Guide:LEGO Rock Raiders command-line parameters: Difference between revisions
From Research Realm
|  OH. I got some things totally wrong. As did Karl? | |||
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| | {{kbd|-fpslock}} || Locks the game's framerate to the monitor's refresh rate when running in a window. By default the game runs uncapped in windowed mode, and locks automatically in fullscreen.<ref name="rru White 45108"/> | | {{kbd|-fpslock}} || Locks the game's framerate to the monitor's refresh rate when running in a window. By default the game runs uncapped in windowed mode, and locks automatically in fullscreen.<ref name="rru White 45108"/> | ||
| |- | |- | ||
| | {{kbd|-ftm}} || The game's [[Wikipedia:README|readme file]] claims this option "makes {{sic|you}} [[Wikipedia:Graphics card|videocard]] use all available texture memory".<ref name="RR readme"/> | | {{kbd|-ftm}} || "'''''F'''orce '''t'''exture '''m'''anagement''".<ref name="Analysis command line"/> The game's [[Wikipedia:README|readme file]] claims this option "makes {{sic|you}} [[Wikipedia:Graphics card|videocard]] use all available texture memory".<ref name="RR readme"/> | ||
| This option is used by the [[Wikipedia:Voodoo2|Voodoo2]] option in the game's Video Card selector program ([[CLGen]])<ref name="RR ClGen"/> | This option is used by the [[Wikipedia:Voodoo2|Voodoo2]] option in the game's Video Card selector program ([[CLGen]])<ref name="RR ClGen"/> | ||
| |- | |- | ||
| | {{kbd|-fvf}} || Forces [[Wikipedia:Distance fog|distance fog]] in first-person views. Fog is enabled by default on certain [[Wikipedia:Graphics card|video cards]] (including those emulated by [[dgVoodoo]]), but does not work on others unless forced by the {{kbd|-fvf}} parameter.<ref name="RR readme"/> This option is used by the [[Wikipedia:Savage 3D|Savage3D]] option in the game's Video Card selector program (CLGen)<ref name="RR ClGen"/> | | {{kbd|-fvf}} || "'''''F'''orce '''v'''ertex '''f'''og''".<ref name="Analysis command line"/> Forces [[Wikipedia:Distance fog|distance fog]] in first-person views. Fog is enabled by default on certain [[Wikipedia:Graphics card|video cards]] (including those emulated by [[dgVoodoo]]), but does not work on others unless forced by the {{kbd|-fvf}} parameter.<ref name="RR readme"/> This option is used by the [[Wikipedia:Savage 3D|Savage3D]] option in the game's Video Card selector program (CLGen)<ref name="RR ClGen"/> | ||
| <gallery widths="240" heights="180"> | <gallery widths="240" heights="180"> | ||
| Level25 Rocky Horror -fvf off.png | Fog disabled | Level25 Rocky Horror -fvf off.png | Fog disabled | ||
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| == References == | == References == | ||
| {{reflist|refs= | {{reflist|refs= | ||
| <ref name="Analysis command line">{{cite web |last=Jordan |first=Robert |date=July 9, 2021 |url=https://github.com/trigger-segfault/legorockraiders-analysis/wiki/Command-line-options |title=Command line options |website=LEGO Rock Raiders Assembly Analysis wiki |via=[[Wikipedia:GitHub|GitHub]] |archive-url=https://web.archive.org/web/20251030063320/https://github.com/trigger-segfault/legorockraiders-analysis/wiki/Command-line-options |archive-date=October 30, 2025 |url-status=live |access-date=October 30, 2025}}</ref><!--NOTE: as this is based on the actual game code, it overrides anything Karl claimed--> | |||
| <ref name="RR ClGen">{{cite video game |title=[[LEGO Rock Raiders (video game)|LEGO Rock Raiders]] |developer=[[Data Design Interactive]] |publisher=[[LEGO Media International]] |date=November 1999 |code=CLGen.dat}}</ref> | <ref name="RR ClGen">{{cite video game |title=[[LEGO Rock Raiders (video game)|LEGO Rock Raiders]] |developer=[[Data Design Interactive]] |publisher=[[LEGO Media International]] |date=November 1999 |code=CLGen.dat}}</ref> | ||
Revision as of 07:43, 30 October 2025
This page lists all known command-line parameters for the 1999 Windows video game LEGO Rock Raiders.
Using
Shortcut
List
| Parameter | Effects | 
|---|---|
| -best | |
| -cleansaves | |
| -debug | |
| -debugcomplete | |
| -dualmouse | |
| -flags | |
| -fpslock | Locks the game's framerate to the monitor's refresh rate when running in a window. By default the game runs uncapped in windowed mode, and locks automatically in fullscreen.[1] | 
| -ftm | "Force texture management".[2] The game's readme file claims this option "makes you [sic] videocard use all available texture memory".[3] This option is used by the Voodoo2 option in the game's Video Card selector program (CLGen)[4] | 
| -fvf | "Force vertex fog".[2] Forces distance fog in first-person views. Fog is enabled by default on certain video cards (including those emulated by dgVoodoo), but does not work on others unless forced by the -fvf parameter.[3] This option is used by the Savage3D option in the game's Video Card selector program (CLGen)[4] 
 | 
| -insistOnCD | Stops the game from launching unless a LEGO Rock Raiders CD is inserted into the first lettered disc drive in the computer. 
 | 
| -nm | ??? Incorrectly listed as -nom in the game's readme file.[3] | 
| -nosound | Disables all sound, including music, but excluding FMV sequence audio.[3] | 
| -programmer | |
| -reduceanimation | Disables the rockfall animation that plays when changing screens in the main menu. (This animation is disabled by default in the German version.) | 
| -reduceflics | Disables all FLIC animations, such as the random animations on the game's main menu and Chief's animation on the mission scoring screen. | 
| -reduceimages | |
| -reducepromeshes | Reduces the number of level of detail (LOD) meshes for objects and surfaces in first-person mode.[1] Note that for objects, this only affects the models linked to in the HighPoly {}block (if one exists) in an object's AE file; any models linked here will display in place of the default models when viewed in first-person mode within the distance ofHighPolyRangeas defined in Lego.cfg (set to60.0for 1.5 "blocks" by default). Models defined in theMediumPoly {}block, which display between theHighPolyRangedistance and theMedPolyRangedistance (100.0f or 2.5 "blocks" by default), and models defined in theFPPoly {}block, which display when the object is being controlled in first-person views, are not affected by -reducepromeshes. See the gallery below for examples.
 | 
| -reducesamples | |
| -showversion | Displays the game's version number (V.0.121) in the bottom-right corner of the screen while on the main menu and in the pause/options menu . | 
| -startlevel | |
| -testercall | Identical functionality to -testlevels. Intended to sound like "testicle"; programmer and level designer Karl White, who added this parameter, said in 2010 that it "was never, ever, ever meant to see the light of day."[1] | 
| -testlevels | Unlocks all levels regardless of completion status. | 
| -window | 
References
- ↑ a b c White, Karl (28 December 2010). "I think someone may have dropped the ball there". Rock Raiders United (Comment on forum topic "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on 28 January 2023. Retrieved 29 October 2025.
- ↑ a b Jordan, Robert (July 9, 2021). "Command line options". LEGO Rock Raiders Assembly Analysis wiki. Archived from the original on October 30, 2025. Retrieved October 30, 2025 – via GitHub.
- ↑ a b c d "README file for PC version". LEGO Rock Raiders V.1.0. LEGO Media International. 24 September 1999.
- ↑ a b Data Design Interactive (November 1999). LEGO Rock Raiders. LEGO Media International. File/code: CLGen.dat.
