Data Design Interactive: Difference between revisions

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'''Data Design Interactive''' was a British video game company. Founded in 1983 by Stewart Green as '''Data Design Systems''', the company started off creating budget software for the [[Wikipedia:ZX Spectrum|ZX Spectrum]].
'''Data Design Interactive''' was a British video game company. Founded in 1983 by Stewart Green as '''Data Design Systems''', the company started off creating budget software for the [[Wikipedia:ZX Spectrum|ZX Spectrum]].
Data Design is best known for developing ''LEGO Rock Raiders'' and for producing numerous shovelware titles for Wii.


== History ==
== History ==
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Green applied for the UK government’s [[Wikipedia:Enterprise Allowance Scheme|Enterprise Allowance Scheme]], an initiative which gave an income of £40 per week for one year to anyone unemployed who wanted to set up their own business and had £1000 of their own funds to invest in the project.<ref name="Crash 28"/><ref name="Inc"/> Deciding to develop for the budget software market, he began work on ''Astrocade'', a collection of six games on one tape. At the same time, he was finding out how to package games properly and learning business practices from his three free interviews with the Business Advice Centre that the Enterprise Allowance Scheme allowed him. Green wanted the compilation to be sold in a large package; he initially planned to use the same cardboard boxes that [[Wikipedia:Beyond Software|Beyond Software]] games used, before he found out that the cardboard dies for that would cost at least £800 and decided to use video boxes instead. Not wanting to pay “hundreds of pounds for a simple piece of artwork,” Green got an art student from a local school to create box art for free as portfolio work. Getting game screenshots took two weeks due to the photographer hired not knowing how to take photographs of a television screen.<ref name="Crash 28"/>
Green applied for the UK government’s [[Wikipedia:Enterprise Allowance Scheme|Enterprise Allowance Scheme]], an initiative which gave an income of £40 per week for one year to anyone unemployed who wanted to set up their own business and had £1000 of their own funds to invest in the project.<ref name="Crash 28"/><ref name="Inc"/> Deciding to develop for the budget software market, he began work on ''Astrocade'', a collection of six games on one tape. At the same time, he was finding out how to package games properly and learning business practices from his three free interviews with the Business Advice Centre that the Enterprise Allowance Scheme allowed him. Green wanted the compilation to be sold in a large package; he initially planned to use the same cardboard boxes that [[Wikipedia:Beyond Software|Beyond Software]] games used, before he found out that the cardboard dies for that would cost at least £800 and decided to use video boxes instead. Not wanting to pay “hundreds of pounds for a simple piece of artwork,” Green got an art student from a local school to create box art for free as portfolio work. Getting game screenshots took two weeks due to the photographer hired not knowing how to take photographs of a television screen.<ref name="Crash 28"/>


Development of ''Astrocade'' concluded in late 1985.<ref name="DDI history"/><ref name="Alien"/> It contained three previously-developed games, ''Alien'', ''Bomber'', and ''Luna-Rover'', as well as three original games, ''Caverns d'Or'', ''Simeon'', and ''Zombie Island''.<ref name="PCW 518"/><ref name="YS7"/> Green had trouble selling the game after its completion; most distributors did not respond to him, and [[Wikipedia:WHSmith|Smith's]] wanted the the product to have a [[Wikipedia:Barcode|barcode]], which would cost him another £100.<ref name="Crash 28"/> Green sold ''Astrocade'' himself for £4.50, and, lacking a budget for advertising, sent copies packaged with a [[Wikipedia:Mars (chocolate bar)|Mars bar]] to magazines to encourage reviews.<ref name="Crash 27"/> Graeme Kidd from the magazine [[wikipedia:Crash (magazine)|''CRASH'']] interviewed Stewart Green at Data Design, which at the time was operated out of the front room of his house in [[wikipedia:Halesowen|Halesowen]]. The interview was published in the May 1986 issue of ''CRASH''; by that point, Green had sold only around one hundred copies of ''Astrocade''.<ref name="Crash 28"/> An earlier version of ''Alien'' was also published as machine code in the February 1986 issue of [[Wikipedia:Your Sinclair|''Your Sinclair'']].<ref name="YS2"/>
[[File:Crash Astrocade.jpg|thumb|220px|Stewart Green advertising ''Astrocade'']]
Development of ''Astrocade'' concluded in late 1985.<ref name="DDI history"/><ref name="Alien"/> It contained three previously-developed games, ''Alien'', ''Bomber'', and ''Luna-Rover'', as well as three original games, ''Caverns d'Or'', ''Simeon'', and ''Zombie Island''.<ref name="PCW 518"/><ref name="YS7"/> The collection's development ended up costing £3000. Green had trouble selling the game after its completion; most distributors did not respond to him, and [[Wikipedia:WHSmith|Smith's]] wanted the the product to have a [[Wikipedia:Barcode|barcode]], which would cost him another £100. He initially sold copies of ''Astrocade'' by offering them on sale at local computer shops.<ref name="Crash 28"/> Lacking a budget for advertising, he sent copies of the collection packaged with a [[Wikipedia:Mars (chocolate bar)|Mars bar]] to computer magazines to encourage reviews.<ref name="Crash 27"/> Graeme Kidd from the magazine [[wikipedia:Crash (magazine)|''CRASH'']] interviewed Stewart Green at Data Design, which at the time was operated out of the front room of his house in [[wikipedia:Halesowen|Halesowen]]. The interview was published in the May 1986 issue of ''CRASH''; by that point, Green had sold only around one hundred copies of ''Astrocade''.<ref name="Crash 28"/> An earlier version of ''Alien'' was also published as machine code in the February 1986 issue of [[Wikipedia:Your Sinclair|''Your Sinclair'']].<ref name="YS2"/>


== References ==
== References ==

Revision as of 03:14, 27 June 2023

Data Design Interactive was a British video game company. Founded in 1983 by Stewart Green as Data Design Systems, the company started off creating budget software for the ZX Spectrum.

History

I decided I wanted to break into the budget software market — I think the software industry could be killing itself with the £10 game. Budget software like Cascade’s 50 Games compilation, has got to be value for money — if you only play each game on a 50 game compilation for ten minutes, then you’ve had over a day’s solid entertainment.

Stewart Green, CRASH[1]

Data Design Systems was founded in 1983 by Stewart Green.[1][2][3] Green had purchased a ZX Spectrum soon after its release the previous year, and had spent his free time learning how to program on it before leaving his engineering apprenticeship to pursue a career in software development. He attempted to sell two of his earliest games, Alien and Bomber, for £2 each at computer shows. After selling only a small number of copies, he decided that a compilation of multiple games on one cassette tape would sell better than individual games, as well as allow him to charge a higher price for the tape and let shops take in a larger profit margin.[1]

Green applied for the UK government’s Enterprise Allowance Scheme, an initiative which gave an income of £40 per week for one year to anyone unemployed who wanted to set up their own business and had £1000 of their own funds to invest in the project.[1][4] Deciding to develop for the budget software market, he began work on Astrocade, a collection of six games on one tape. At the same time, he was finding out how to package games properly and learning business practices from his three free interviews with the Business Advice Centre that the Enterprise Allowance Scheme allowed him. Green wanted the compilation to be sold in a large package; he initially planned to use the same cardboard boxes that Beyond Software games used, before he found out that the cardboard dies for that would cost at least £800 and decided to use video boxes instead. Not wanting to pay “hundreds of pounds for a simple piece of artwork,” Green got an art student from a local school to create box art for free as portfolio work. Getting game screenshots took two weeks due to the photographer hired not knowing how to take photographs of a television screen.[1]

Stewart Green advertising Astrocade

Development of Astrocade concluded in late 1985.[2][5] It contained three previously-developed games, Alien, Bomber, and Luna-Rover, as well as three original games, Caverns d'Or, Simeon, and Zombie Island.[6][7] The collection's development ended up costing £3000. Green had trouble selling the game after its completion; most distributors did not respond to him, and Smith's wanted the the product to have a barcode, which would cost him another £100. He initially sold copies of Astrocade by offering them on sale at local computer shops.[1] Lacking a budget for advertising, he sent copies of the collection packaged with a Mars bar to computer magazines to encourage reviews.[8] Graeme Kidd from the magazine CRASH interviewed Stewart Green at Data Design, which at the time was operated out of the front room of his house in Halesowen. The interview was published in the May 1986 issue of CRASH; by that point, Green had sold only around one hundred copies of Astrocade.[1] An earlier version of Alien was also published as machine code in the February 1986 issue of Your Sinclair.[9]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Kidd, Graeme (May 1986). "This Little Proggy Went To Market...". CRASH - The Online Edition. No. 28. Newsfield Publications Ltd. p. 76. Archived from the original on 25 June 2023.
  2. 2.0 2.1 History. datadesign.uk.com. Data Design Interactive. Archived from the original on 16 December 2004.
  3. Younghusband, Paul (February 2001). "A One Stop Digital Shop: Data Design Interactive and Artworld UK". Animation World Magazine. Vol. 5, No. 11. AWN, Inc. Archived from the original on 18 January 2023. Mirror available at Animation World Network.
  4. Dellheim, Charles (1 July 1996). "Thatcher's Self Employment". Inc. Archived from the original on 15 April 2003. Retrieved 25 June 2023.
  5. Green, Stewart (1 November 1985). Alien (Astrocade version). Data Design Systems. Title screen. "© 1.11.85".
  6. Taylor, Graham (1 May 1986). "New releases". Popular Computing Weekly. Vol. 5 No. 18. Sunshine Publications. pp. 44–45.
  7. Phillips, Max (July 1986). "Screen Shots". Your Sinclair Issue 7. Sportscene Specialist Press. p. 61.
  8. Mangram, Lloyd (April 1986). "Merely Mangram" CRASH. No. 27. Newsfield Publications Ltd. p. 112.
  9. Cox, Kevin (ed.) (February 1986). "Alien by Stewart Green". Your Sinclair Issue 2. Sportscene Specialist Press. pp. 48–52.
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