the art shows a LEGO minifigure piloting a small hovering craft through a cavern full of Energy Cyrstals, a large monster made of rock swinging its fist at him, and a large slug watching |
| | | caption = European "[[Wikipedia:Video game packaging|big box]]" front cover |
| | | developer = [[Data Design Interactive]] |
| | | publisher = [[LEGO Media International]] |
| | | series = |
| | | engine = |
| | | platforms = [[Wikipedia:Microsoft Windows|Windows]] |
| | | released = |
| | | genre = [[Wikipedia:Real-time strategy|Real-time strategy]] |
| | | modes = [[Wikipedia:Single-player video game|Single-player]] |
| | | director = Eamonn Barr |
| | | producer = Tomas Gillo |
| | | designer = {{Unbulleted list|Karl White|David Allen}} |
| | | programmer = {{Unbulleted list|Tony Stoddart|Rob Wilson}} |
| | | artist = {{Unbulleted list|Rob Dorney|Dave Garbett (animation)}} |
| | | writer = |
| | | composer = Marl Boonyer |
| | }} |
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| | '''''LEGO Rock Raiders''''' is a 1999 [[Wikipedia:Real-time strategy|real-time strategy]] video game developed by [[Data Design Interactive]]. |
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| == Gameplay == | | == Gameplay == |
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| === Windows version ===
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| The Windows version of ''LEGO Rock Raiders'' is a [[Wikipedia:Real-time strategy|real-time strategy]] game.
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| {| cellpadding=5
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| |+
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| ! Tutorials
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| ! Missions
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| |-
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| | style="vertical-align:top" |
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| # [[Moving Rock Raiders]]
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| # [[Rock Types And Drilling]]
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| # [[Building Rock Raider HQ]]
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| # [[Moving Rock Raider Vehicles]]
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| # [[Using Explosives]]
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| # [[Constructing Advanced Buildings]]
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| # [[Drilling With Vehicles]]
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| # [[Defending Rock Raider HQ]]
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| |{{center|[[Driller Night!]]<br>[[The Path To Power]] • [[Rubble Trouble!]]<br>[[A Breath Of Fresh Air]] • [[It's A Hold Up]] • [[Explosive Action]]<br>[[Search 'n' Rescue]] • [[Breathless]]<br>[[Frozen Frenzy]]<br>[[Erode Works]] • [[Water Lot Of Fun]]<br>[[Water Works]] • [[Rock Hard]] • [[Don't Panic!]]<br>[[Ice Spy]] • [[Split Down The Middle]]<br>[[Lava Laughter]]<br>[[Oresome!]] • [[Fire 'n' Water]]<br>[[Run The Gauntlet]] • [[Air Raiders]] • [[Lake Of Fire]]<br>[[Back To Basics]] • [[Hot Stuff]]<br>[[Rocky Horror]]
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| }}<!--this is such a mess, sorry-->
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| |}
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| === PlayStation version ===
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| The PS version is an action and strategy game.
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| ==== Missions ====
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| Missions are divided into different screens (or "levels"), with each screen having five open missions and one locked "boss" mission. Completing missions will give the player a bronze, silver, or gold medal, depending on how many objectives they completed. When the player has earned enough points (a minimum of five bronze, four silver, or three gold medals) the boss mission opens, which will unlock the next screen when completed.
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| One-player mode has eighteen missions divided between three screens. The missions are completely different between the European and North American versions. The European version also has three bonus missions, each one unlocked by getting gold medals in all missions in one of the three previous screens. The European missions were designed by Data Design Interactive<ref name="credits Eur"/> and David Upchurch,<ref name="Upchurch LRR"/> while the North American missions were designed by [[Gameworld 7]].<ref name="credits US"/>
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| Two-player mode in the European version also has eighteen missions, five original ones and thirteen modified one-player missions. The North American version only has one level of six original missions. Boss missions start off unlocked in two-player mode.
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| In total, the two versions of the game have fifty unique missions between them, and sixty-three total missions, listed below:
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| {| class="wikitable"
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| !
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| ! colspan=2 | Europe (PAL)
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| ! colspan=2 | North America (NTSC-U/C)
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| ! Level
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| ! One-player
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| ! Two-player
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| ! One-player
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| ! Two-player
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| ! 1
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| * [[Easy Pickings]]
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| * [[Water Ways]]
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| * [[Rescue Mission]]
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| * [[Ore-some!]]
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| * [[Blown Away]]
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| * [[Crystal Crazy]] (boss)
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| * [[Easy Pickings]]
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| * [[Air Racing]]
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| * [[Team work!]]
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| * [[Lava Jumps]]
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| * [[Rescue Mission]]
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| * [[Whale World]]
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| * [[Jet's Mission]]
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| * [[Axle's Mission]]
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| * [[Docs' Mission]]
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| * [[Bandit's Mission]]
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| * [[Sparks' Mission]]
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| * [[Trapped]] (boss)
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| * [[There and Back Again]]
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| * [[Departure]]
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| * [[Web of Fire]]
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| * [[Building Bridges]]
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| * [[Crystal Isles]]
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| * [[Heavy Weights]]
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| ! 2
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| * [[Hot Scoop!]]
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| * [[High Flyer]]
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| * [[Slug Lake]]
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| * [[Into The Spiders' Nest]]
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| * [[Rapid Rush]]
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| * [[Trapped!]] (boss)
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| * [[Blown Away]]
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| * [[Into The Spiders' Nest]]
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| * [[Crystal Crazy]]
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| * [[High Flyer]]
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| * [[Water Ways]]
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| * [[Trapped!]]
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| * [[Supply Base]]
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| * [[River Run]]
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| * [[Thawed Out]]
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| * [[Web Space]]
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| * [[Move On Up]]
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| * [[Hot Rocks]] (boss)
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| | {{center|–}}
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| |-
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| ! 3
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| * [[Express Delivery]]
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| * [[Dozer Daze]]
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| * [[Smoke On The Water]]
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| * [[Ring Of Fire]]
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| * [[The Maze]]
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| * [[The Last Stand]] (boss)
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| * [[Formula 20,000]]
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| * [[Hot Scoop!]]
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| * [[Hop To It!]]
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| * [[Ring Of Fire]]
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| * [[Ore-some!]]
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| * [[The Last Stand]]
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| * [[Fire Canyon]]
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| * [[Fire Down Below]]
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| * [[The Lair of the Rockwhale]]
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| * [[Trouble Down the Mine]]
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| * [[Scarce Resources]]
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| * [[Last Man Out]] (boss)
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| | {{center|–}}
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| |-
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| ! 4
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| * [[Transport Crisis]]
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| * [[Whale Song]]
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| * [[Hop To It!]]
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| | {{center|–}}
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| | {{center|–}}
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| | {{center|–}}
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| |}
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| == Development == | | == Development == |
| [[File:Legos Come to Life ACF815.jpg|thumb|Test]]
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| ''LEGO Rock Raiders'' was the first LEGO video game to be developed concurrently with LEGO construction sets.<ref name="CGW"/>
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| Development of the Microsoft Windows game began in October 1997, while development of the PlayStation game began in July 1998.
| | == References == |
| | {{reflist|refs= |
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| The game's atmosphere was inspired by Scandinavian mines.<ref name="Ultimate Media"/>
| | }} |
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| === Graphics === | | == External links == |
| Having previously created the FMV animation for ''[[LEGO Chess]]'',<ref name="Upchurch LC"/> Data Design Interactive set up a sister company, [[Artworld UK]], to serve as a dedicated graphics and animation team for ''LEGO Rock Raiders''.<ref name="Animation World"/> The team of twelve animators created most of the game's 3D models in animation with [[Wikipedia:LightWave 3D|LightWave 3D]], using a number of third-party plugins and running on high-end Windows NT workstations. [[Wikipedia:Adobe Photoshop|Adobe Photoshop]] and [[Wikipedia:Kai's Power Tools|Kai's Power Tools]] were used to create textures for the models.<ref name="CGW"/>
| | * {{Wikipedia|Lego Rock Raiders (video game)|''Lego Rock Raiders'' (video game)}} |
| | | * {{MobyGames|2993}} |
| used a database of colours used in the LEGO Rock Raiders sets
| | * {{PCGamingWiki|Lego Rock Raiders|''Lego Rock Raiders''}} |
| | | * {{TCRF|LEGO Rock Raiders (Windows)}} |
| === PlayStation revamp ===
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| In early 1999, six months before the PlayStation version of ''LEGO Rock Raiders'' was supposed to be submitted to Sony, the head of LEGO Media [''who?''] decided that a real-time strategy game would not sell on the PlayStation. The game was ordered to be changed to an [[Wikipedia:Action game|action game]]. As senior producer Tomas Gillo{{efn|Only listed as "the original Producer" by Upchurch; inferred from the game's credits, which lists Gillo as Senior Producer.}} did not have time to rework the PlayStation game while finishing the Windows version, David Upchurch, who had previously worked as producer on ''[[LEGO Chess]]'' and early versions of what would become ''[[LEGO Island 2]]'', was made the producer for the PlayStation version in March 1999.<ref name="Upchurch LRR"/><ref name="Upchurch LC"/><ref name="Upchurch LI2"/>
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| {{quote box
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| |quote = ...every night I’d retire to my hotel room, exhausted, thinking to myself “That was a good day, we made good progress… but the game’s still going to crap.”
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| All in all, it was a depressing and demoralising experience that soured my attitude towards working at LEGO Media.
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| |author = David Upchurch
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| |source = dupchurch.com<ref name="Upchurch LRR"/>
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| |width = 40%}}
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| After many strategy-focussed elements were removed from the PlayStation game, the developers were left with a 3D rendering engine that could deform terrain, some vehicle models, and small minifigure sprites. Upchurch enjoyed controlling the vehicles and suggested making the game a hybrid between [[Wikipedia:Gauntlet (1985 video game)|''Gauntlet'']] and [[Wikipedia:Blast Corps|''Blast Corps'']], where the player could complete missions either on-foot or in vehicles, and could construct vehicles and decide how to best use them to traverse caverns.<ref name="Upchurch LRR"/>
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| As the game's submission date approached, he spent nearly two months living in Birmingham while he worked on it with Data Design Interactive, playtesting and designing levels for it. After finishing work on ''LEGO Rock Raiders'' in August 1999, Upchurch left LEGO Media; he later cited his experience as producer for this game as a major reason why.<ref name="Upchurch LRR"/>
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| == Release ==
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| ''LEGO Rock Raiders'' was first announced on 10 February 1999, along with [[LEGO Racers (video game)|''LEGO Racers'']], [[LEGO Friends (1999 video game)|''LEGO Friends'']], and [[LEGOLAND (video game)|''LEGOLAND'']]. It was initially scheduled for release on Windows and PlayStation in September 1999, with a planned retail price of US$40–$45.<ref name="cdmag announces"/><ref name="IGN Snap"/> In May 1999 all four titles were displayed at [[Wikipedia:E3 1999|E3 1999]] in [[Wikipedia:Los Angeles|Los Angeles]], at the LEGO Media booth #1524 in the South Hall. A large LEGO model of [[Jet]] on a [[Hover Scout]] was built by model designers from LEGO Systems during the event. LEGO models of [[Rocket Racer|Rocket Racer's]] car and of [[Wikipedia:PlayStation controller|PlayStation]] and [[Wikipedia:Nintendo 64 controller|Nintendo 64]] controllers were also constructed before the event; the controllers were given to the winners of a contest involving the car.<ref name="cdmag E3"/><ref name="IGN E3"/>
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| The game was published in November 1999. The North American PlayStation version was delayed until August 2000.
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| == Reception ==
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| The game received mixed reviews.
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| === Legacy ===
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| Write something about the game's modding scene, with links to pages about mods and modding.
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| In 2012, Data Design Interactive founder Stewart Green announced plans to develop a ''Rock Raiders'' sequel.<ref name="StewartG help"/>
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| ''Manic Miners''
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| == Notes ==
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| {{notelist}} | |
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| == References ==
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| {{Reflist|refs= | |
| <ref name="Animation World">Younghusband, Paul (February 2001). [https://www.awn.com/mag/issue5.11/5.11pages/younghusbandartworld.php3 "A One Stop Digital Shop: Data Design Interactive and Artworld UK"]. [[Wikipedia:Animation World|''Animation World Magazine'']]. Vol. 5, No. 11. AWN, Inc. [https://web.archive.org/web/20230118045641/https://www.awn.com/mag/issue5.11/5.11pages/younghusbandartworld.php3 Archived] from the original on 18 January 2023. Mirror available at [https://www.awn.com/animationworld/one-stop-digital-shop-data-design-interactive-and-artworld-uk Animation World Network].</ref>
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| <ref name="cdmag announces">Fudge, James (10 February 2009). [https://web.archive.org/web/20021129091950/http://www.cdmag.com:80/articles/017/161/lego_games.html "LEGO Announces 4 New Titles"]. ''[[Wikipedia:Computer Games Magazine|Computer Games Magazine]]''. Strategy Plus, Inc. Archived from the original on 29 November 2002.</ref>
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| <ref name="cdmag E3">Fudge, James (11 May 1999). [https://web.archive.org/web/20021129092135/http://www.cdmag.com:80/articles/019/136/lego_e3.html "Lego Media at E3"]. ''[[Wikipedia:Computer Games Magazine|Computer Games Magazine]]''. Strategy Plus, Inc. Archived from the original on 29 November 2002.</ref>
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| <ref name="CGW">Moltenbrey, Karen (March 2000). [https://www.cgw.com/Publications/CGW/2000/Volume-23-Issue-3-March-2000-/Legos-Come-to-Life.aspx "Legos Come to Life"]. ''Computer Graphics World''. Volume 23, Issue 3. CGW Magazine. [https://web.archive.org/web/20230118103532/https://www.cgw.com/Publications/CGW/2000/Volume-23-Issue-3-March-2000-/Legos-Come-to-Life.aspx Archived] from the original on 18 January 2023.</ref>
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| <ref name="credits Eur">[[Data Design Interactive]] (November 1999). ''LEGO Rock Raiders'' (PlayStation, PAL). [[LEGO Media International]]. Credits. "LEVEL DESIGNERS — David Allen – Scott Campbell – Scott Newby – Aron Phelan".</ref>
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| <ref name="credits US">[[Data Design Interactive]] (17 August 2000). ''LEGO Rock Raiders'' (PlayStation, NTSC-U/C). [[LEGO Media International]]. Credits. "LEVEL DESIGN — Gameworld Seven Ltd".</ref>
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| <ref name="IGN E3">IGN Staff (11 May 1999). [https://www.ign.com/articles/1999/05/12/lego-medias-e3-lineup "Lego Media's E3 Lineup"]. ''IGN''. Ziff Davis. [https://web.archive.org/web/20230118131244/https://www.ign.com/articles/1999/05/12/lego-medias-e3-lineup Archived] from the original on 18 January 2023 ([https://web.archive.org/web/20000309014635/http://ign64.ign.com/news/8022.html Oldest] on 9 March 2000).</ref>
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| <ref name="IGN Snap">IGN Staff (11 February 1999). [https://www.ign.com/articles/1999/02/12/its-a-snap "It's a Snap"]. ''IGN''. Ziff Davis. [https://web.archive.org/web/20230118131241/https://www.ign.com/articles/1999/02/12/its-a-snap Archived] from the original on 18 January 2023 ([https://web.archive.org/web/20000901014827/http://psx.ign.com/news/6879.html Oldest] on 1 September 2000).</ref>
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| <ref name="Ultimate Media">Pickering, David; Turpin, Nick; Jenner, Caryn (eds.) (1999). "Media Magic". ''[[The Ultimate LEGO Book]]''. [[Wikipedia:DK (publisher)|DK publishing]]. pp. 26–27. ISBN 0-7894-4691-X.</ref>
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| <ref name="Upchurch LC">Upchurch, David. [https://web.archive.org/web/20180821013515/http://dupchurch.com/?portfolio=lego-chess-pc "LEGO Chess (PC)"]. ''dupchurch.com''. Archived from the original on 21 August 2018.</ref>
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| <ref name="Upchurch LI2">Upchurch, David. [https://web.archive.org/web/20180821005113/http://dupchurch.com/?portfolio=lego-island-2-various "LEGO Island 2 (Various)"]. ''dupchurch.com''. Archived from the original on 21 August 2018.</ref>
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| <ref name="Upchurch LRR">Upchurch, David. [https://web.archive.org/web/20190118171620/dupchurch.com/?portfolio=lego-rock-raiders-ps1 "LEGO Rock Raiders (PS1)"]. ''dupchurch.com''. Archived from the original on 18 January 2019.</ref>
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| <ref name="StewartG help">StewartG (26 August 2012). [https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title "DDI looking for help with new Rock Raiders title"]. ''Rock Raiders United''. [https://web.archive.org/web/20230118212630/https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/ Archived] from the original on 18 January 2023. [http://web.archive.org/web/20130726111724/http://www.rockraidersunited.org:80/topic/3942-ddi-looking-for-help-with-new-rock-raiders-title Original topic name] archived 26 July 2013.</ref>
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| == External Links ==
| | {{LEGO Rock Raiders (video game)}} |
| * [[Wikipedia:Lego Rock Raiders (video game)|''Lego Rock Raiders'']] at Wikipedia
| | {{LEGO Media International}} |
| | {{LEGO video games}} |
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| [[Category:LEGO video games]] | | [[Category:1999 video games]] |
| [[Category:LEGO Rock Raiders]] | | [[Category:Data Design Interactive games]] |
| | [[Category:LEGO Media International games|Rock Raiders]] |
| | [[Category:LEGO video games|Rock Raiders]] |
| | [[Category:Real-time strategy video games]] |
| | [[Category:Single-player video games]] |
| | [[Category:Video games developed in the United Kingdom]] |
| | [[Category:Windows games]] |