DDI Wad: Difference between revisions
→WWAD: wall ass |
i'm gonna crack these other formats |
||
Line 1: | Line 1: | ||
{{Infobox file format | {{Infobox file format | ||
| name = DDI Wad | | name = DDI Wad | ||
| icon = | |||
| iconcaption = | |||
| icon_size = | |||
| screenshot = | | screenshot = | ||
| screenshot_size = | | screenshot_size = | ||
Line 9: | Line 12: | ||
| developer = [[Data Design Interactive]] | | developer = [[Data Design Interactive]] | ||
| released = 1997 | | released = 1997 | ||
| latest_release_version = | |||
| latest_release_date = <!-- {{start date and age|YYYY|mm|dd|df=yes/no}} --> | |||
| type = [[Wikipedia:Archive file format|Archive file]] | | type = [[Wikipedia:Archive file format|Archive file]] | ||
| compression = Optional; see {{section link|#Rob Northern compression}} | |||
| container_for = Video game files | | container_for = Video game files | ||
| extended_from = | |||
| extended_to = | |||
| standard = | |||
| free = | |||
| open = | |||
| url = | |||
}} | }} | ||
'''DDI Wad''' is an [[Wikipedia:Archive file format|archive file format]] developed by [[Data Design Interactive]] for storing files in video games. DDI Wad files usually use the file extension '''.wad'''. | '''DDI Wad''' is an [[Wikipedia:Archive file format|archive file format]] developed by [[Data Design Interactive]] for storing files in video games. DDI Wad files usually use the file extension '''.wad'''. The format was first used for the 1997 video game ''[[Wikipedia:Conquest Earth|Conquest Earth]]'' and was used regularly until Data Design ceased regular game development after 2010. | ||
The DDI Wad format is not known to be related to other {{code|.WAD}} formats, such as [https://doomwiki.org/wiki/WAD ''Doom'' WAD] or [https://wiibrew.org/wiki/WAD_files Wii WAD] files. | The DDI Wad format is not known to be related to other {{code|.WAD}} formats, such as [https://doomwiki.org/wiki/WAD ''Doom'' WAD] or [https://wiibrew.org/wiki/WAD_files Wii WAD] files. | ||
== File | == File format == | ||
Data Design Interactive used multiple versions of the WAD format between 1997 and 2010. At least three major revisions are known, plus two versions designed exclusively for [[Wikipedia:PlayStation (console)|PlayStation]] games. | |||
=== ''Conquest Earth'' === | === ''Conquest Earth'' files === | ||
''TBD'' | |||
=== WWAD === | === WWAD === | ||
The WWAD format was first used in ''[[LEGO Rock Raiders (video game)|LEGO Rock Raiders]]'' in 1999. It is the most well-understood format, and multiple editing tools have been developed for it. The only other game currently known to use it is ''Gubble Buggy Racers'', a racing game originally intended to be based on ''[[Wikipedia:Wallace & Gromit|Wallace & Gromit]]'' before being reskinned for the ''[[Wikipedia:Gubble|Gubble]]'' franchise. | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 50: | Line 43: | ||
! Type !! Value !! Description | ! Type !! Value !! Description | ||
|- | |- | ||
| <code>char[4]</code> || "WWAD" || [[Wikipedia:ASCII|ASCII]] file signature. Always <code>57 57 41 44</code> (WWAD). | | <code>char[4]</code> || "WWAD" || [[Wikipedia:ASCII|ASCII]] file signature (or "[[Wikipedia:File magic number|magic number]]"). Always {{nowrap|<code>57 57 41 44</code>}} (WWAD). | ||
|- | |- | ||
| <code>uint32</code> || Count || Number of file entries in the WAD file. Example: <code>D6 00 00 00</code> for a WAD containing 214 files | | <code>uint32</code> || Count || Number of file entries in the WAD file. | ||
Example: <code>D6 00 00 00</code> for a WAD containing 214 files (LegoRR1), <code>FF 15 00 00</code> for one containing {{formatnum:5631}} (hex: 15FF) files (LegoRR0). | |||
|- | |- | ||
| <code>cstring[]</code> || | | ''<code>cstring[]</code>'' || Names || Relative file paths and names within the WAD file ("Relative directories" or "Reldirs"). Each path is followed by a null character (<code>00</code>) before the next entry. | ||
Example: <code>Languages\ObjectiveText.txt</code> | |||
|- | |- | ||
| <code> | | ''<code>cstring[]</code>'' || BuildNames || Original file paths used when building the WAD file for each file listed in Names, following the same order ("Absolute directories" or "Absdirs"). Each path is followed by a null character before the next entry. | ||
Example: <code>\\ROBW\C\Dev\SourceSafe\Lego\Languages\0009-English\Data\Languages\ObjectiveText.txt</code> | |||
|- | |- | ||
| || | | ''Entry[]'' || Entries || Storage metadata for each file listed in Names, following the same order. Each entry is 16 bytes and lists a file's storage format, file size, and location in the WAD. See the table below for more details. | ||
|} | |} | ||
==== Entry structure ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Entry structure | |+ Entry structure | ||
Line 68: | Line 63: | ||
! Type !! Value !! Description | ! Type !! Value !! Description | ||
|- | |- | ||
| <code>uint32</code> || Flags || Flag determining the file's storage format. This entry is thought to be read as a single byte, though its entry still takes up 4 bytes of space. The flag has two known options: <code>01</code> for Store (uncompressed), <code>02</code> for Rob Northern compression (RNC). The game engine does not check ''for'' the Store flag, rather it checks ''against'' the RNC flag.<ref name="Format WAD"/> | | <code>uint32</code> || Flags || Flag determining the file's storage format. This entry is thought to be read as a single byte, though its entry still takes up 4 bytes of space. The flag has two known options: <code>01</code> for Store (uncompressed), <code>02</code> for Rob Northern compression (RNC). The game engine does not check ''for'' the Store flag, rather it checks ''against'' the RNC flag.<ref name="Analysis Format WAD"/> | ||
By default, no versions of ''LEGO Rock Raiders'' or ''Gubble Buggy Racer'' are known to use RNC; it is, however, used in ''Conquest Earth''. For more information on RNC, see [https://segaretro.org/Rob_Northen_compression Sega Retro] and [https://moddingwiki.shikadi.net/wiki/Rob_Northern_Compression ModdingWiki]. | By default, no versions of ''LEGO Rock Raiders'' or ''Gubble Buggy Racer'' are known to use RNC; it is, however, used in ''Conquest Earth''. For more information on RNC, see [https://segaretro.org/Rob_Northen_compression Sega Retro] and [https://moddingwiki.shikadi.net/wiki/Rob_Northern_Compression ModdingWiki]. | ||
|- | |- | ||
Line 79: | Line 74: | ||
=== WADH === | === WADH === | ||
The WADH format was first used in ''Tonka Space Station''. It was last known to have been used in ''My Personal Golf Trainer'' in 2010. ''TBD'' | |||
'' | |||
== References == | == References == | ||
{{Reflist|refs= | {{Reflist|refs= | ||
<ref name="Format WAD">{{cite web |last=Jordan |first=Robert |date=July 9, 2021 |url=https://github.com/trigger-segfault/legorockraiders-analysis/wiki/Format:-WAD-file |title=Format: WAD file |website=LEGO Rock Raiders Assembly Analysis wiki |via=[[Wikipedia:GitHub|GitHub]] |archive-url=https://web.archive.org/web/20241201075325/https://github.com/trigger-segfault/legorockraiders-analysis/wiki/Format:-WAD-file |archive-date= December 1, 2024 |url-status=live |access-date=January 22, 2025}}</ref> | <ref name="Analysis Format WAD">{{cite web |last=Jordan |first=Robert |date=July 9, 2021 |url=https://github.com/trigger-segfault/legorockraiders-analysis/wiki/Format:-WAD-file |title=Format: WAD file |website=LEGO Rock Raiders Assembly Analysis wiki |via=[[Wikipedia:GitHub|GitHub]] |archive-url=https://web.archive.org/web/20241201075325/https://github.com/trigger-segfault/legorockraiders-analysis/wiki/Format:-WAD-file |archive-date= December 1, 2024 |url-status=live |access-date=January 22, 2025}}</ref> | ||
<ref name="RRU priority">{{cite web |last=Jordan |first=Robert |date=July 10, 2021 |url=https://rockraidersunited.com/topic/234-no-wads-or-10-wads/?do=findComment&comment=141160 |title=I can clarify a bit more on some of the loose ends like the CD priority, and expand on some information... |type=comment on forum topic "NO WADS! or 10 Wads" |website=[[Rock Raiders United]] |archive-url=https://web.archive.org/web/20240220101608/https://rockraidersunited.com/topic/234-no-wads-or-10-wads/page/3/#comment-141160 |archive-date=20 February 2024 |url-status=live |access-date=January 22, 2025}}</ref> | <ref name="RRU priority">{{cite web |last=Jordan |first=Robert |date=July 10, 2021 |url=https://rockraidersunited.com/topic/234-no-wads-or-10-wads/?do=findComment&comment=141160 |title=I can clarify a bit more on some of the loose ends like the CD priority, and expand on some information... |type=comment on forum topic "NO WADS! or 10 Wads" |website=[[Rock Raiders United]] |archive-url=https://web.archive.org/web/20240220101608/https://rockraidersunited.com/topic/234-no-wads-or-10-wads/page/3/#comment-141160 |archive-date=20 February 2024 |url-status=live |access-date=January 22, 2025}}</ref> |
Latest revision as of 22:45, 14 May 2025
Filename extensions |
.wad, .pwp |
---|---|
Magic number | WADH , WWAD |
Developed by | Data Design Interactive |
Initial release | 1997 |
Type of format | Archive file |
Compression | Optional; see § Rob Northern compression |
Container for | Video game files |
DDI Wad is an archive file format developed by Data Design Interactive for storing files in video games. DDI Wad files usually use the file extension .wad. The format was first used for the 1997 video game Conquest Earth and was used regularly until Data Design ceased regular game development after 2010.
The DDI Wad format is not known to be related to other .WAD
formats, such as Doom WAD or Wii WAD files.
File format
Data Design Interactive used multiple versions of the WAD format between 1997 and 2010. At least three major revisions are known, plus two versions designed exclusively for PlayStation games.
Conquest Earth files
TBD
WWAD
The WWAD format was first used in LEGO Rock Raiders in 1999. It is the most well-understood format, and multiple editing tools have been developed for it. The only other game currently known to use it is Gubble Buggy Racers, a racing game originally intended to be based on Wallace & Gromit before being reskinned for the Gubble franchise.
Type | Value | Description |
---|---|---|
char[4] |
"WWAD" | ASCII file signature (or "magic number"). Always 57 57 41 44 (WWAD).
|
uint32 |
Count | Number of file entries in the WAD file.
Example: |
cstring[] |
Names | Relative file paths and names within the WAD file ("Relative directories" or "Reldirs"). Each path is followed by a null character (00 ) before the next entry.
Example: |
cstring[] |
BuildNames | Original file paths used when building the WAD file for each file listed in Names, following the same order ("Absolute directories" or "Absdirs"). Each path is followed by a null character before the next entry.
Example: |
Entry[] | Entries | Storage metadata for each file listed in Names, following the same order. Each entry is 16 bytes and lists a file's storage format, file size, and location in the WAD. See the table below for more details. |
Entry structure
Type | Value | Description |
---|---|---|
uint32 |
Flags | Flag determining the file's storage format. This entry is thought to be read as a single byte, though its entry still takes up 4 bytes of space. The flag has two known options: 01 for Store (uncompressed), 02 for Rob Northern compression (RNC). The game engine does not check for the Store flag, rather it checks against the RNC flag.[1]
By default, no versions of LEGO Rock Raiders or Gubble Buggy Racer are known to use RNC; it is, however, used in Conquest Earth. For more information on RNC, see Sega Retro and ModdingWiki. |
uint32 |
PackedSize | Packed size of the file's data in the WAD file. If the file is flagged as uncompressed, this entry must be identical to UnpackedSize. |
uint32 |
UnpackedSize | Original unpacked size of the file's data. |
uint32 |
Offset | Absolute offset to the file's data in the WAD, counting the number of bytes from the start of the WAD to the start of the file's data. |
WADH
The WADH format was first used in Tonka Space Station. It was last known to have been used in My Personal Golf Trainer in 2010. TBD
References
- ↑ Jordan, Robert (July 9, 2021). "Format: WAD file". LEGO Rock Raiders Assembly Analysis wiki. Archived from the original on December 1, 2024. Retrieved January 22, 2025 – via GitHub.
<ref>
tag with name "RRU priority" defined in <references>
is not used in prior text.