User:Ringtail Raider/Sources
From Research Realm
Saving sources here that don't have a talk page to be listed on – either ones for possible future pages, or ones that could be used on multiple pages. I have tons of them scattered in bookmarks and documents.
Archive.org
https://archive.org/details/RockRaiders-Chief-Hankins19
Developer websites
Kees Gajentaan
- Gajentaan, Cornelis "Kees". "LEGO LOCO". Video Games Artist. Archived from the original on January 5, 2007.
- Gajentaan, Cornelis "Kees". "LEGO Stunt Rally". Video Games Artist. Archived from the original on January 5, 2007.
- Gajentaan, Cornelis "Kees". "Curriculum Vitae". Video Games Artist. Archived from the original on January 1, 2013.
David Upchurch
- Upchurch, David (2012). "LEGO Chess (PC)". David Upchurch. Archived from the original on 21 August 2018.
{{cite web}}: CS1 maint: unfit URL (link) - Upchurch, David (2012). "LEGO Island 2 (Various)". David Upchurch. Archived from the original on 21 August 2018.
{{cite web}}: CS1 maint: unfit URL (link) - Upchurch, David (2012). "LEGO Mindstorms: Droid Developer Kit (PC)". David Upchurch. Archived from the original on 21 August 2018.
{{cite web}}: CS1 maint: unfit URL (link) - Upchurch, David (2012). "LEGO Rock Raiders (PS1)". David Upchurch. Archived from the original on 18 January 2019.
{{cite web}}: CS1 maint: unfit URL (link) - Upchurch, David (2012). "PSW: Playstation World". David Upchurch. Archived from the original on 21 August 2018.
{{cite web}}: CS1 maint: unfit URL (link)
RRU posts
https://rockraidersunited.com/topic/8855-questions-about-lego-rock-raiders-game-development/
Kees Gajentaan
- Kees, Gajentaan (March 8, 2015). "LSR developer needs your help (getting to run the game again)". Rock Raiders United (Forum post). Archived from the original on June 28, 2015. Retrieved January 22, 2026.
- Kees, Gajentaan (March 9, 2015). "Hi Jamesster, thanks for your post". Rock Raiders United (Comment on forum post "LSR developer needs your help (getting to run the game again)"). Archived from the original on June 28, 2015. Retrieved January 22, 2026.
- Kees, Gajentaan (March 10, 2015). "Hi Jamesster - thanks very much for the help! Changing the res in the registry and installing your files for the English voice and text worked! Thanks a lot!". Rock Raiders United (Comment on forum post "LSR developer needs your help (getting to run the game again)"). Archived from the original on June 28, 2015. Retrieved January 22, 2026.
- Kees, Gajentaan (March 17, 2015). "LEGO Stunt Rally development artwork". Rock Raiders United (Forum post). Archived from the original on July 6, 2015. Retrieved January 22, 2026.
- Kees, Gajentaan (March 18, 2015). "No, I'd never seen the punk minifig, but you're right, his design was probably inspired by "our" punk". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on July 6, 2015. Retrieved January 22, 2026.
- Kees, Gajentaan (March 19, 2015). "Jamesster answered that one correctly. :)". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on July 6, 2015. Retrieved January 22, 2026.
- Kees, Gajentaan (March 17, 2015). "Sorry, I don't know how to open those files, if they can even be opened". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on July 6, 2015. Retrieved January 22, 2026.
- Kees, Gajentaan (March 30, 2015). "Alright! Here are some photos of the very first vehicles created by the development team for the game". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 18, 2023. Retrieved January 22, 2026.
- Kees, Gajentaan (March 31, 2015). "Here is the next batch, (dated 23-9-1999). Note the Danish text on the table". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 18, 2023. Retrieved January 22, 2026.
- Kees, Gajentaan (April 2, 2015). "113887". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 18, 2023. Retrieved January 22, 2026.
- Kees, Gajentaan (April 4, 2015). "Here is the next batch of vehicles photos (dated 5-10-'99)". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 18, 2023. Retrieved January 22, 2026.
- Kees, Gajentaan (April 4, 2015). "Hi kaitodaimon, I'll answer your questions as best as I can". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 18, 2023. Retrieved January 22, 2026.
- Kees, Gajentaan (April 4, 2015). "This is how we tested the first level (maybe the 2nd level as well, I don't fully remember)". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 18, 2023. Retrieved January 22, 2026.
- Kees, Gajentaan (May 31, 2015). "Hello! I'm back with some images. Here are some renders of the high-poly cars made for the cutscenes of LSR". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 11, 2023. Retrieved January 22, 2026.
- Kees, Gajentaan (August 4, 2015). "Hi everyone, sorry for the long absence". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 11, 2023. Retrieved January 22, 2026.
- Kees, Gajentaan (August 5, 2015). "A bit of a random post. Here are some images that we were sent by LEGO just for reference/inspiration I believe, plus some prototypes for the Stunt Rally character minifigs". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 11, 2023. Retrieved January 22, 2026.
- Kees, Gajentaan (August 21, 2016). "Sorry for the year-late reply. :)". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 11, 2023. Retrieved January 22, 2026.
Stewart Green
Marvelous!
Simeon Hankins
- Hankins, Simeon (November 4, 2021). "Master Chief". Rock Raiders United (Forum post). Archived from the original on November 5, 2021. Retrieved January 21, 2026.
- Hankins, Simeon (November 5, 2021). "I did all the textures for the dirt/ground and rocks, there were some stock soil and rock images used but my method for the various types of walls, was to make a 3D scene with a pile of boulders/minerals and render that out to an image, then take into photoshop and make it into a repeating tile". Rock Raiders United (Comment on forum post "Master Chief"). Archived from the original on June 5, 2022. Retrieved January 21, 2026.
- Hankins, Simeon (November 6, 2021). "I was at DDI for about 6 years, most of which was dominated by Lego, most of the major design decisions were above my pay grade unfortunately". Rock Raiders United (Comment on forum post "Master Chief"). Archived from the original on June 5, 2022. Retrieved January 21, 2026.
- Hankins, Simeon (November 9, 2021). "Interesting, not sure I can shed any light on that, although could be for an early edit of the intro vid, our sound guy at the time John Saull may remember". Rock Raiders United (Comment on forum post "Master Chief"). Archived from the original on June 5, 2022. Retrieved January 21, 2026.
- Hankins, Simeon (November 9, 2021). "Man, that is the guy! ... can't believe he made it out into the wild. I wish I still had the model, I'd love to rework the texture lol". Rock Raiders United (Comment on forum post "Master Chief"). Archived from the original on June 5, 2022. Retrieved January 21, 2026.
- Hankins, Simeon (January 4, 2022). "Hi, I had forgotten about the water level, those are my textures, rendered in 3D and tiled in Photoshop, I can't really shed any light on why it didn't make it in-game, it was probably budget/deadline related, or maybe simulating the water itself proved problematic". Rock Raiders United (Comment on forum post "Master Chief"). Archived from the original on June 5, 2022. Retrieved January 21, 2026.
Robert Marsh
- Marsh, Robert (July 24, 2020). "Questions about LEGO Rock Raiders game development". Rock Raiders United (Forum post). Archived from the original on August 15, 2020. Retrieved January 22, 2026.
- Marsh, Robert (July 24, 2020). "I don't remember seeing any large rock spiders in the game. We did adjust the amount of spiders at times to see if it kept the player moving quicker though". Rock Raiders United (Comment on forum post "Questions about LEGO Rock Raiders game development"). Archived from the original on August 15, 2020. Retrieved January 22, 2026.
- Marsh, Robert (July 24, 2020). "Character design would have been done in-house at Data Design Interactive and signed-off by LEGO Billund via the UK team, likely based on what would work in a physical set moving forward". Rock Raiders United (Comment on forum post "Questions about LEGO Rock Raiders game development"). Archived from the original on August 15, 2020. Retrieved January 22, 2026.
- Marsh, Robert (July 24, 2020). "LEGO were really strict on the development discs so I want able to keep any of them unlike other companies I've worked for". Rock Raiders United (Comment on forum post "Questions about LEGO Rock Raiders game development"). Archived from the original on August 15, 2020. Retrieved January 22, 2026.
- Marsh, Robert (July 24, 2020). "Karl and Stewart from DDI? Cool!". Rock Raiders United (Comment on forum post "Questions about LEGO Rock Raiders game development"). Archived from the original on August 15, 2020. Retrieved January 22, 2026.
- Marsh, Robert (July 26, 2020). "I don't remember seeing any large rock spiders in the game. We did adjust the amount of spiders at times to see if it kept the player moving quicker though". Rock Raiders United (Comment on forum post "Questions about LEGO Rock Raiders game development"). Archived from the original on August 15, 2020. Retrieved January 22, 2026.
- Marsh, Robert (July 26, 2020). "Other games worked on: LEGO Racers, LEGOLand, LEGO L.B.E (Test department was a huge mess of network cables, PC's and monitors getting that one done)". Rock Raiders United (Comment on forum post "Questions about LEGO Rock Raiders game development"). Archived from the original on August 15, 2020. Retrieved January 22, 2026.
- Marsh, Robert (July 27, 2020). "The test team was split between LEGO HQ in Slough and Data Design's offices. The PlayStation versions were tested in-house at DDI and the PC was mainly tested back at LEGO HQ (although we did also have at least 1 tester in our team looking at it...mostly me tbh)". Rock Raiders United (Comment on forum post "Questions about LEGO Rock Raiders game development"). Archived from the original on August 15, 2020. Retrieved January 22, 2026.
- Marsh, Robert (July 29, 2020). "Yes, I was part of the LBE team who tested the park ride before it was installed at Windsor (not too far from the LEGO offices in Slough)". Rock Raiders United (Comment on forum post "Questions about LEGO Rock Raiders game development"). Archived from the original on August 15, 2020. Retrieved January 22, 2026.
David Upchurch
- jamesster (February 17, 2013). "I had an email conversation with Dave back in December, he's a really nice guy and had lots of cool stuff to share". Rock Raiders United (Comment on forum post "LEGO Interactive producer located "). Archived from the original on October 7, 2015. Retrieved January 22, 2026.
- Upchurch, David (February 17, 2013) [December 2012]. "I had an email conversation with Dave back in December, he's a really nice guy and had lots of cool stuff to share". Rock Raiders United (Comment on forum post "LEGO Interactive producer located "). Interviewed by jamesster. Archived from the original on October 7, 2015. Retrieved January 22, 2026.
- jamesster (August 26, 2017). "Hm, apparently I left a few small bits out when posting that... Well, better late than never, a few more parts from our conversation that have some interesting stuff". Rock Raiders United (Comment on forum post "LEGO Interactive producer located "). Archived from the original on January 18, 2019. Retrieved January 22, 2026.
- Upchurch, David (March 24, 2018). "Dave and I had a talk recently". Rock Raiders United (Comment on forum post "LEGO Interactive producer located "). Interviewed by Brickome. Archived from the original on October 7, 2015.
Karl White
- White, Karl (December 18, 2010). "Wow People! I Am Both Stunned And Impressed!". Rock Raiders United (Forum post). Archived from the original on January 18, 2019. Retrieved January 21, 2026.
- White, Karl (December 18, 2010). "Wow guys, that's quite the welcome!! I'll try to answer any questions you have in order. I'll be digging back into the recesses of my mind, as I have worked on a lot of projects since RR..." Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 18, 2019. Retrieved January 21, 2026.
- White, Karl (December 18, 2010). "The concept art was created before we'd really developed much of the game, and was based on some of the earliest design documents, so may well have featured things that were not in the final game". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 18, 2019. Retrieved January 21, 2026.
- White, Karl (December 18, 2010). "Funnily enough, I was just checking out the ORR page a few minutes ago, and I had a look at the videos. It looks like you are on the right track". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 18, 2019. Retrieved January 21, 2026.
- White, Karl (December 18, 2010). "I would definitely recommend A*, specifically dijkstra's. That will be pretty much how it currently works (I would imagine the original RR code uses something not disimilar to A*)". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 18, 2010). "I can't remember if we were aware of those specifically, however if you saw some of the earlier beta builds before we'd spent good chunk of time bug-fixing, you'd think the final version was spectacularly bug-free by comparison!". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 18, 2010). "Now that I *do* remember well... although I'm not too sure I can really call it the 'final day', since it lasted 36 hours". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 18, 2010). "I also vaguely remember us using a tool called UView for applying texture maps". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 18, 2010). "In fact, I've found a Lightwave plugin that reads the .uv files that were created with UView. Not sure if this will be of any use". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 20, 2010). "Let's hope you weren't expecting an exciting story behind this... they were originally planned as 'Idle' animations (i.e. when the RR is standing around with nothing to do)". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 20, 2010). "I'll have another look through the scripts and see how I used them originally, and get back to you with this". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 20, 2010). "Chief was voiced by one of our producers ('Jon' in the credits, under 'Sound and Music'). I always thought he did a great job with the voice". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 20, 2010). "A whole frame in 10 minutes??? We should be so lucky!! Try 30 or 40 minutes". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 20, 2010). "think I'd better emphasize the word 'Perhaps'..." Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 20, 2010). "I saw it, and I thought: 'Haaaaaaaang on... that looks familiar!'". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 20, 2010). "Okay... My version of Lightwave (v8.0) is fully capable of writing LW5.6 version models and animations. The appropriate plugin in 'conv3d.p'". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 21, 2010). "Holy crap, they're awesome! All I had to work with was a command-line tool with no error checking, that would simply crash if the syntax was wrong!". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 21, 2010). "Yay... something I remember". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 21, 2010). "I suspect that to be true, yeah... I'm still getting reacquainted with the script system, so I may be able to answer with more conviction soon". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 21, 2010). "I'm hoping to re-learn what my original scripts (particularly the nerpnrn.h) actually did". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 21, 2010). "It sounds like this is simply due to nerpnrn.h not being included and preprocessed". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 21, 2010). "Be very careful to use the same Null object names as are in the original animation. Some of the code will look for specific Null objects, and if they don't exist... well, it could crash". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 21, 2010). "Yeah, I suspect that was simply a bug that slipped through QA into the final release. It may have been working up until the end, and then a fix for something introduced a new bug (that often happens)". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 21, 2010). "I suspect it was simply an oversight by the art department, or perhaps they thought that since the two looked 'similar enough' when scaled down that small, 'who would ever notice?'". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 21, 2010). "Not my comment, but this is just intentionally bad English (we will often write sarcastic/silly comments... the actual code was littered with them)". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 21, 2010). "That was simply a fortunate error on my part. We had no idea the wad would ever be unpacked, let alone an entire modding community would spring up and do wonderous things with LRR, so with hindsight I'm glad that we simply packaged up our entire working directory". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 21, 2010). "Thanks for the compliment! I'm really glad that this game brought yourself any many others so much enjoyment". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 21, 2010). "Ah, I see. I clearly misunderstood. I thought he'd managed to enable an existing (but buried) feature of the toolstation that I was totally unaware of. That makes more sense". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 22, 2010). "If I'm completely honest, I have to say I had a few rock raider dreams myself during development. After spending weeks designing the maps, and then walking through them all in first person to check for problems with the height-map, lighting, etc, I had a number of dreams where I found myself walking around bizarre caverns". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 28, 2010). "I think someone may have dropped the ball there. I believe all of the box artwork was created by LEGO themselves using screenshots from demo builds we were providing them at the time, and it looks as though noone ever got around to updating the screenshots". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 28, 2010). "In case you want the original backronym/meaning for some of these file extensions..." Rock Raiders United (Comment on forum post "File Formats In Lrr"). Archived from the original on November 2, 2025. Retrieved January 21, 2026.
- White, Karl (December 28, 2010). "Indeed... Just goes to show that sometimes things that often look good in a design document just end up redundant and awkward in actual gameplay". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 28, 2010). "Ah... that one I believe is simply a straggler that should have been deleted". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (December 21, 2010). "Ah... I think that -window functionality was limited to non-final exes only. The -best was put in to automatically choose the best video-card and rendering device (to remove the complexity for the end-user)". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (January 2, 2011). "Although I don't remember seeing that comment, that would most certainly have been a joke. LEGO wouldn't have approved of sharpening anything". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (January 2, 2011). "I believe this was simply due to the fact that most of the artwork was created while the game was in early development. A lot of the early game design document was changed during development (for various reasons), but most of the artwork was based on the original draft". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (January 18, 2011). "The music was composed by someone at Lego (or contracted by Lego) using various sound effects and beats that we provided them". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (February 3, 2011). "This is an easy one to clear up: DDI and Artworld were almost one and the same..." Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (February 10, 2011). "Well as you've probably all gathered, all the level names are basically terrible puns, and this one was no different..." Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (February 10, 2011). "I actually got tasked with naming the levels too (apart from perhaps one or two - funnily enough Oresome wasn't mine :P )". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (February 10, 2011). "Yep, 'Ice Spy' was one one mine. My 2nd favourite was 'Erode Works'". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (February 10, 2011). "All translations were done by other translations companies, and because we knew the puns wouldn't translate, they were given creative freedom when it came to the level names". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (February 10, 2011). "I was involved mostly with the programming, and of course the level design (which, overall, took just a fraction of my time on LRR compared to the coding)". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (February 10, 2011). "You may well be right about LEGO Island 2... I wasn't involved with the art side of things around that time". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (February 10, 2011). "Neither of those later animations look familiar, however I wasn't aware of much that our art team worked on during crunch periods of other projects, so we may or may not have worked on one of those". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
- White, Karl (July 12, 2011). "I can confirm that it most definitely is a reference to the Rocky Horror Show/Picture Show :D". Rock Raiders United (Comment on forum post "Rocky Horror?"). Archived from the original on January 19, 2019. Retrieved January 21, 2026.