The following references may be useful when improving this article in the future:
White, Karl (December 18, 2010). "Wow People! I Am Both Stunned And Impressed!" . Rock Raiders United (Forum post). Archived from the original on January 18, 2019. Retrieved January 21, 2026 .
White, Karl (December 18, 2010). "Wow guys, that's quite the welcome!! I'll try to answer any questions you have in order. I'll be digging back into the recesses of my mind, as I have worked on a lot of projects since RR..." Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 18, 2019. Retrieved January 21, 2026 .
White, Karl (December 18, 2010). "The concept art was created before we'd really developed much of the game, and was based on some of the earliest design documents, so may well have featured things that were not in the final game" . Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 18, 2019. Retrieved January 21, 2026 .
White, Karl (December 18, 2010). "Funnily enough, I was just checking out the ORR page a few minutes ago, and I had a look at the videos. It looks like you are on the right track" . Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 18, 2019. Retrieved January 21, 2026 .
White, Karl (December 18, 2010). "I would definitely recommend A*, specifically dijkstra's. That will be pretty much how it currently works (I would imagine the original RR code uses something not disimilar to A*)" . Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026 .
White, Karl (December 18, 2010). "I can't remember if we were aware of those specifically, however if you saw some of the earlier beta builds before we'd spent good chunk of time bug-fixing, you'd think the final version was spectacularly bug-free by comparison!" . Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026 .
White, Karl (December 18, 2010). "Now that I *do* remember well... although I'm not too sure I can really call it the 'final day', since it lasted 36 hours" . Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026 .
White, Karl (December 18, 2010). "I also vaguely remember us using a tool called UView for applying texture maps" . Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026 .
White, Karl (December 18, 2010). "In fact, I've found a Lightwave plugin that reads the .uv files that were created with UView. Not sure if this will be of any use" . Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026 .
White, Karl (December 20, 2010). "Let's hope you weren't expecting an exciting story behind this... they were originally planned as 'Idle' animations (i.e. when the RR is standing around with nothing to do)" . Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026 .
White, Karl (December 20, 2010). "I'll have another look through the scripts and see how I used them originally, and get back to you with this" . Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026 .