LEGO Rock Raiders (video game): Difference between revisions

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ok so I know uhh Jon Harrison? was apparently also a manager/director but I am just going by the credits here. I need a better source from the internal docs for that. um sorry i never finished these im gonna get back to work and actually try to seriouslyt finish some articles during may and june. i might as well considering how bad everything else going on is lol
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{{Italic title|''LEGO Rock Raiders'' (video game)}}
{{Infobox video game
'''''LEGO Rock Raiders''''' is a 1999 video game developed by [[Data Design Interactive]] and published by [[LEGO Media International]] for Microsoft Windows and PlayStation. The game is based on and was developed alongside the LEGO theme [[LEGO Rock Raiders|of the same name]]. It features a team of space explorers mining for energy crystals on a hostile alien planet.
| image      =
| alt        =
| caption    =
| developer  = [[Data Design Interactive]]
| publisher  = [[LEGO Media International]]
| series    =
| engine    =
| platforms  = [[Wikipedia:Microsoft Windows|Windows]]
| released  =
| genre      = [[Wikipedia:Real-time strategy|Real-time strategy]]
| modes      = [[Wikipedia:Single-player video game|Single-player]]
| director  = Eamonn Barr
| producer  = Tomas Gillo
| designer  =
| programmer = {{Unbulleted list|Tony Stoddart|Rob Wilson}}
| artist    = {{Unbulleted list|Rob Dorney|Dave Garbett (animation)}}
| writer    =
| composer  = Marl Boonyer
}}
 
'''''LEGO Rock Raiders''''' is a 1999 [[Wikipedia:Real-time strategy|real-time strategy]] video game developed by [[Data Design Interactive]] and published by [[LEGO Media International]] for [[Wikipedia:Microsoft Windows|Microsoft Windows]]


== Gameplay ==
== Gameplay ==
=== Windows version ===
The Windows version of ''LEGO Rock Raiders'' is a [[Wikipedia:Real-time strategy|real-time strategy]] game.
==== Buildings ====
{| width=100% class="wikitable"
|+
! Building
! Cost
! Dependency
! Upgrades
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Tool Store.png|100px]]<br>[[Tool Store]]
| None<ref name="PC manual p61"/>
| Rock Raider<ref name="PC manual p61"/>
| 2 Levels<ref name="PC manual p61"/>
|-
| colspan=3 | The Tool Store is the first building the player will start with in missions, and is required for all other buildings and vehicles. It can teleport down Rock Raiders and supply them with tools and construction materials, and stores any collected Energy Crystals and Ore.<ref name="PC manual p61"/> Rock Raiders can upgrade at it, allowing them to carry more tools.<ref name="PC manual p30"/> Upgrading the Tool Store to Level 1 unlocks the Teleport Pad. Upgrading it to Level 2 allows Rock Raiders to train as Explosives Experts at it.<ref name="PC manual p61"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Teleport Pad.png|100px]]<br>[[Teleport Pad]]
| 8 Ore (2 Building Studs)<ref name="PC manual p62"/>
| Rock Raider, Tool Store <small>(L1)</small><ref name="CFG Dependencies"/>
| 2 Levels<ref name="PC manual p62"/>
|-
| colspan=3 | The Teleport Pad can teleport down Rock Raiders and Small Vehicles (except for the Rapid Rider). Rock Raiders can train as Pilots at it. Although it is the first building unlocked after the Tool Store, it requires power to function, and the Support Station must be constructed before it can teleport down the the Hover Scout, Small Digger, and Small Transport Truck. Upgrading it to Level 1 unlocks the Docks and Power Station. Upgrading it to Level 2 is required to teleport down the Small Mobile Laser Cutter and Tunnel Scout.<ref name="PC manual p62"/><ref name="CFG HelpWindowInfo"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Docks.png|100px]]<br>[[Docks]]
| 1 Energy Crystal, 8 Ore (2 Building Studs)<ref name="PC manual p63"/>
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small><ref name="CFG Dependencies"/>
| None<ref name="PC manual p63"/>
|-
| colspan=3 | The Docks is used to teleport down water-based vehicles. It must be built next to water. Rock Raiders can train as Sailors at it.<ref name="PC manual p63"/> While it can teleport down the Rapid Rider once it is powered,<ref name="PC manual p75"/> a Level 2 Support Station and Level 1 Super Teleport are required before it can teleport down the Cargo Carrier.<ref name="PC manual p82"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Power Station.png|100px]]<br>[[Power Station]]
| 2 Energy Crystals, 12 Ore (3 Building Studs)<ref name="PC manual p64"/>
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small><ref name="CFG Dependencies"/>
| 1 Level<ref name="PC manual p64"/>
|-
| colspan=3 | The Power Station supplies power to all other buildings connected to it via [[Power Path]]s.<ref name="PC manual p64"/><ref name="PC manual p46"/> Additionally, [[Electric Fence]]s can be placed once it has been constructed.<ref name="PC manual p47"/> Upgrading it to Level 1 unlocks the Support Station, Upgrade Station, Geological Center, and Ore Refinery.<ref name="CFG Dependencies"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Support Station.png|100px]]<br>[[Support Station]]
| 3 Energy Crystals, 15 Ore (3 Building Studs)<ref name="PC manual p65"/>
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small><ref name="CFG Dependencies"/>
| 2 Levels<ref name="PC manual p65"/>
|-
| colspan=3 | The Support Station refills the air supply in missions where it can run out. One Support Station can produce enough air for ten Rock Raiders. Rock Raiders can train as Drivers at it, and will also automatically go to it to eat when they are hungry.<ref name="PC manual p65"/> Upgrading it to Level 1 unlocks the Mining Laser and Super Teleport. Upgrading it to Level 2 is required to teleport down Large Vehicles at the Super Teleport.<ref name="CFG Dependencies"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Upgrade Station.png|100px]]<br>[[Upgrade Station]]
| 3 Energy Crystals, 20 Ore (4 Building Studs)<ref name="PC manual p66"/>
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small><ref name="CFG Dependencies"/>
| 1 Level<ref name="PC manual p66"/>
|-
| colspan=3 | The Upgrade Station can upgrade vehicles. Rock Raiders can train as Engineers at it. Upgrading it to Level 1 halves the amount of time it takes for it to upgrade vehicles.<ref name="PC manual p66"/><ref name="CFG Upgrade"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Geological Center.png|75px]]<br>[[Geological Center]]
| 3 Energy Crystals, 15 Ore (3 Building Studs)<ref name="PC manual p67"/>
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small><ref name="CFG Dependencies"/>
| 2 Levels<ref name="PC manual p67"/>
|-
| colspan=3 | The Geological Center scans a much larger area than Rock Raiders and vehicles can. Rock Raiders can train as Geologists at it. It can be upgraded twice to increase its scanner range up to double its original scanning radius.<ref name="PC manual p67"/><ref name="CFG Geo-dome"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Ore Refinery.png|100px]]<br>[[Ore Refinery]]
| 3 Energy Crystals, 20 Ore (4 Building Studs)<ref name="PC manual p68"/>
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small><ref name="CFG Dependencies"/>
| 3 Levels<ref name="PC manual p68"/>
|-
| colspan=3 | The Ore Refinery processed Ore into Building Studs. Five pieces of Ore create one Building Stud. It can be upgraded three times to decrease the amount of Ore required to four, three, and finally two pieces per Building Stud.<ref name="PC manual p68"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Mining Laser.png|100px]]<br>[[Mining Laser]]
| 1 Energy Crystal, 15 Ore (3 Building Studs)<ref name="PC manual p69"/>
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>, Support Station <small>(L1)</small><ref name="CFG Dependencies"/>
| 1 Level<ref name="PC manual p69"/>
|-
| colspan=3 | The Mining Laser is a turret with a laser that can cut through rock walls. Four laser blasts drain one Energy Crystal.<ref name="PC manual p69"/> Click on the building while it is already selected to enter or exit firing mode.<ref name="PC manual p42"/> Upgrading it adds a second laser.<ref name="CFG HelpWindowInfo"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Super Teleport.png|100px]]<br>[[Super Teleport]]
| 2 Energy Crystals, 20 Ore (4 Building Studs)<ref name="PC manual p70"/>
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>, Support Station <small>(L1)</small><ref name="CFG Dependencies"/>
| 1 Level<ref name="PC manual p70"/>
|-
| colspan=3 | The Super Teleport can teleport down Large Vehicles (except for the Cargo Carrier).<ref name="PC manual p70"/> A Level 2 Support Station is required before it can teleport down the Loader Dozer and Granite Grinder.<ref name="CFG Dependencies"/> Upgrading it to Level 1 is required to teleport down the Large Mobile Laser Cutter, Chrome Crusher, and Cargo Carrier.<ref name="PC manual p70"/>
|}
==== Vehicles ====
{| width=100% class="wikitable"
|+
! Vehicle
! Cost
! Dependency
! Upgrades
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Hover Scout.png|100px]]<br>[[Hover Scout]]
| 1 Energy Crystal<ref name="PC manual p72"/>
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>, Support Station<ref name="PC manual p72"/>
| Engine (10 Ore), Scanner (5 Ore)<ref name="PC manual p72"/>
|-
| colspan=3 | The Hover Scout is a small vehicle that can move over land quickly for reconnaissance.<ref name="PC manual p72"/> Rock Raiders must be trained as Drivers to use it.<ref name="CFG Hoverboard"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Small Digger.png|100px]]<br>[[Small Digger]]
| 1 Energy Crystal<ref name="PC manual p73"/>
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>, Support Station<ref name="PC manual p73"/>
| Engine (10 Ore), Drill (10 Ore), Scanner (5 Ore)<ref name="PC manual p73"/>
|-
| colspan=3 | The Small Digger is a small drilling vehicle with two chainsaw blades that can cut through rock walls faster than a Rock Raider. Rock Raiders must be trained as Drivers to use it.<ref name="PC manual p73"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Small Transport Truck.png|100px]]<br>[[Small Transport Truck]]
| 2 Energy Crystals<ref name="PC manual p74"/>
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>, Support Station<ref name="PC manual p74"/>
| Engine (10 Ore), Scanner (5 Ore), Cargo Hold (5 Ore)<ref name="PC manual p74"/>
|-
| colspan=3 | The Small Transport Truck is a small vehicle that can carry resources faster than a Rock Raider on foot. Rock Raiders must be trained as Drivers to use it.<ref name="PC manual p74"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Rapid Rider.png|100px]]<br>[[Rapid Rider]]
| 2 Energy Crystals<ref name="PC manual p75"/>
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Docks, Power Station<ref name="PC manual p75"/>
| None{{efn|The instruction manual lists three upgrades, however these do not exist in the published game.}}
|-
| colspan=3 | The Rapid Rider is a small water-based vehicle that can be used to explore underground rivers and lakes and carry small amounts of cargo across water. Rock Raiders must be trained as Sailors to use it.<ref name="PC manual p75"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Small Mobile Laser Cutter.png|100px]]<br>[[Small Mobile Laser Cutter]]
| 3 Energy Crystals<ref name="PC manual p76"/>
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L2)</small>, Power Station <small>(L1)</small>, Support Station <small>(L1)</small><ref name="PC manual p76"/>
| Drill (10 Ore)<ref name="CFG Smallmlp"/>
|-
| colspan=3 | The Small Mobile Laser Cutter is a small vehicle with a laser that can cut through rock walls. Rock Raiders must be trained as Drivers to use it. Two laser blasts drain one Energy Crystal.<ref name="PC manual p76"/> Click on the vehicle while it is already selected to enter or exit firing mode.<ref name="PC manual p42"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Tunnel Scout.png|100px]]<br>[[Tunnel Scout]]
| 3 Energy Crystals<ref name="PC manual p77"/>
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L2)</small>, Power Station <small>(L1)</small>, Support Station <small>(L1)</small><ref name="PC manual p77"/>
| None<ref name="PC manual p77"/>
|-
| colspan=3 | The Tunnel Scout is a small flying vehicle that can travel over land, water, and lava at high speeds. It is the only vehicle in the game that can cross lava.  Rock Raiders must be trained as Pilots to use it.<ref name="PC manual p77"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Loader Dozer.png|100px]]<br>[[Loader Dozer]]
| 4 Energy Crystals<ref name="PC manual p78"/>
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>, Support Station <small>(L2)</small>, Super Teleport<ref name="CFG Dependencies"/>
| Engine (20 Ore), Scanner (5 Ore), Cargo Hold (5 Ore)<ref name="PC manual p78"/>
|-
| colspan=3 | The Loader Dozer is a large bulldozer that can clear rubble much faster than Rock Raiders with shovels. Rock Raiders must be trained as Drivers to use it.<ref name="PC manual p78"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Granite Grinder.png|100px]]<br>[[Granite Grinder]]
| 3 Energy Crystals<ref name="PC manual p79"/>
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>, Support Station <small>(L2)</small>, Super Teleport<ref name="PC manual p79"/>
| Engine (20 Ore), Drill (20 Ore), Scanner (5 Ore)<ref name="PC manual p79"/>
|-
| colspan=3 | The Granite Grinder is a large drilling vehicle with legs instead of wheels. It can drill through Dirt and Loose Rock faster than the Small Digger, though it drills Hard Rock at the same speed. Rock Raiders must be trained as Drivers to use it.<ref name="PC manual p79"/><ref name="CFG WalkerDigger"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Large Mobile Laser Cutter.png|100px]]<br>[[Large Mobile Laser Cutter]]
| 4 Energy Crystals<ref name="PC manual p80"/>
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>, Support Station <small>(L2)</small>, Super Teleport <small>(L1)</small><ref name="PC manual p80"/>
| Drill (25 Ore), Scanner (5 Ore)<ref name="PC manual p80"/>
|-
| colspan=3 | The Large Mobile Laser Cutter is a large vehicle with a laser that can cut through rock walls. Rock Raiders must be trained as Drivers to use it. Four laser blasts drain one Energy Crystal.<ref name="PC manual p80"/> Click on the vehicle while it is already selected to enter or exit firing mode.<ref name="PC manual p42"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Chrome Crusher.png|100px]]<br>[[Chrome Crusher]]
| 5 Energy Crystals<ref name="PC manual p81"/>
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Power Station <small>(L1)</small>, Support Station <small>(L2)</small>, Super Teleport <small>(L1)</small><ref name="PC manual p81"/>
| Engine (15 Ore), Drill (20 Ore)<ref name="PC manual p81"/>
|-
| colspan=3 | The Chrome Crusher is a large mining vehicle with both a drill and a laser. It can mine through all types of rock walls very quickly. Rock Raiders must be trained as Drivers to use it. Four laser blasts drain one Energy Crystal.<ref name="PC manual p76"/> Click on the vehicle while it is already selected to enter or exit firing mode.<ref name="PC manual p42"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:RR manual Cargo Carrier.png|100px]]<br>[[Cargo Carrier]]
| 4 Energy Crystals<ref name="PC manual p82"/>
| Rock Raider, Tool Store <small>(L1)</small>, Teleport Pad <small>(L1)</small>, Docks, Power Station <small>(L1)</small>, Support Station <small>(L2)</small>, Super Teleport <small>(L1)</small><ref name="PC manual p82"/>
| None<ref name="PC manual p82"/>
|-
| colspan=3 | The Cargo Carrier is a large water-based vehicle that can transport certain small vehicles across water. Rock Raiders must be trained as Sailors to use it.<ref name="PC manual p82"/>
|-
| rowspan=2 align=center style="background:#fff" | [[File:Tunnel Transport in Frozen Frenzy.png|100px]]<br>[[Tunnel Transport]]
| None
| Cannot be teleported
| None
|-
| colspan=3 | The Tunnel Transport is a large flying vehicle built to carry cargo and other vehicles. It cannot be used in the game and is only seen at the end of the mission Frozen Frenzy.
|}
==== Creatures ====
{| width=100% class="wikitable"
|+
! Creature
! Description
! width=160px | Damage
|-
| align=center style="background:#fff" | [[File:RR manual Rock Monster.png|100px]]<br>[[Rock Monster]]
| A large humanoid? bipedal? creature made of rock that eats Energy Crystals.
| <span class="nowrap">Laser Beam: 110<br>Pusher Beam: 2 (20u)<br>Freezer Beam: 5 (25s)</span>
|-
| align=center style="background:#fff" | [[File:RR manual Ice Monster.png|100px]]<br>[[Ice Monster]]
| Immune to freezer beams.
| Laser beam: 110<br>Pusher Beam: 2 (60u)<br>Freezer Beam: 0
|-
| align=center style="background:#fff" | [[File:RR manual Lava Monster.png|100px]]<br>[[Lava Monster]]
| Can cross lava
| Laser Beam: 1<br>Pusher Beam: 5 (60u)<br>Freezer Beam: 40 (75s)
|-
| align=center style="background:#fff" | [[File:RR manual Slimy Slug.png|100px]]<br>[[Slimy Slug]]
| Giant slugs that suck power. Can crawl under Electric Fences.
| Laser Beam: 5<br>Pusher Beam: 5 (60u)<br>Freezer Beam: 0
|-
| align=center style="background:#fff" | [[File:RR manual Bat.png|100px]]<br>[[Bat]]
| Flocks of bats can be found in some missions. Bats are harmless, but will scare away nearby Rock Raiders.
| None
|-
| align=center style="background:#fff" | [[File:RR manual Small Spider.png|100px]]<br>[[Small Spider]]
| Small Spiders are common, harmless creatures resembling large eight-legged ants. Rock Raiders will slip and fall if they step on one. Small Spiders will crawl around on the ground until encountering a wall, which they will enter, causing them to disappear. They also disappear when stepped on.
| Getting stepped on
|}
==== Missions ====
{| class="wikitable"
|+
! colspan=2 | Level
! colspan=6 | Missions
|-
! colspan=2 | Brown<br>(Tutorials)
|
# [[Moving Rock Raiders]]
# [[Rock Types And Drilling]]
# [[Building Rock Raider HQ]]
# [[Moving Rock Raider Vehicles]]
# [[Using Explosives]]
# [[Constructing Advanced Buildings]]
# [[Drilling With Vehicles]]
# [[Defending Rock Raider HQ]]
|-
! rowspan=3 | Yellow
! 1
| style=text-align:center | [[Driller Night!]]
|-
! 2
| style=text-align:center | {{hlist|[[The Path To Power]]|[[Rubble Trouble!]]}}
|-
! 3
| style=text-align:center | {{hlist|[[A Breath Of Fresh Air]]|[[It's A Hold Up]]|[[Explosive Action]]}}
|-
! rowspan=3 | Green
! 4
| style=text-align:center | {{hlist|[[Search 'n' Rescue]]|[[Breathless]]}}
|-
! 5
| style=text-align:center | [[Frozen Frenzy]]
|-
! 6
| style=text-align:center | {{hlist|[[Erode Works]]|[[Water Lot Of Fun]]}}
|-
! rowspan=3 | Blue
! 7
| style=text-align:center | {{hlist|[[Water Works]]|[[Rock Hard]]|[[Don't Panic!]]}}
|-
! 8
| style=text-align:center | {{hlist|[[Ice Spy]]|[[Split Down The Middle]]}}
|-
! 9
| style=text-align:center | [[Lava Laughter]]
|-
! rowspan=3 | Purple
! 10
| style=text-align:center | {{hlist|[[Oresome!]]|[[Fire 'n' Water]]}}
|-
! 11
| style=text-align:center | {{hlist|[[Run The Gauntlet]]|[[Air Raiders]]|[[Lake Of Fire]]}}
|-
! 12
| style=text-align:center | {{hlist|[[Back To Basics]]|[[Hot Stuff]]}}
|-
! Red
! 13
| style=text-align:center | [[Rocky Horror]]
|}
=== PlayStation version ===
The PS version is an action and strategy game.
Vehicles
* [[Chrome Crusher]]
* [[Hover Scout]]
* [[Large Mobile Laser Cutter]]
* [[Loader Dozer]]
* [[Rapid Rider]]
* [[Small Digger]]
* [[Small Mobile Laser Cutter]]
* [[Tunnel Scout]]
* [[Tunnel Transport]]
Alien lifeforms
* [[Spider]]
* [[Scorpion]]
* [[Slimy slug]]
* [[Rock monster]]
* [[Rock whale]]
==== Missions ====
Missions are divided into different screens (or "levels"), with each screen having five open missions and one locked "boss" mission. Completing missions will give the player a bronze, silver, or gold medal, depending on how many objectives they completed. When the player has earned enough points (a minimum of five bronze, four silver, or three gold medals) the boss mission opens, which will unlock the next screen when completed.
One-player mode has eighteen missions divided between three screens. The missions are completely different between the European and North American versions. The European version also has three bonus missions, each one unlocked by getting gold medals in all missions in one of the three previous screens. The European missions were designed by Data Design Interactive<ref name="credits levels Eur"/> and David Upchurch,<ref name="Upchurch LRR"/> while the North American missions were designed by [[Gameworld 7]].<ref name="credits levels US"/>
Two-player mode in the European version also has eighteen missions, five original ones and thirteen modified one-player missions. The North American version only has one level of six original missions. Boss missions start off unlocked in two-player mode.
In total, the two versions of the game have fifty unique missions between them, and sixty-three total missions, listed below:
{| class="wikitable"
|+
!
! colspan=2 | Europe (PAL)
! colspan=2 | North America (NTSC-U/C)
|-
! Level
! One-player
! Two-player
! One-player
! Two-player
|-
! 1
|
* [[Easy Pickings]]
* [[Water Ways]]
* [[Rescue Mission]]
* [[Ore-some!]]
* [[Blown Away]]
* [[Crystal Crazy]] (boss)
|
* [[Easy Pickings]]
* [[Air Racing]]
* [[Team work!]]
* [[Lava Jumps]]
* [[Rescue Mission]]
* [[Whale World]]
|
* [[Jet's Mission]]
* [[Axle's Mission]]
* [[Docs' Mission]]
* [[Bandit's Mission]]
* [[Sparks' Mission]]
* [[Trapped]] (boss)
|
* [[There and Back Again]]
* [[Departure]]
* [[Web of Fire]]
* [[Building Bridges]]
* [[Crystal Isles]]
* [[Heavy Weights]]
|-
! 2
|
* [[Hot Scoop!]]
* [[High Flyer]]
* [[Slug Lake]]
* [[Into The Spiders' Nest]]
* [[Rapid Rush]]
* [[Trapped!]] (boss)
|
* [[Blown Away]]
* [[Into The Spiders' Nest]]
* [[Crystal Crazy]]
* [[High Flyer]]
* [[Water Ways]]
* [[Trapped!]]
|
* [[Supply Base]]
* [[River Run]]
* [[Thawed Out]]
* [[Web Space]]
* [[Move On Up]]
* [[Hot Rocks]] (boss)
| {{center|–}}
|-
! 3
|
* [[Express Delivery]]
* [[Dozer Daze]]
* [[Smoke On The Water]]
* [[Ring Of Fire]]
* [[The Maze]]
* [[The Last Stand]] (boss)
|
* [[Formula 20,000]]
* [[Hot Scoop!]]
* [[Hop To It!]]
* [[Ring Of Fire]]
* [[Ore-some!]]
* [[The Last Stand]]
|
* [[Fire Canyon]]
* [[Fire Down Below]]
* [[The Lair of the Rockwhale]]
* [[Trouble Down the Mine]]
* [[Scarce Resources]]
* [[Last Man Out]] (boss)
| {{center|–}}
|-
! 4
|
* [[Transport Crisis]]
* [[Whale Song]]
* [[Hop To It!]]
| {{center|–}}
| {{center|–}}
| {{center|–}}
|}


== Development ==
== Development ==
{{quote box
|quote = For the first time in Lego history, children can play with the toy and then hop on the computer and play within the same Lego universe there. We hope that what they see and experience in the CG version will inspire them to go off and build and play with the toy, and vice versa.
|author = Tomas Gillo
|source = ''Computer Graphics World''<ref name="CGW"/>
|width  = 40%}}


''LEGO Rock Raiders'' was the first LEGO video game to be developed concurrently with LEGO construction sets. The LEGO Rock Raiders theme followed a new policy where development of the construction sets and the tie-in video game would influence each other, creating a larger universe for both products.<ref name="CGW"/><ref name="Ultimate Design"/> [[LEGO Futura]], the product development division of [[the LEGO Group]], co-created the theme's concept with [[LEGO Media International]], the company's software publishing branch. Development of the game began in October 1997, shortly after the release of ''[[LEGO Island]]'', when LEGO Media approached British video game developer [[Data Design Interactive]] to create the game.<ref name="memo World Club">Behind the Scenes</ref><ref name="Animation World"/> <!-- In 1998?-->LEGO Media presented concepts for the then-upcoming LEGO Rock Raiders theme to the developers at Data Design, including ideas for the theme's characters, buildings, vehicles, creatures, and story. Data Design had recently finished development of [[Wikipedia:Conquest Earth|''Conquest Earth'']], a [[Wikipedia:Strategy video game|strategy game]] for Eidos Interactive, and decided that the LEGO Rock Raiders storyline would work best as a strategy game as well.<ref name="BNB28"/>
LEGO Media was heavily involved in the development of ''LEGO Rock Raiders''.<ref name="BNB28"/> Tomas Gillo, the head of concept development at LEGO Media,<ref name="CGW"/> became the game's senior producer.<ref name="credits senior producer"/> David Upchurch, a producer from LEGO Media, frequently visited Data Design for a week at a time to play through the game and give feedback.<ref name="BNB28"/>
The unified development process of the toys and game led to some design issues, according to head artist Rob Dorney. Early in the game’s design process, LEGO Futura would send storyboards and prototype LEGO models to the game developers, who would give feedback on what worked with their vision for the game and make suggestions when ideas didn't work. Both groups often did not receive finalised model designs from the other until late in development.<ref name="CGW"/> Although the LEGO Rock Raiders sets took only eight months to develop,<ref name="Ultimate Design"/> the game's design process ended up lasting for eighteen months, longer than usual for Data Design Interactive, as both groups had to adjust elements on their ends to create a cohesive product between the video game and LEGO sets. Despite these issues, the "parallel" development of the project was considered a success.<ref name="CGW"/>
The developers at Data Design and LEGO Media both spent some time trying to balance the gameplay of ''LEGO Rock Raiders'' to be challenging and fun while still being easy and accessible for children to play. The inherent complexity of strategy games and the younger target audience of both the game and LEGO sets made finding this balance a difficult task. The game was designed to introduce the player to new features gradually enough that they could improve and prepare for later challenges without feeling overwhelmed. Levels start out being simple mining missions early on, gradually introducing creatures, natural hazards, and larger maps as the player progresses through the game.<ref name="BNB28"/>
The game's atmosphere was inspired by Scandinavian mines.<ref name="Ultimate Media"/>
The developers could not make the game too creepy or violent, and made sure to not show any serious injuries. “We were very aware of the audience and of how violence is seen within the LEGO world,” developer Karl White said in 2021. Entities in the game have health indicators, and minifigures and vehicles are safely teleported out of the level and back to the LMS ''Explorer'' when their health runs too low. Despite this, players still felt a sense of attachment and a fear of loss, according to White. Creatures were also designed to never be killed or destroyed, and instead can be pushed away and will eventually leave. Many creatures were revised multiple times.<ref name="BNB28"/><!-- Monsters, however, can crumble into several smaller monsters when their health is too low, and scorpions in the PlayStation version can seemingly be destroyed.-->
=== Art and graphics ===
[[File:Legos Come to Life RR5_01.jpg|thumb|A scene created using virtual LEGO pieces and characters]]
After LEGO Media International approached Data Design Interactive to develop ''LEGO Rock Raiders'' in 1997, the studio set up a sister company, [[Artworld UK]], to serve as a dedicated graphics and animation team for the game.<ref name="Animation World"/> A team of twelve artists and animators at Artworld created most of the game's 3D models and animations with [[Wikipedia:LightWave 3D|LightWave 3D]], using a number of third-party plugins and running on high-end [[Wikipedia:Windows NT 4.0|Windows NT]] workstations. [[Wikipedia:Adobe Photoshop|Adobe Photoshop]] and [[Wikipedia:Kai's Power Tools|Kai's Power Tools]] were used to create textures for the models.<ref name="CGW"/> Rob Dorney headed the art department at Artworld,<ref name="Animation World"/> while Dave Garbett was head of animation.<ref name="credits animation"/>
[[File:BnP Aug99 p05 midright rotated.jpg|thumb|An artist at Artworld recreating a LEGO model in LightWave 3D]]
The virtual LEGO models used in the game were required to appear identical to the physical LEGO Rock Raiders sets.<ref name="Adventures 7"/> Artists took apart physical LEGO models and recreated each individual piece in LightWave 3D. The completed virtual LEGO pieces were added to a database, which LightWave could access using a set of plugins created by Artworld programmers. The colours used in the LEGO Rock Raiders sets were also programmed into the database. When artists needed to create a virtual LEGO construction, pieces from the database could be selected and coloured as needed. Once all of the desired pieces for a model were selected, another Artworld plugin generated a [[LightWave Scene file]] containing all of the coloured LEGO pieces, which the artists could assemble in the scene like a physical LEGO model.<ref name="CGW"/>
The LEGO Rock Raiders sets used in the game were designed at LEGO Futura in [[Wikipedia:Billund, Denmark|Billund, Denmark]], as were parts of the LMS ''Explorer'' spaceship seen in the game's [[Wikipedia:Full-motion video|FMV]] sequences.<ref name="Adventures 7"/> While the sets were limited by the number of pieces that could be included and sold, the virtual world of the video game allowed for the creation of additional characters, buildings, vehicles, and environments<!--, as well as further character development.-->. Artists working on the game designed a number of game-exclusive buildings and vehicles, using the same LEGO elements as the Rock Raiders sets did, to create a more in-depth gaming experience and expand the Rock Raiders universe.<ref name="CGW"/><ref name="BnP Aug99"/>
The characters in the game each had unique animated facial textures and movements to give them all distinctive personalities. The animators initially found it difficult to make the inanimate LEGO toys feel alive, particularly due to the stiff nature of LEGO minifigures. LEGO Media reluctantly allowed the animators to deviate from LEGO toy design rules by making the virtual minifigures more flexible. Minifigures were given elbow and knee joints and torsos that could twist to allow for more realistic character movement.<ref name="CGW"/>
As the completed 3D models each contained thousands of [[Wikipedia:Polygon (computer graphics)|polygons]], which computers at the time running the game could not have handled, simplified versions had to be created for in-game use. Artists created new models with [[Wikipedia:Low poly|lower polygon count]]s, and used extensive texturing to maintain the appearance of LEGO pieces. Reflections, shadows, and lighting effects were used to make objects and textures appear more detailed than they were. Once completed, the LightWave models and animations could be directly loaded into the game's engine. The game would still end up requiring a [[Wikipedia:3D accelerator card|3D accelerator card]] to run on Windows.<ref name="CGW"/>
Prior to the release of LEGO Rock Raiders, Data Design Interactive also completed FMV animations for two other LEGO video games: ''LEGO Chess'',<ref name="Upchurch LC"/> which released in November 1998, and ''LEGO Racers'',<ref name="Animation World"/> released in August 1999.<!--also Legoland but that came out in 2000-->
=== Sound and music ===
The characters in the game were voiced by Data Design Interactive employees. [[Chief]] was voiced by the game's project manager, while [[Jet]] was voice by the studio's office coordinator.<ref name="BNB28"/>
The three music tracks that play during levels were composed by Marl Boonyer{{efn|Credited as Mark Boobyer.}} and produced by Alan Boorman in 1998.<ref name="credits music"/><ref name="bandcamp archive Aug"/>
=== PlayStation revamp ===
In early 1999, six months before the PlayStation version of ''LEGO Rock Raiders''  was supposed to be submitted to Sony, the head of LEGO Media International decided that a real-time strategy game would not sell on the PlayStation.{{efn|Hypothesised by Upchurch to be due to poor sales of [[Wikipedia:Command & Conquer (1995 video game)|''Command & Conquer'']].}} The game was ordered to be changed to an [[Wikipedia:Action game|action game]]. As senior producer Tomas Gillo{{efn|Only listed as "the original Producer" by Upchurch; inferred from the game's credits, which lists Gillo as Senior Producer.}} did not have time to rework the PlayStation game while finishing the Windows version, David Upchurch was made the producer for the PlayStation version in March 1999.<ref name="Upchurch LRR"/> Upchurch had previously worked as producer for ''[[LEGO Chess]]'' and early versions of what would later become ''[[LEGO Island 2]]''.<ref name="Upchurch LC"/><ref name="Upchurch LI2"/>
{{quote box
|quote = ...every night I’d retire to my hotel room, exhausted, thinking to myself “That was a good day, we made good progress… but the game’s still going to crap.” All in all, it was a depressing and demoralising experience that soured my attitude towards working at LEGO Media.
|author = David Upchurch
|source = dupchurch.com<ref name="Upchurch LRR"/>
|width  = 40%}}
After many strategy-focussed elements were removed from the PlayStation game, the developers were left with a 3D rendering engine that could deform terrain, some vehicle models, and small minifigure [[Wikipedia:Sprite (computer graphics)|sprites]]. Upchurch enjoyed controlling the vehicles and suggested making the game a hybrid between [[Wikipedia:Gauntlet (1985 video game)|''Gauntlet'']] and [[Wikipedia:Blast Corps|''Blast Corps'']], where the player could complete missions either on-foot or in vehicles, and could construct vehicles and decide how to best use them to traverse caverns.<ref name="Upchurch LRR"/>
As the game's submission date approached, Upchurch spent nearly two months living in Birmingham while he worked on it with Data Design Interactive, playtesting and designing levels for it. After finishing work on ''LEGO Rock Raiders'' in August 1999, Upchurch left LEGO Media, going on to launch [[Wikipedia:PlayStation World|''PlayStation World'']] magazine for Computec Media in 2000. He later cited his negative experience producing this game as a major reason for leaving.<ref name="Upchurch LRR"/><ref name="Upchurch PSW"/>
== Release ==
''LEGO Rock Raiders'' was first announced on 10 February 1999, along with [[LEGO Racers (video game)|''LEGO Racers'']], [[LEGO Friends (1999 video game)|''LEGO Friends'']], and [[LEGOLAND (video game)|''LEGOLAND'']]. It was initially scheduled for release on Windows and PlayStation in September 1999, with a planned retail price of US$40–$45.<ref name="cdmag announces"/><ref name="IGN Snap"/> In May 1999 all four titles were displayed at [[Wikipedia:E3 1999|E3 1999]] in [[Wikipedia:Los Angeles|Los Angeles]], at the LEGO Media booth #1524 in the South Hall. A large LEGO model of [[Jet]] on a [[Hover Scout]] was built by model designers from LEGO Systems during the event. LEGO models of [[Rocket Racer|Rocket Racer's]] car and of [[Wikipedia:PlayStation controller|PlayStation]] and [[Wikipedia:Nintendo 64 controller|Nintendo 64]] controllers were also constructed before the event; the controllers were given to the winners of a contest involving the car.<ref name="cdmag E3"/><ref name="IGN E3"/>
=== Soundtrack ===
An [[Wikipedia:Extended play|extended play]] soundtrack, ''RockRaiders EP'' (originally titled ''RockRaiders Music''), was released on Marl Boonyer's [[Wikipedia:Bandcamp|Bandcamp]] page "Temple Sound" on 23 August 2022. It was originally priced at £4 GBP, later lowered to £3 by December 2022, then made free on 18 April 2023.<ref name="bandcamp archive Aug"/><ref name="bandcamp archive Dec"/><ref name="bandcamp email"/> The album contains the original masters of the three tracks that play during missions.
{{track listing
|title1  = Rock
|length1  = 3:03
|title2  = Ice
|length2  = 3:26
|title3  = Lava
|length3  = 3:05
|total_length = 9:35}}
== Reception ==
== Reception ==
== Reception ==
The game received mixed reviews.
=== Legacy ===
Write something about the game's modding scene, with links to pages about mods and modding.
In 2012, Data Design Interactive founder Stewart Green announced plans to develop a ''Rock Raiders'' sequel.<ref name="StewartG help"/>
''Manic Miners''
== Notes ==
{{notelist}}


== References ==
== References ==
{{Reflist|refs=
{{reflist}}
<ref name="Adventures 7">Yeo, Matt (ed.) (October 1999). "Behind the Scenes: Rock Raiders". ''[[LEGO Adventures!]]''. Issue 7. Egmont Fleetway Ltd. pp. 30–33. ISSN 1465-0738.</ref>
 
<ref name="Animation World">Younghusband, Paul (February 2001). [https://www.awn.com/mag/issue5.11/5.11pages/younghusbandartworld.php3 "A One Stop Digital Shop: Data Design Interactive and Artworld UK"]. [[Wikipedia:Animation World|''Animation World Magazine'']]. Vol. 5, No. 11. AWN, Inc. [https://web.archive.org/web/20230118045641/https://www.awn.com/mag/issue5.11/5.11pages/younghusbandartworld.php3 Archived] from the original on 18 January 2023. Mirror available at [https://www.awn.com/animationworld/one-stop-digital-shop-data-design-interactive-and-artworld-uk Animation World Network].</ref>
 
<ref name="bandcamp archive Aug">Boonyer, Marl (23 August 2022). [http://web.archive.org/web/20220826092304/https://templesound.bandcamp.com/album/rockraiders-music RockRaiders Music by Temple Sound]. [[Wikipedia:Bandcamp|Bandcamp]]. "Composed and produced in 1998 by Marl Boonyer & Alan Boorman". Archived from the original on 26 August 2022.</ref>
 
<ref name="bandcamp archive Dec">Boonyer, Marl (23 August 2022). [https://web.archive.org/web/20221209133102/https://templesound.bandcamp.com/album/rockraiders-ep RockRaiders EP by Temple Sound]. [[Wikipedia:Bandcamp|Bandcamp]]. Archived from the original on 9 December 2022. The price has been lowered to £3 GBP from the previous archive in late November.</ref>
 
<ref name="bandcamp email">Boonyer, Marl (18 April 2023). [https://cdn.discordapp.com/attachments/580269696369164301/1097982202316337243/Screenshot_20230418-152824.png Email] sent from Temple Sound's Bandcamp. "Hello everyone. Many thanks for your generosity. Helped me through a very tough period. All tracks are now free. marl". [https://web.archive.org/web/20230419013740/https://cdn.discordapp.com/attachments/580269696369164301/1097982202316337243/Screenshot_20230418-152824.png Archived] from the original on 19 April 2023.</ref>
 
<ref name="bandcamp EP">Boonyer, Marl (23 August 2022). [https://templesound.bandcamp.com/album/rockraiders-ep RockRaiders EP by Temple Sound]. [[Wikipedia:Bandcamp|Bandcamp]]. Retrieved 28 January 2023.</ref>
 
<ref name="BNB28">Crecente, Brian; Vincent, Ethan (14 July 2021).
[https://www.lego.com/cdn/cs/set/assets/blt91b7459c7d4a7c4f/bits_n_bricks_s02e28_feature_and_transcript.pdf "The Fans, Devs, and Remake of Real-Time Strategy Classic LEGO® Rock Raiders"]. ''[[Bits N' Bricks]]''. The LEGO Group. [https://web.archive.org/web/20230119070931/https://www.lego.com/cdn/cs/set/assets/blt91b7459c7d4a7c4f/bits_n_bricks_s02e28_feature_and_transcript.pdf Archived] from the original on 19 January 2023.</ref>
 
<ref name="BnP Aug99">Staff (August 1999). "Danger Underground". ''[[Bricks 'n' Pieces]]''. Issue 70. LEGO UK Ltd. pp. 4–5.</ref>
 
<ref name="cdmag announces">Fudge, James (10 February 2009). [https://web.archive.org/web/20021129091950/http://www.cdmag.com:80/articles/017/161/lego_games.html "LEGO Announces 4 New Titles"]. ''[[Wikipedia:Computer Games Magazine|Computer Games Strategy Plus]]''. Strategy Plus, Inc. Archived from the original on 29 November 2002.</ref>
 
<ref name="cdmag E3">Fudge, James (11 May 1999). [https://web.archive.org/web/20021129092135/http://www.cdmag.com:80/articles/019/136/lego_e3.html "Lego Media at E3"]. ''[[Wikipedia:Computer Games Magazine|Computer Games Strategy Plus]]''. Strategy Plus, Inc. Archived from the original on 29 November 2002.</ref>
 
<ref name="CGW">Moltenbrey, Karen (March 2000). [https://www.cgw.com/Publications/CGW/2000/Volume-23-Issue-3-March-2000-/Legos-Come-to-Life.aspx "Legos Come to Life"]. ''Computer Graphics World''. Volume 23, Issue 3.  CGW Magazine. [https://web.archive.org/web/20230118103532/https://www.cgw.com/Publications/CGW/2000/Volume-23-Issue-3-March-2000-/Legos-Come-to-Life.aspx Archived] from the original on 18 January 2023.</ref>
 
<ref name="credits animation">[[Data Design Interactive]] (15 November 1999). ''LEGO Rock Raiders'' (Windows). [[LEGO Media International]]. Credits. "Dave Garbett - Head Of Animation".</ref>
 
<ref name="credits levels Eur">[[Data Design Interactive]] (November 1999). ''LEGO Rock Raiders'' (PlayStation, PAL). [[LEGO Media International]]. Credits. "LEVEL DESIGNERS — David Allen – Scott Campbell – Scott Newby – Aron Phelan".</ref>
 
<ref name="credits levels US">[[Data Design Interactive]] (17 August 2000). ''LEGO Rock Raiders'' (PlayStation, NTSC-U/C). [[LEGO Media International]]. Credits. "LEVEL DESIGN — Gameworld Seven Ltd".</ref>
 
<ref name="credits music">[[Data Design Interactive]] (15 November 1999). ''LEGO Rock Raiders'' (Windows). [[LEGO Media International]]. Credits. "Thanks also to Mark Boobyer and Alan Boorman for their musical contribution."</ref>
 
<ref name="credits senior producer">[[Data Design Interactive]] (15 November 1999). ''LEGO Rock Raiders'' (Windows). [[LEGO Media International]]. Credits. "Tomas Gillo - Senior Producer".</ref>
 
<ref name="IGN E3">IGN Staff (11 May 1999). [https://www.ign.com/articles/1999/05/12/lego-medias-e3-lineup "Lego Media's E3 Lineup"]. ''IGN''. Ziff Davis. [https://web.archive.org/web/20230118131244/https://www.ign.com/articles/1999/05/12/lego-medias-e3-lineup Archived] from the original on 18 January 2023 ([https://web.archive.org/web/20000309014635/http://ign64.ign.com/news/8022.html Oldest] on 9 March 2000).</ref>
 
<ref name="IGN Snap">IGN Staff (11 February 1999). [https://www.ign.com/articles/1999/02/12/its-a-snap "It's a Snap"]. ''IGN''. Ziff Davis. [https://web.archive.org/web/20230118131241/https://www.ign.com/articles/1999/02/12/its-a-snap Archived] from the original on 18 January 2023 ([https://web.archive.org/web/20000901014827/http://psx.ign.com/news/6879.html Oldest] on 1 September 2000).</ref>
 
<ref name="Ultimate Design">Pickering, David; Turpin, Nick; Jenner, Caryn (eds.) (1999). "The Design Concept". ''[[The Ultimate LEGO Book]]''. [[Wikipedia:DK (publisher)|DK publishing]]. pp. 30–31. ISBN 0-7894-4691-X.</ref>
 
<ref name="Ultimate Media">Pickering, David; Turpin, Nick; Jenner, Caryn (eds.) (1999). "Media Magic". ''[[The Ultimate LEGO Book]]''. [[Wikipedia:DK (publisher)|DK publishing]]. pp. 26–27. ISBN 0-7894-4691-X.</ref>
 
<ref name="Upchurch LC">Upchurch, David (2012). [https://web.archive.org/web/20180821013515/http://dupchurch.com/?portfolio=lego-chess-pc "LEGO Chess (PC)"]. ''dupchurch.com''. Archived from the original on 21 August 2018.</ref>
 
<ref name="Upchurch LI2">Upchurch, David (2012). [https://web.archive.org/web/20180821005113/http://dupchurch.com/?portfolio=lego-island-2-various "LEGO Island 2 (Various)"]. ''dupchurch.com''. Archived from the original on 21 August 2018.</ref>
 
<ref name="Upchurch LRR">Upchurch, David (2012). [https://web.archive.org/web/20190118171620/dupchurch.com/?portfolio=lego-rock-raiders-ps1 "LEGO Rock Raiders (PS1)"]. ''dupchurch.com''. Archived from the original on 18 January 2019.</ref>
 
<ref name="Upchurch PSW">Upchurch, David (2012). [https://web.archive.org/web/20180821015608/http://dupchurch.com/?portfolio=psw-playstation-world "PSW: Playstation World"]. ''dupchurch.com''. Archived from the original on 21 August 2018.</ref>
 
<!-- reviews -->
<ref name="avault">Mandel, Bob (27 January 2000). [https://web.archive.org/web/20030705045318/http://www.avault.com/reviews/print_review.asp?game=rockrad "''Rock Raiders''"]. [[Wikipedia:Adrenaline Vault|''The Adrenaline Vault'']]. Archived from the original on 5 July 2003.</ref>
 
<ref name="cdmag review">Finn, David (29 December 1999). [https://web.archive.org/web/20030709120318/http://www.cdmag.com/articles/025/060/legorr_review.html "Lego Rock Raiders"]. ''[[Wikipedia:Computer Games Magazine|Computer Games Strategy Plus]]''. Strategy Plus, Inc. Archived from the original on 9 July 2003.</ref>
 
<ref name="gamespot review">Park, Andrew Seyoon (28 January 2000). [https://www.gamespot.com/reviews/lego-rock-raiders-review/1900-2532847 "LEGO Rock Raiders Review"]. [[Wikipedia:GameSpot|''GameSpot'']]. CBS Interactive. [https://web.archive.org/web/20230206120247/https://www.gamespot.com/reviews/lego-rock-raiders-review/1900-2532847 Archived] from the original on 6 February 2023 ([https://web.archive.org/web/20030620145837/http://www.gamespot.com/pc/strategy/legorockraiders/review.html Older archive] from 20 June 2003).</ref>
 
<ref name="ign review">Lopez, Vincent (12 January 2000). [https://web.archive.org/web/20000612141712/http://pc.ign.com:80/reviews/13767.html "Strategy without the action, or how I learned to build and build and build and build"]. [[Wikipedia:IGN|''IGN'']]. [[Wikipedia:Ziff Davis|Ziff Davis]]. Archived from the original on 12 June 2000. [https://www.ign.com/articles/2000/01/13/lego-rock-raiders-3 Current version].</ref>
 
<ref name="pc games review">Gliss, Sascha (März 2000). [https://archive.org/details/PC.Games.N090.2000.03-fl0n/page/n123/mode/1up?view=theater "Kumpel mit Plastikherz"]. [[Wikipedia:PC Games|''PC Games'']]. nur. 3/2000. Computec Media GmbH. p. 124. ISSN 0947-7810. [https://www.pcgames.de/Lego-Rock-Raiders-Spiel-11902/Tests/Kumpel-mit-Plastikherz-4917 Web version] ([https://web.archive.org/web/20230208010551/https://www.pcgames.de/Lego-Rock-Raiders-Spiel-11902/Tests/Kumpel-mit-Plastikherz-4917 Archived] from the original on 8 February 2023).</ref>
 
<!-- RRU posts -->
<ref name="StewartG help">Green, Stewart [StewartG] (26 August 2012). [https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title "DDI looking for help with new Rock Raiders title"]. ''Rock Raiders United''. [https://web.archive.org/web/20230118212630/https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/ Archived] from the original on 18 January 2023. [http://web.archive.org/web/20130726111724/http://www.rockraidersunited.org:80/topic/3942-ddi-looking-for-help-with-new-rock-raiders-title Original topic name] archived 26 July 2013.</ref>
 
<!-- Manual -->
<ref name="PC manual p30">Instruction Manual, p. 30.</ref>
<ref name="PC manual p42">Instruction Manual, p. 42.</ref>
<ref name="PC manual p46">Instruction Manual, p. 46.</ref>
<ref name="PC manual p47">Instruction Manual, p. 47.</ref>
<ref name="PC manual p61">Instruction Manual, p. 61.</ref>
<ref name="PC manual p62">Instruction Manual, p. 62.</ref>
<ref name="PC manual p63">Instruction Manual, p. 63.</ref>
<ref name="PC manual p64">Instruction Manual, p. 64.</ref>
<ref name="PC manual p65">Instruction Manual, p. 65.</ref>
<ref name="PC manual p66">Instruction Manual, p. 66.</ref>
<ref name="PC manual p67">Instruction Manual, p. 67.</ref>
<ref name="PC manual p68">Instruction Manual, p. 68.</ref>
<ref name="PC manual p69">Instruction Manual, p. 69.</ref>
<ref name="PC manual p70">Instruction Manual, p. 70.</ref>
<ref name="PC manual p72">Instruction Manual, p. 72.</ref>
<ref name="PC manual p73">Instruction Manual, p. 73.</ref>
<ref name="PC manual p74">Instruction Manual, p. 74.</ref>
<ref name="PC manual p75">Instruction Manual, p. 75.</ref>
<ref name="PC manual p76">Instruction Manual, p. 76.</ref>
<ref name="PC manual p77">Instruction Manual, p. 77.</ref>
<ref name="PC manual p78">Instruction Manual, p. 78.</ref>
<ref name="PC manual p79">Instruction Manual, p. 79.</ref>
<ref name="PC manual p80">Instruction Manual, p. 80.</ref>
<ref name="PC manual p81">Instruction Manual, p. 81.</ref>
<ref name="PC manual p82">Instruction Manual, p. 82.</ref>
 
<!-- CFG -->
<ref name="CFG HelpWindowInfo">Main Lego Config File, line 609–656. <code>HelpWindowInfo {}</code> section.</ref>
<ref name="CFG Hoverboard">Main Lego Config File, line 2507–2526. <code>Hoverboard {}</code> section.</ref>
<ref name="CFG Smallmlp">Main Lego Config File, line 2548–2568. <code>Smallmlp {}</code> section.</ref>
<ref name="CFG WalkerDigger ">Main Lego Config File, line 2670–2697. <code>WalkerDigger {}</code> section.</ref>
<ref name="CFG Geo-dome">Main Lego Config File, line 2932–2948. <code>Geo-dome {}</code> section.</ref>
<ref name="CFG Upgrade">Main Lego Config File, line 2950–966. <code>Upgrade {}</code> section.</ref>
<ref name="CFG Dependencies">Main Lego Config File, lines 3237–3265. <code>Dependencies {}</code> section.</ref>
 
}}


=== Sources ===
== External links ==
* McPhail, Jim (13 December 1999). ''LEGO Rock Raiders'' Instruction Manual (UK FRONT, BACK, I/F & I/B COVER). [[LEGO Media International]]. Serial: IB2G-ROC3 2299598.
* [[Wikipedia:Lego Rock Raiders (video game)|''Lego Rock Raiders'']] at [[Wikipedia:Wikipedia|Wikipedia]]
* Data Design Interactive (last modified 25 September 1999). Main Lego Config File. File path: <code>Rock Raiders\LegoRR1.wad\Lego.cfg</code>.
* [https://www.mobygames.com/game/2993/lego-rock-raiders ''LEGO Rock Raiders'' for Windows] at [[Wikipedia:MobyGames|MobyGames]]


== External Links ==
{{LEGO Media International}}
* [[Wikipedia:Lego Rock Raiders (video game)|''Lego Rock Raiders'']] at Wikipedia
{{LEGO video games}}
* [https://www.mobygames.com/game/lego-rock-raiders ''LEGO Rock Raiders'' for Windows] at MobyGames
* [https://templesound.bandcamp.com/album/rockraiders-ep ''RockRaiders EP''] at Bandcamp


[[Category:LEGO video games|Rock Raiders]]
[[Category:1999 video games]]
[[Category:LEGO Rock Raiders]]
[[Category:Data Design Interactive games]]
[[Category:LEGO Media International games|Rock Raiders]]

Revision as of 04:47, 15 May 2025

LEGO Rock Raiders
Developer(s)Data Design Interactive
Publisher(s)LEGO Media International
Director(s)Eamonn Barr
Producer(s)Tomas Gillo
Programmer(s)
  • Tony Stoddart
  • Rob Wilson
Artist(s)
  • Rob Dorney
  • Dave Garbett (animation)
Composer(s)Marl Boonyer
Platform(s)Windows
Genre(s)Real-time strategy
Mode(s)Single-player

LEGO Rock Raiders is a 1999 real-time strategy video game developed by Data Design Interactive and published by LEGO Media International for Microsoft Windows

Gameplay

Development

Reception

References

External links