Guide:LEGO Loco Easter Eggs: Difference between revisions

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* Placing two Radar buildings directly to the side of each other causes them to fuse and turn into a Launch Pad. Once at least one launch pad exists in the world, flying saucers will start to appear.
* Placing two Radar buildings directly to the side of each other causes them to fuse and turn into a Launch Pad. Once at least one launch pad exists in the world, flying saucers will start to appear.
* Placing a Radar building on the left side of an Intelligent Games Office building causes the office to turn into a giant robot.
* Placing a Radar building on the left side of an Intelligent Games Office building causes the office to turn into a giant robot.
* Placing a field next to at least one other field will cause sheep and pigs to spawn in it, rather than only cows.{{citation needed}}


=== Resident triggered ===
=== Resident triggered ===

Revision as of 08:32, 25 January 2026

Easter eggs in Lego Loco. Don't include normal spawns or anything like that.

Placement triggered

  • Placing sunflowers around the entire perimeter of the lake causes a sea serpent/lake monster to appear in it. The creature will eventually hide in the lake again, but will reappear after each time the Toybox is closed.
  • Placing four road curve pieces down to form a circle will cause them to fuse into a large circular road piece with a palm tree in the centre.
  • Placing a dinosaur statue on the left side of the Paint Shop will cause it to turn red.
  • Placing two Radar buildings directly to the side of each other causes them to fuse and turn into a Launch Pad. Once at least one launch pad exists in the world, flying saucers will start to appear.
  • Placing a Radar building on the left side of an Intelligent Games Office building causes the office to turn into a giant robot.
  • Placing a field next to at least one other field will cause sheep and pigs to spawn in it, rather than only cows.[citation needed]

Resident triggered

These events are triggered by residents (including animals) standing near a building or object. Only one resident is needed to trigger events, though more residents seems to cause events to trigger faster.

  • Volcano: An eruption occurs, causing lava to pour down the sides of the volcano before cooling and hardening.
  • Dance hall: The front doors open, the roof shakes, and the two lights on the roof begin flashing colours. After the initial animation, the doors remain open, and clicking on the building will cause the lights and roof to animate again. Music can be heard constantly playing from the building.
  • Launch pad: A timer counts down from 8 seconds; once it reaches 0, the space shuttle launches up to the top of the screen.
  • Dinosaur statue: The dinosaur's head looks around
  • Obelisk: The obelisk spins around

Seasonal events

Halloween and such; find exact dates