DDI Wad: Difference between revisions
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'''DDI Wad''' is a file format developed by [[Data Design Interactive]] for storing files in games. The format was first used in [[Wikipedia:Conquest Earth|''Conquest Earth'']]. DDI Wad files usually use the file extension '''.wad'''. The format is unrelated to Doom WAD or Wii WAD files. | '''DDI Wad''' is a file format developed by [[Data Design Interactive]] for storing files in games. The format was first used in [[Wikipedia:Conquest Earth|''Conquest Earth'']]. DDI Wad files usually use the file extension '''.wad'''. The format is unrelated to Doom WAD or Wii WAD files. | ||
The format changed in different games. In Conquest Earth for instance, the header info is at the end of the file. | |||
Layout for LRR PC.<ref name="Format WAD"/> | |||
{| class="wikitable" | |||
|+ Caption text | |||
|- | |||
! Type !! Length !! Description | |||
|- | |||
| char[4] || 4 bytes (0x00–0x03) || [[Wikipedia:ASCII|ASCII]] file signature. Always WWAD for PC WAD files. | |||
|- | |||
| uint32 || 4 bytes (0x04–0x07) || Number of file entries in the WAD file. | |||
|- | |||
| cstring[] || variable || Entry file paths relative to inside the WAD file ("Relative directories" or "Reldirs") | |||
|- | |||
| cstring[] || Example || Example | |||
|} | |||
== References == | |||
{{Reflist|refs= | |||
<ref name="Format WAD">Jordan, Robert [trigger_segfault] (9 July 2021). [https://github.com/trigger-segfault/legorockraiders-analysis/wiki/Format:-WAD-file "Format: WAD file"]. ''LEGO Rock Raiders Assembly Analysis wiki''. [[Wikipedia:GitHub|GitHub]]. [https://web.archive.org/web/2/https://github.com/trigger-segfault/legorockraiders-analysis/wiki/Format:-WAD-file Archived] from the original on 15 July 2023.</ref> | |||
}} |
Revision as of 00:25, 16 July 2023
DDI Wad is a file format developed by Data Design Interactive for storing files in games. The format was first used in Conquest Earth. DDI Wad files usually use the file extension .wad. The format is unrelated to Doom WAD or Wii WAD files.
The format changed in different games. In Conquest Earth for instance, the header info is at the end of the file.
Layout for LRR PC.[1]
Type | Length | Description |
---|---|---|
char[4] | 4 bytes (0x00–0x03) | ASCII file signature. Always WWAD for PC WAD files. |
uint32 | 4 bytes (0x04–0x07) | Number of file entries in the WAD file. |
cstring[] | variable | Entry file paths relative to inside the WAD file ("Relative directories" or "Reldirs") |
cstring[] | Example | Example |
References
- ↑ Jordan, Robert [trigger_segfault] (9 July 2021). "Format: WAD file". LEGO Rock Raiders Assembly Analysis wiki. GitHub. Archived from the original on 15 July 2023.