Guide:LEGO Rock Raiders command-line parameters: Difference between revisions
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| | {{kbd|-reduceimages}} ||   | | {{kbd|-reduceimages}} ||   | ||
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| | {{nowrap|{{kbd|-reducepromeshes}}}} ||  | | {{nowrap|{{kbd|-reducepromeshes}}}} || Reduces the number of [[Wikipedia:Level of detail (computer graphics)|level of detail]] (LOD) meshes for objects and walls.<ref name="rru White 45108"/> Note that for objects, this only affects the models linked to in the <code>HighPoly {}</code> block (if one exists) in an object's [[AE file]]; any models linked here will display in place of the default models when viewed in first-person mode within the distance of <code>HighPolyRange</code> as defined in [[Lego.cfg]] (set to <code>60.0f</code> or 1.5 "blocks" by default). Models defined in the <code>MediumPoly {}</code> block, which display between the <code>HighPolyRange</code> distance and the <code>MedPolyRange</code> distance (100.0f or 2.5 "blocks" by default), and models defined in the <code>FPPoly {}</code> block, which display when the object is being controlled in first-person views, are not affected by {{kbd|-reducepromeshes}}. See the gallery below for examples. | ||
| <gallery widths="240" heights="180"> | |||
| Level16 Split Down The Middle -reducepromeshes example.png | {{kbd|-reducepromeshes}} affecting wall meshes and object <code>HighPoly {}</code> LODs | |||
| Level13 Rock Hard -reducepromeshes MediumPoly.png | <code>MediumPoly {}</code> LODs are not affected | |||
| Level13 Rock Hard -reducepromeshes FPoly Camera2.png | The controlled Rock Raider's head, visible in "shoulder view", still uses the model defined in <code>FPPoly {}</code> | |||
| </gallery> | |||
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| | {{kbd|-reducesamples}} ||   | | {{kbd|-reducesamples}} ||   | ||
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| | {{kbd|-showversion}} ||   | | {{kbd|-showversion}} || Displays the game's version number (V.0.121) in the bottom-right corner of the screen while on the main menu and in the pause/options menu . | ||
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| | {{kbd|-startlevel}} ||   | | {{kbd|-startlevel}} ||   | ||
Revision as of 06:45, 30 October 2025
This page lists all known command-line parameters for the 1999 Windows video game LEGO Rock Raiders.
Using
Shortcut
List
| Parameter | Effects | 
|---|---|
| -best | |
| -cleansaves | |
| -debug | |
| -debugcomplete | |
| -dualmouse | |
| -flags | |
| -fpslock | Locks the game's framerate to the monitor's refresh rate when running in a window. By default the game runs uncapped in windowed mode, and locks automatically in fullscreen.[1] | 
| -ftm | This option is used by the Voodoo2 option in the game's Video Card selector program (CLGen)[2] | 
| -fvf | Forces distance fog in first-person views. Fog is enabled by default on certain video cards (including those emulated by dgVoodoo), but does not work on others unless forced by the -fvf parameter.[3] This option is used by the Savage3D option in the game's Video Card selector program (CLGen)[2] 
 | 
| -insistOnCD | Stops the game from launching unless a LEGO Rock Raiders CD is inserted into the first lettered disc drive in the computer. 
 | 
| -nm | Incorrectly listed as -nom in the game's readme file.[3] | 
| -nosound | Disables all sound, including music, but excluding FMV sequence audio.[3] | 
| -programmer | |
| -reduceanimation | |
| -reduceflics | |
| -reduceimages | |
| -reducepromeshes | Reduces the number of level of detail (LOD) meshes for objects and walls.[1] Note that for objects, this only affects the models linked to in the HighPoly {}block (if one exists) in an object's AE file; any models linked here will display in place of the default models when viewed in first-person mode within the distance ofHighPolyRangeas defined in Lego.cfg (set to60.0for 1.5 "blocks" by default). Models defined in theMediumPoly {}block, which display between theHighPolyRangedistance and theMedPolyRangedistance (100.0f or 2.5 "blocks" by default), and models defined in theFPPoly {}block, which display when the object is being controlled in first-person views, are not affected by -reducepromeshes. See the gallery below for examples.
 | 
| -reducesamples | |
| -showversion | Displays the game's version number (V.0.121) in the bottom-right corner of the screen while on the main menu and in the pause/options menu . | 
| -startlevel | |
| -testercall | Identical functionality to -testlevels. Intended to sound like "testicle"; programmer and level designer Karl White, who added this parameter, said in 2010 that it "was never, ever, ever meant to see the light of day."[1] | 
| -testlevels | |
| -window | 
References
- ↑ a b c White, Karl (28 December 2010). "I think someone may have dropped the ball there". Rock Raiders United (Comment on forum topic "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on 28 January 2023. Retrieved 29 October 2025.
- ↑ a b Data Design Interactive (November 1999). LEGO Rock Raiders. LEGO Media International. File/code: CLGen.dat.
- ↑ a b c "README file for PC version". LEGO Rock Raiders V.1.0. LEGO Media International. 24 September 1999.
