Guide:LEGO Rock Raiders command-line parameters: Difference between revisions

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<gallery widths="224" heights="100">Rock Raiders Setup Error (Windows 98) - Please insert CD.png | A no CD error message</gallery>
<gallery widths="224" heights="100">Rock Raiders Setup Error (Windows 98) - Please insert CD.png | A no CD error message</gallery>
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| {{kbd|-nm}} || Incorrectly listed as {{kbd|-nom}} in the game's [[Wikipedia:README|readme file]].<ref name="RR readme"/>
| {{kbd|-nm}} || ??? Incorrectly listed as {{kbd|-nom}} in the game's [[Wikipedia:README|readme file]].<ref name="RR readme"/>
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| {{kbd|-nosound}} || Disables all sound, including music, but excluding FMV sequence audio.<ref name="RR readme"/>  
| {{kbd|-nosound}} || Disables all sound, including music, but excluding FMV sequence audio.<ref name="RR readme"/>  
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| {{kbd|-reduceanimation}} ||  
| {{kbd|-reduceanimation}} ||  
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| {{kbd|-reduceflics}} ||  
| {{kbd|-reduceflics}} || Disables the rockfall animation that plays when changing screens in the main menu. (This animation is disabled by default in the German version.)
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| {{kbd|-reduceimages}} ||  
| {{kbd|-reduceimages}} ||  
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<gallery widths="240" heights="180">
<gallery widths="240" heights="180">
Level16 Split Down The Middle -reducepromeshes example.png | {{kbd|-reducepromeshes}} affecting wall meshes and object <code>HighPoly {}</code> LODs
Level16 Split Down The Middle -reducepromeshes example.png | {{kbd|-reducepromeshes}} affecting wall meshes and object <code>HighPoly {}</code> LODs
Level13 Rock Hard -reducepromeshes MediumPoly.png | <code>MediumPoly {}</code> LODs are not affected
Level13 Rock Hard -reducepromeshes MediumPoly.png | <code>MediumPoly {}</code> LODs are not affected, as can be seen with two of the Rock Raiders further away from the player.
Level13 Rock Hard -reducepromeshes FPoly Camera2.png | The controlled Rock Raider's head, visible in "shoulder view", still uses the model defined in <code>FPPoly {}</code>
Level13 Rock Hard -reducepromeshes FPoly Camera2.png | The controlled Rock Raider's head, visible in "shoulder view", still uses the model defined in <code>FPPoly {}</code>
</gallery>
</gallery>
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| {{kbd|-testercall}} || Identical functionality to {{kbd|-testlevels}}. Intended to sound like "testicle"; programmer and level designer Karl White, who added this parameter, said in 2010 that it "was never, ever, ever meant to see the light of day."<ref name="rru White 45108"/>
| {{kbd|-testercall}} || Identical functionality to {{kbd|-testlevels}}. Intended to sound like "testicle"; programmer and level designer Karl White, who added this parameter, said in 2010 that it "was never, ever, ever meant to see the light of day."<ref name="rru White 45108"/>
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| {{kbd|-testlevels}} ||  
| {{kbd|-testlevels}} || Unlocks all levels regardless of completion status.
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| {{kbd|-window}} ||  
| {{kbd|-window}} ||  

Revision as of 06:53, 30 October 2025

This page lists all known command-line parameters for the 1999 Windows video game LEGO Rock Raiders.

Using

Shortcut

List

Caption text
Parameter Effects
-best
-cleansaves
-debug
-debugcomplete
-dualmouse
-flags
-fpslock Locks the game's framerate to the monitor's refresh rate when running in a window. By default the game runs uncapped in windowed mode, and locks automatically in fullscreen.[1]
-ftm This option is used by the Voodoo2 option in the game's Video Card selector program (CLGen)[2]
-fvf Forces distance fog in first-person views. Fog is enabled by default on certain video cards (including those emulated by dgVoodoo), but does not work on others unless forced by the -fvf parameter.[3] This option is used by the Savage3D option in the game's Video Card selector program (CLGen)[2]
-insistOnCD Stops the game from launching unless a LEGO Rock Raiders CD is inserted into the first lettered disc drive in the computer.
-nm ??? Incorrectly listed as -nom in the game's readme file.[3]
-nosound Disables all sound, including music, but excluding FMV sequence audio.[3]
-programmer
-reduceanimation
-reduceflics Disables the rockfall animation that plays when changing screens in the main menu. (This animation is disabled by default in the German version.)
-reduceimages
-reducepromeshes Reduces the number of level of detail (LOD) meshes for objects and walls.[1] Note that for objects, this only affects the models linked to in the HighPoly {} block (if one exists) in an object's AE file; any models linked here will display in place of the default models when viewed in first-person mode within the distance of HighPolyRange as defined in Lego.cfg (set to 60.0f or 1.5 "blocks" by default). Models defined in the MediumPoly {} block, which display between the HighPolyRange distance and the MedPolyRange distance (100.0f or 2.5 "blocks" by default), and models defined in the FPPoly {} block, which display when the object is being controlled in first-person views, are not affected by -reducepromeshes. See the gallery below for examples.
-reducesamples
-showversion Displays the game's version number (V.0.121) in the bottom-right corner of the screen while on the main menu and in the pause/options menu .
-startlevel
-testercall Identical functionality to -testlevels. Intended to sound like "testicle"; programmer and level designer Karl White, who added this parameter, said in 2010 that it "was never, ever, ever meant to see the light of day."[1]
-testlevels Unlocks all levels regardless of completion status.
-window

References

  1. a b c White, Karl (28 December 2010). "I think someone may have dropped the ball there". Rock Raiders United (Comment on forum topic "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on 28 January 2023. Retrieved 29 October 2025.
  2. a b Data Design Interactive (November 1999). LEGO Rock Raiders. LEGO Media International. File/code: CLGen.dat.
  3. a b c "README file for PC version". LEGO Rock Raiders V.1.0. LEGO Media International. 24 September 1999.