LEGO Rock Raiders (PlayStation video game)
LEGO Rock Raiders is a 1999 action and strategy game developed by Data Design Interactive and published by LEGO Media International for PlayStation. The game is based on and was developed alongside the LEGO theme of the same name. Like the Windows version of LEGO Rock Raiders, it features a team of space explorers mining for energy crystals on a hostile alien planet. Rather than managing a team of Rock Raiders, the player controls one character, travelling through levels using their chosen character's skills and any vehicles they find.
Initially conceived as a strategy game akin to its Windows counterpart, the PlayStation version of Rock Raiders eventually became more Blast Corps-esque after a period of troubled development, releasing in Europe in late 1999 alongside the Windows version. The North American release of the game went through a further period of development, receiving many adjustments and a new set of levels by GameWorld 7, before eventually releasing in mid-2000.
Gameplay
Characters
Vehicles
- Chrome Crusher
- Hover Scout
- Large Mobile Laser Cutter
- Loader Dozer
- Rapid Rider
- Small Digger
- Small Mobile Laser Cutter
- Tunnel Scout
- Tunnel Transport
Alien lifeforms
Missions
Missions are divided into different screens (or "levels"), with each screen having five open missions and one locked "boss" mission. Completing missions will give the player a bronze, silver, or gold medal, depending on how many objectives they completed. When the player has earned enough points (a minimum of five bronze, four silver, or three gold medals) the boss mission opens, which will unlock the next screen when completed.
One-player mode has eighteen missions divided between three screens. The missions are completely different between the European and North American versions. The European version also has three bonus missions, each one unlocked by getting gold medals in all missions in one of the three previous screens. The European missions were designed by Data Design Interactive[1] and David Upchurch,[2] while the North American missions were designed by Gameworld 7.[3]
Two-player mode in the European version also has eighteen missions, five original ones and thirteen modified one-player missions. The North American version only has one level of six original missions. Boss missions start off unlocked in two-player mode.
In total, the two versions of the game have fifty unique missions between them, and sixty-three total missions, listed below:
Europe (PAL) | North America (NTSC-U/C) | |||
---|---|---|---|---|
Level | One-player | Two-player | One-player | Two-player |
1 | ||||
2 | –
| |||
3 | –
| |||
4 | –
|
–
|
–
|
Development
Development on the PlayStation version of LEGO Rock Raiders began in July 1998. Like the Windows version, it was developed by the Halesowen-based video game company Data Design Interactive.[4]: 2
In early 1999, six months before the PlayStation version of LEGO Rock Raiders was supposed to be submitted to Sony, the head of LEGO Media International[note 1] decided that a real-time strategy game would not sell on the PlayStation.[note 2] Data Design was ordered to change the game to be an action game. As senior producer Tomas Gillo[note 3] did not have time to rework the PlayStation game while finishing the Windows version, David Upchurch was made the producer for the PlayStation version in March 1999.[2]
...every night I’d retire to my hotel room, exhausted, thinking to myself “That was a good day, we made good progress… but the game’s still going to crap.” All in all, it was a depressing and demoralising experience that soured my attitude towards working at LEGO Media.
David Upchurch, dupchurch.com[2]
After many strategy-focussed elements were removed from the PlayStation game, the developers were left with a 3D rendering engine that could render and deform terrain, some LEGO vehicle models, and small minifigure sprites. Upchurch enjoyed controlling the vehicles and suggested making the game play like a hybrid between Gauntlet and Blast Corps, where the player could complete missions either on-foot or in vehicles, and could construct vehicles and decide how to best use them to traverse caverns.[2]
As the game's submission date approached, Upchurch spent nearly two months living in Birmingham while he worked on it with Data Design Interactive, playtesting and designing levels for it. After finishing work on LEGO Rock Raiders in August 1999, Upchurch left LEGO Media, going on to launch PlayStation World magazine for Computec Media in 2000. He later cited his negative experience producing this game as a major reason for leaving.[2][5]
Release
Reception
The game received mixed reviews.
Notes
- ↑ Mark Livingstone?
- ↑ Hypothesised by Upchurch to be due to poor sales of Command & Conquer on PlayStation.
- ↑ Only listed as "the original Producer" by Upchurch; inferred from the game's credits, which lists Gillo as Senior Producer.
References
- ↑ Data Design Interactive (November 1999). LEGO Rock Raiders (PlayStation, PAL). LEGO Media International. Credits. "LEVEL DESIGNERS — David Allen – Scott Campbell – Scott Newby – Aron Phelan".
- ↑ 2.0 2.1 2.2 2.3 2.4 Upchurch, David (2012). "LEGO Rock Raiders (PS1)". dupchurch.com. Archived from the original on 18 January 2019.
- ↑ Data Design Interactive (17 August 2000). LEGO Rock Raiders (PlayStation, NTSC-U/C). LEGO Media International. Credits. "LEVEL DESIGN — Gameworld Seven Ltd".
- ↑ Schwelling, Amy (17 May 1999). "LEGO Rock Raiders "Behind the Scenes..." for the LEGO World Club Magazine". LEGO Media internal memo. Retrieved 25 April 2023
- ↑ Upchurch, David (2012). "PSW: Playstation World". dupchurch.com. Archived from the original on 21 August 2018.