Guide to sequenced textures in LEGO Rock Raiders
This is a guide to adding sequenced textures in LEGO Rock Raiders. I don't know if we're still going to have a separate guide namespace so I'm just formatting this like a regular article for now.
Using LightWave 3D 5
This section of the guide details how to create a sequenced texture using LightWave 3D 5. Version 5 was first released in 1995 and was updated to version 5.5 in 1997 and version 5.6 in 1998;[1] one or both of the latter two versions are likely the ones used in the development of LEGO Rock Raiders. For this guide LightWave 3D 5.6 is being used; this version will still run on Windows 10, but users may find its interface difficult compared to later versions. The LightWave file formats changed starting in version 6; these later versions can still save LightWave 5 objects and 5.6 scenes, and can view sequenced textures, but will not properly save sequenced textures in the version 5 LWO format (at least through LW9). To get around this, either save your model without sequenced textures and then load it into LightWave 5, or follow the hex editing section below.
In LightWave Modeler (write this out)
Using a hex editor
The cheating method.[2]
References
- ↑ Scott, Dean A.; Vost, Ben (11 September 2024) [2002]. "LightWave History: All the versions of LightWave - so far". LightWave 3D. LightWave Digital. Archived from the original on 26 November 2024. Retrieved 30 November 2024.
- ↑ Sokol, Alan (December 20, 2017) [October 14, 2017]. "Animated Textures on Models". Rock Raiders United. Archived from the original on November 13, 2024.