Guide:LEGO Rock Raiders command-line parameters
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This page lists all known command-line parameters for the 1999 Windows video game LEGO Rock Raiders.
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List
| Parameter | Effects |
|---|---|
| -best | |
| -cleansaves | |
| -debug | |
| -debugcomplete | |
| -dualmouse | |
| -flags | |
| -fpslock | Locks the game's framerate to the monitor's refresh rate when running in a window. By default the game runs uncapped in windowed mode, and locks automatically in fullscreen.[1] |
| -ftm | "Force texture management".[2] The game's readme file claims this option "makes you [sic] videocard use all available texture memory".[3]
This option is used by the Voodoo2 option in the game's Video Card selector program (CLGen)[4] |
| -fvf | "Force vertex fog".[2] Forces distance fog in first-person views. Fog is enabled by default on certain video cards (including those emulated by dgVoodoo), but does not work on others unless forced by the -fvf parameter.[3] This option is used by the Savage3D option in the game's Video Card selector program (CLGen)[4]
|
| -insistOnCD | Stops the game from launching unless a LEGO Rock Raiders CD is inserted into the first lettered disc drive in the computer.
|
| -nm | ??? Incorrectly listed as -nom in the game's readme file.[3] |
| -nosound | Disables all sound, including music, but excluding FMV sequence audio.[3] |
| -programmer | |
| -reduceanimation | Disables the rockfall animation that plays when changing screens in the main menu. (This animation is disabled by default in the German version.) |
| -reduceflics | Disables all FLIC animations, such as the random animations on the game's main menu and Chief's animation on the mission scoring screen. |
| -reduceimages | |
| -reducepromeshes | Reduces the number of level of detail (LOD) meshes for objects and surfaces in first-person mode.[1] For objects, this only affects parts listed with a ! prefix in the object's AE file. For instance, in the Rock Raider (Pilot) AE file, only parts in the HighPoly {} block uses the ! prefix (eg, !vlphead hphead), so these will be disabled while parts listed in MediumPoly {} and FPPoly {} will not be. For wall and floor meshes, this functions the same as setting Wall Detail to Low in Advanced Options.[2]
|
| -reducesamples | |
| -showversion | Displays the game's version number (V.0.121) in the bottom-right corner of the screen while on the main menu, the load/save screen, the level select screens, and the pause/options menu.[2] |
| -startlevel | |
| -testercall | |
| -testlevels | Unlocks all levels regardless of completion status. Games saved while this parameter is active will return to default unlock behaviour if loaded while it is disabled.[2] |
| -window |
References
- ↑ a b c White, Karl (28 December 2010). "I think someone may have dropped the ball there". Rock Raiders United (Comment on forum topic "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on 28 January 2023. Retrieved 29 October 2025.
- ↑ a b c d e Jordan, Robert (July 9, 2021). "Command line options". LEGO Rock Raiders Assembly Analysis wiki. Archived from the original on October 30, 2025. Retrieved October 30, 2025 – via GitHub.
- ↑ a b c d "README file for PC version". LEGO Rock Raiders V.1.0. LEGO Media International. 24 September 1999.
- ↑ a b Data Design Interactive (November 1999). LEGO Rock Raiders. LEGO Media International. File/code: CLGen.dat.
