Academy of Flight: Difference between revisions

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'''''Academy of Flight''''', also referred to as '''''LEGO Flight''''', is a cancelled LEGO video game developed by [[Wikipedia:Eurocom|Eurocom Entertainment Software]] between 2001 and 2002. It was planned as an [[Wikipedia:Action game|action game]] featuring the use of aerial vehicles, and would have been released alongside a LEGO theme celebrating the 100th anniversary of powered flight in 2003. ''Academy of Flight'' was cancelled early into development due to Eurocom shifting focus to a ''James Bond'' game, and its only official mention comes from a 2001 press release regarding a publishing agreement between [[Wikipedia:Electronic Arts|Electronic Arts]] and [[LEGO Interactive]].
'''''Academy of Flight''''', also referred to as '''''LEGO Flight''''', is a cancelled LEGO video game developed by [[Wikipedia:Eurocom|Eurocom Entertainment Software]] between 2001 and 2002. It was planned as an [[Wikipedia:Action game|action game]] featuring the use of aerial vehicles, and would have been released alongside a LEGO theme celebrating the 100th anniversary of powered flight in 2003. ''Academy of Flight'' was cancelled early into development in favour of a ''[[Wikipedia:James Bond in video games|James Bond]]'' game Eurocom was also developing, and its only official mention comes from a 2001 press release regarding a publishing agreement between [[Wikipedia:Electronic Arts|Electronic Arts]] and [[LEGO Interactive]].


== Development ==
== Development ==
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''Academy of Flight'' was developed at Eurocom Entertainment Software under the name ''LEGO Flight'' during late 2001 and early 2002. Rob Matthews worked as the game's project manager, which was his first assignment upon joining Eurocom in October 2001. Matthews was put in charge of a small team creating a pitch document for the game, which would have been based on a proposed LEGO toy line planned to celebrate the 100th anniversary of the first sustained powered flight by the [[Wikipedia:Wright brothers|Wright brothers]]. While the development team was not shown any proposed designs for the toy line, Matthews recalled in 2019 that it was intended to feature notable 20th century aircraft, including the ''[[Wikipedia:Wright Flyer|Wright Flyer]]'', a [[Wikipedia:Boeing 747|Boeing 747]], and a [[Wikipedia:Space Shuttle|Space Shuttle]]. In late 2001 Matthews and his team were flown to the [[LEGO Group]]'s headquarters on one of the company's private jets, where they met some of the company's staff and toured their facilities and factory.<ref name="rru"/>
''Academy of Flight'' was developed at Eurocom Entertainment Software under the name ''LEGO Flight'' during late 2001 and early 2002. Rob Matthews worked as the game's project manager, which was his first assignment upon joining Eurocom in October 2001. Matthews was put in charge of a small team creating a pitch document for the game, which would have been based on a proposed LEGO toy line planned to celebrate the 100th anniversary of the first sustained powered flight by the [[Wikipedia:Wright brothers|Wright brothers]]. While the development team was not shown any proposed designs for the toy line, Matthews recalled in 2019 that it was intended to feature notable 20th century aircraft, including the ''[[Wikipedia:Wright Flyer|Wright Flyer]]'', a [[Wikipedia:Boeing 747|Boeing 747]], and a [[Wikipedia:Space Shuttle|Space Shuttle]]. In late 2001 Matthews and his team were flown to the [[LEGO Group]]'s headquarters on one of the company's private jets, where they met some of the company's staff and toured their facilities and factory.<ref name="rru"/>


The ''LEGO Flight'' pitch was developed further during the first two months of 2002, deciding on a game similar to ''[[Wikipedia:Blast Corps|Blast Corps]]'' where the player would use aerial vehicles to rescue people. The game was planned to be developed for [[Wikipedia:GameCube|GameCube]], [[Wikipedia:PlayStation 2|PlayStation 2]], and [[Wikipedia:Xbox (console)|Xbox]]. Though the team presented the game pitch to LEGO, the project ultimately fell through due to Eurocom prioritising production of the ''[[Wikipedia:James Bond in video games|James Bond]]'' title ''[[Wikipedia:James Bond 007: Nightfire|007: Nightfire]]'', which Matthews joined the development of in April 2002.<ref name="rru">Brickome (25 March 2019). [https://web.archive.org/web/20190325201253/https://www.rockraidersunited.com/topic/8487-information-about-academy-of-flight "Information about Academy of Flight"]. [[Rock Raiders United]]. Archived from the original on 25 March 2019.</ref> Matthews continued working at Eurocom as a project manager until November 2012,<ref>[https://www.mobygames.com/person/71611/robert-matthews "Robert Matthews"]. [[Wikipedia:MobyGames|MobyGames]]. [https://web.archive.org/web/20240323183157/https://www.mobygames.com/person/71611/robert-matthews Archived] from the original on 23 March 2024. Information sourced from [https://www.linkedin.com/in/rgmatthews Rob Matthews] on [[Wikipedia:LinkedIn|LinkedIn]].</ref> when the company laid off 150 of its 200 employees; Eurocom shut down the following month.<ref>Yin-Poole, Wesley (23 November 2012). [https://web.archive.org/web/20121127172002/http://www.eurogamer.net/articles/2012-11-23-goldeneye-reloaded-007-legends-dev-eurocom-hit-by-job-losses "GoldenEye Reloaded, 007 Legends dev Eurocom hit by job losses"]. [[Wikipedia:Gamer Network|Eurogamer Network Limited]]. Archived from the original on 27 November 2012.</ref><ref>Yin-Poole, Wesley (7 December 2012). [https://web.archive.org/web/20121210113236/http://www.eurogamer.net/articles/2012-12-07-james-bond-developer-eurocom-makes-remaining-staff-redundant-ceases-trading "James Bond developer Eurocom makes remaining staff redundant, ceases trading"]. [[Wikipedia:Gamer Network|Eurogamer Network Limited]]. Archived from the original on 10 December 2012.</ref>
The ''LEGO Flight'' pitch was developed further during the first two months of 2002, deciding on a game similar to ''[[Wikipedia:Blast Corps|Blast Corps]]'' where the player would use aerial vehicles to rescue people. The game was planned to be developed for [[Wikipedia:GameCube|GameCube]], [[Wikipedia:PlayStation 2|PlayStation 2]], and [[Wikipedia:Xbox (console)|Xbox]]. Though the team presented the game pitch to LEGO, the project ultimately fell through due to Eurocom prioritising the production of the ''[[Wikipedia:James Bond in video games|James Bond]]'' title ''[[Wikipedia:James Bond 007: Nightfire|007: Nightfire]]'', which Matthews joined the development of in April 2002.<ref name="rru">Brickome (25 March 2019). [https://web.archive.org/web/20190325201253/https://www.rockraidersunited.com/topic/8487-information-about-academy-of-flight "Information about Academy of Flight"]. [[Rock Raiders United]]. Archived from the original on 25 March 2019.</ref> Matthews continued working at Eurocom as a project manager until November 2012,<ref>[https://www.mobygames.com/person/71611/robert-matthews "Robert Matthews"]. [[Wikipedia:MobyGames|MobyGames]]. [https://web.archive.org/web/20240323183157/https://www.mobygames.com/person/71611/robert-matthews Archived] from the original on 23 March 2024. Information sourced from [https://www.linkedin.com/in/rgmatthews Rob Matthews] on [[Wikipedia:LinkedIn|LinkedIn]].</ref> when the company laid off 150 of its 200 employees; Eurocom shut down the following month.<ref>Yin-Poole, Wesley (23 November 2012). [https://web.archive.org/web/20121127172002/http://www.eurogamer.net/articles/2012-11-23-goldeneye-reloaded-007-legends-dev-eurocom-hit-by-job-losses "GoldenEye Reloaded, 007 Legends dev Eurocom hit by job losses"]. [[Wikipedia:Gamer Network|Eurogamer Network Limited]]. Archived from the original on 27 November 2012.</ref><ref>Yin-Poole, Wesley (7 December 2012). [https://web.archive.org/web/20121210113236/http://www.eurogamer.net/articles/2012-12-07-james-bond-developer-eurocom-makes-remaining-staff-redundant-ceases-trading "James Bond developer Eurocom makes remaining staff redundant, ceases trading"]. [[Wikipedia:Gamer Network|Eurogamer Network Limited]]. Archived from the original on 10 December 2012.</ref>


''Academy of Flight'' was announced in a press release on 10 December 2001, where it was listed as one of the [[LEGO Software]] franchises to be co-published under a three-year agreement between [[Wikipedia:Electronic Arts|Electronic Arts]] and the LEGO Company.<ref>Ahmed, Shahend (10 December 2001). [https://web.archive.org/web/20030802112441/http://www.gamespot.com/pc/action/legoland/news_2831479.html "EA to copublish LEGO games"]. [[Wikipedia:GameSpot|''GameSpot'']]. [[Wikipedia:CNET|CNET Networks, Inc]]. Archived from the original on 2 August 2003.</ref><ref>Bergman, Thomas (11 December 2001). [https://web.archive.org/web/20011225133229/http://www.worthplaying.com/article.php?sid=1524&mode=thread&order=0 "Lego & EA Team Up"]. ''WorthPlaying.com''. Archived from the original on 25 December 2001.</ref> It was never publicly mentioned again, and ''[[Bionicle (video game)|Bionicle]]'' ended up being the only new LEGO video game released in 2003. The centenary of flight toy line it was intended to be based on was also cancelled, though a LEGO set of the the ''Wright Flyer'' was released in 2003 as set number 10124.<ref name="rru"/>
''Academy of Flight'' was announced in a press release on 10 December 2001, where it was listed as one of the [[LEGO Software]] franchises to be co-published under a three-year agreement between [[Wikipedia:Electronic Arts|Electronic Arts]] and the LEGO Company.<ref>Ahmed, Shahend (10 December 2001). [https://web.archive.org/web/20030802112441/http://www.gamespot.com/pc/action/legoland/news_2831479.html "EA to copublish LEGO games"]. [[Wikipedia:GameSpot|''GameSpot'']]. [[Wikipedia:CNET|CNET Networks, Inc]]. Archived from the original on 2 August 2003.</ref><ref>Bergman, Thomas (11 December 2001). [https://web.archive.org/web/20011225133229/http://www.worthplaying.com/article.php?sid=1524&mode=thread&order=0 "Lego & EA Team Up"]. ''WorthPlaying.com''. Archived from the original on 25 December 2001.</ref> It was never publicly mentioned again, and ''[[Bionicle (video game)|Bionicle]]'' ended up being the only new LEGO video game released in 2003. The centenary of flight toy line it was intended to be based on was also cancelled, though a LEGO set of the the ''Wright Flyer'' was released in 2003 as set number 10124.<ref name="rru"/>

Revision as of 17:55, 24 March 2024

Academy of Flight
Developer(s)Eurocom
Publisher(s)Electronic Arts
Director(s)Rob Matthews
Platform(s)GameCube, PlayStation 2, Xbox
ReleaseCancelled

Academy of Flight, also referred to as LEGO Flight, is a cancelled LEGO video game developed by Eurocom Entertainment Software between 2001 and 2002. It was planned as an action game featuring the use of aerial vehicles, and would have been released alongside a LEGO theme celebrating the 100th anniversary of powered flight in 2003. Academy of Flight was cancelled early into development in favour of a James Bond game Eurocom was also developing, and its only official mention comes from a 2001 press release regarding a publishing agreement between Electronic Arts and LEGO Interactive.

Development

17 December 2003 marked the 100th anniversary of the Wright brothers' first successful flight

Academy of Flight was developed at Eurocom Entertainment Software under the name LEGO Flight during late 2001 and early 2002. Rob Matthews worked as the game's project manager, which was his first assignment upon joining Eurocom in October 2001. Matthews was put in charge of a small team creating a pitch document for the game, which would have been based on a proposed LEGO toy line planned to celebrate the 100th anniversary of the first sustained powered flight by the Wright brothers. While the development team was not shown any proposed designs for the toy line, Matthews recalled in 2019 that it was intended to feature notable 20th century aircraft, including the Wright Flyer, a Boeing 747, and a Space Shuttle. In late 2001 Matthews and his team were flown to the LEGO Group's headquarters on one of the company's private jets, where they met some of the company's staff and toured their facilities and factory.[1]

The LEGO Flight pitch was developed further during the first two months of 2002, deciding on a game similar to Blast Corps where the player would use aerial vehicles to rescue people. The game was planned to be developed for GameCube, PlayStation 2, and Xbox. Though the team presented the game pitch to LEGO, the project ultimately fell through due to Eurocom prioritising the production of the James Bond title 007: Nightfire, which Matthews joined the development of in April 2002.[1] Matthews continued working at Eurocom as a project manager until November 2012,[2] when the company laid off 150 of its 200 employees; Eurocom shut down the following month.[3][4]

Academy of Flight was announced in a press release on 10 December 2001, where it was listed as one of the LEGO Software franchises to be co-published under a three-year agreement between Electronic Arts and the LEGO Company.[5][6] It was never publicly mentioned again, and Bionicle ended up being the only new LEGO video game released in 2003. The centenary of flight toy line it was intended to be based on was also cancelled, though a LEGO set of the the Wright Flyer was released in 2003 as set number 10124.[1]

References

  1. 1.0 1.1 1.2 Brickome (25 March 2019). "Information about Academy of Flight". Rock Raiders United. Archived from the original on 25 March 2019.
  2. "Robert Matthews". MobyGames. Archived from the original on 23 March 2024. Information sourced from Rob Matthews on LinkedIn.
  3. Yin-Poole, Wesley (23 November 2012). "GoldenEye Reloaded, 007 Legends dev Eurocom hit by job losses". Eurogamer Network Limited. Archived from the original on 27 November 2012.
  4. Yin-Poole, Wesley (7 December 2012). "James Bond developer Eurocom makes remaining staff redundant, ceases trading". Eurogamer Network Limited. Archived from the original on 10 December 2012.
  5. Ahmed, Shahend (10 December 2001). "EA to copublish LEGO games". GameSpot. CNET Networks, Inc. Archived from the original on 2 August 2003.
  6. Bergman, Thomas (11 December 2001). "Lego & EA Team Up". WorthPlaying.com. Archived from the original on 25 December 2001.