LEGO Rock Raiders (video game): Difference between revisions

From Research Realm
(made this a quote but it can be condensed into normal text. I at least want to keep That One Quote from an ATD dev as a quote.)
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The game's atmosphere was inspired by Scandinavian mines.<ref name="Ultimate Media"/>
The game's atmosphere was inspired by Scandinavian mines.<ref name="Ultimate Media"/>


In early 1999, six months before the PlayStation version was supposed to be submitted to Sony, the head of LEGO Media [''who?''] decided that a real-time strategy game would not sell on the PlayStation. The game was ordered to be changed to an [[Wikipedia:Action game|action game]]. As senior producer Tomas Gillo{{efn|Only listed as "the original Producer" by Upchurch; inferred from the game's credits, which lists Gillo as Senior Producer.}} did not have time to rework the PlayStation game while finishing the Windows version, David Upchurch, who had previously worked as producer on ''[[LEGO Chess]]''<ref name="Upchurch LC"/> and early versions of what would become ''[[LEGO Island 2]]'',<ref name="Upchurch LI2"/> became the producer for the PlayStation version of ''LEGO Rock Raiders'' in March 1999.<ref name="Upchurch"/>
In early 1999, six months before the PlayStation version was supposed to be submitted to Sony, the head of LEGO Media [''who?''] decided that a real-time strategy game would not sell on the PlayStation. The game was ordered to be changed to an [[Wikipedia:Action game|action game]]. As senior producer Tomas Gillo{{efn|Only listed as "the original Producer" by Upchurch; inferred from the game's credits, which lists Gillo as Senior Producer.}} did not have time to rework the PlayStation game while finishing the Windows version, David Upchurch, who had previously worked as producer on ''[[LEGO Chess]]'' and early versions of what would become ''[[LEGO Island 2]]'', was made the producer for the PlayStation version of ''LEGO Rock Raiders'' in March 1999.<ref name="Upchurch LRR"/><ref name="Upchurch LC"/><ref name="Upchurch LI2"/>


After reviewing the project with Data Design Interactive and removing all strategy-related elements, all that was left of the original game was a 3D rendering engine that could deform terrain, vehicle models, and minifigure sprites. Upchurch enjoyed controlling the vehicles and suggested making the game a hybrid between [[Wikipedia:Gauntlet (1985 video game)|''Gauntlet'']] and [[Wikipedia:Blast Corps|''Blast Corps'']].<ref name="Upchurch"/>
After reviewing the project with Data Design Interactive and removing strategy-focussed elements, all that was left of the original PlayStation game was a 3D rendering engine that could deform terrain, vehicle models, and minifigure sprites. Upchurch enjoyed controlling the vehicles and suggested making the game a hybrid between [[Wikipedia:Gauntlet (1985 video game)|''Gauntlet'']] and [[Wikipedia:Blast Corps|''Blast Corps'']]. As the game's submission date approached, he spent nearly two months living in Birmingham while working with Data Design Interactive, playtesting it and designing levels for it. After finishing work on the game in August 1999, Upchurch would leave LEGO Media, later citing his experience with this game as a major reason why.<ref name="Upchurch LRR"/>
 
Upchurch worked on the game through August 1999. As the game's submission date approached, he spent nearly two months living in Birmingham while working with Data Design Interactive, playting the game and designing levels for it. He would leave LEGO Media  
 
later described his experience "depressing and demoralising".<ref name="Upchurch"/>


{{blockquote|...every night I’d retire to my hotel room, exhausted, thinking to myself “That was a good day, we made good progress… but the game’s still going to crap.” All in all, it was a depressing and demoralising experience that soured my attitude towards working at LEGO Media.
{{blockquote|...every night I’d retire to my hotel room, exhausted, thinking to myself “That was a good day, we made good progress… but the game’s still going to crap.” All in all, it was a depressing and demoralising experience that soured my attitude towards working at LEGO Media.
|author=David Upchurch
|author=David Upchurch
|source=dupchurch.com<ref name="Upchurch"/>}}
|source=dupchurch.com<ref name="Upchurch LRR"/>}}


== Release ==
== Release ==
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<ref name="Ultimate Media">Pickering, David; Turpin, Nick; Jenner, Caryn (eds.) (1999). "Media Magic". ''[[The Ultimate LEGO Book]]''. [[Wikipedia:DK (publisher)|DK publishing]]. pp. 26–27. ISBN 0-7894-4691-X.</ref>
<ref name="Ultimate Media">Pickering, David; Turpin, Nick; Jenner, Caryn (eds.) (1999). "Media Magic". ''[[The Ultimate LEGO Book]]''. [[Wikipedia:DK (publisher)|DK publishing]]. pp. 26–27. ISBN 0-7894-4691-X.</ref>


<ref name="Upchurch">Upchurch, David. [https://web.archive.org/web/20190118171620/dupchurch.com/?portfolio=lego-rock-raiders-ps1 "LEGO Rock Raiders (PS1)"]. ''dupchurch.com''. Archived from the [http://dupchurch.com/?portfolio=lego-rock-raiders-ps1 original] on 18 January 2019.</ref>
<ref name="Upchurch LC">Upchurch, David. [https://web.archive.org/web/20180821013515/http://dupchurch.com/?portfolio=lego-chess-pc "LEGO Chess (PC)"]. ''dupchurch.com''. Archived from the original on 21 August 2018.</ref>
 
<ref name="Upchurch LI2">Upchurch, David. [https://web.archive.org/web/20180821005113/http://dupchurch.com/?portfolio=lego-island-2-various "LEGO Island 2 (Various)"]. ''dupchurch.com''. Archived from the original on 21 August 2018.</ref>
 
<ref name="Upchurch LRR">Upchurch, David. [https://web.archive.org/web/20190118171620/dupchurch.com/?portfolio=lego-rock-raiders-ps1 "LEGO Rock Raiders (PS1)"]. ''dupchurch.com''. Archived from the original on 18 January 2019.</ref>


<ref name="StewartG help">StewartG (26 August 2012). [https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title "DDI looking for help with new Rock Raiders title"]. ''Rock Raiders United''. [https://web.archive.org/web/20230118212630/https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/ Archived] from the original on 18 January 2023. [http://web.archive.org/web/20130726111724/http://www.rockraidersunited.org:80/topic/3942-ddi-looking-for-help-with-new-rock-raiders-title Original topic name] archived 26 July 2013.</ref>
<ref name="StewartG help">StewartG (26 August 2012). [https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title "DDI looking for help with new Rock Raiders title"]. ''Rock Raiders United''. [https://web.archive.org/web/20230118212630/https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/ Archived] from the original on 18 January 2023. [http://web.archive.org/web/20130726111724/http://www.rockraidersunited.org:80/topic/3942-ddi-looking-for-help-with-new-rock-raiders-title Original topic name] archived 26 July 2013.</ref>

Revision as of 07:06, 19 January 2023

LEGO Rock Raiders is a 1999 video game developed by Data Design Interactive and published by LEGO Media International for Microsoft Windows and PlayStation. The game is based on and was developed alongside the LEGO theme of the same name. It features a team of space explorers mining for energy crystals on a hostile alien planet.

Gameplay

Windows version

The Windows version of LEGO Rock Raiders is a real-time strategy game.

PlayStation version

The PS version is an action and strategy game.

Development

LEGO Rock Raiders was the first LEGO video game developed alongside LEGO construction sets. (CGW)

Development of the Microsoft Windows game began in October 1997, while development of the PlayStation game began in July 1998.

The game's atmosphere was inspired by Scandinavian mines.[1]

In early 1999, six months before the PlayStation version was supposed to be submitted to Sony, the head of LEGO Media [who?] decided that a real-time strategy game would not sell on the PlayStation. The game was ordered to be changed to an action game. As senior producer Tomas Gillo[note 1] did not have time to rework the PlayStation game while finishing the Windows version, David Upchurch, who had previously worked as producer on LEGO Chess and early versions of what would become LEGO Island 2, was made the producer for the PlayStation version of LEGO Rock Raiders in March 1999.[2][3][4]

After reviewing the project with Data Design Interactive and removing strategy-focussed elements, all that was left of the original PlayStation game was a 3D rendering engine that could deform terrain, vehicle models, and minifigure sprites. Upchurch enjoyed controlling the vehicles and suggested making the game a hybrid between Gauntlet and Blast Corps. As the game's submission date approached, he spent nearly two months living in Birmingham while working with Data Design Interactive, playtesting it and designing levels for it. After finishing work on the game in August 1999, Upchurch would leave LEGO Media, later citing his experience with this game as a major reason why.[2]

...every night I’d retire to my hotel room, exhausted, thinking to myself “That was a good day, we made good progress… but the game’s still going to crap.” All in all, it was a depressing and demoralising experience that soured my attitude towards working at LEGO Media.

— David Upchurch, dupchurch.com[2]

Release

LEGO Rock Raiders was first announced on 10 February 1999, along with LEGO Racers, LEGO Friends, and LEGOLAND. It was initially scheduled for release on Windows and PlayStation in September 1999, with a planned retail price of US$40–$45.[5][6] In May 1999 all four titles were displayed at E3 1999 in Los Angeles, at the LEGO Media booth #1524 in the South Hall. A large LEGO model of Jet on a Hover Scout was built by model designers from LEGO Systems during the event. LEGO models of Rocket Racer's car and of PlayStation and Nintendo 64 controllers were also constructed before the event; the controllers were given to the winners of a contest involving the car.[7][8]

The game was published in November 1999. The North American PlayStation version was delayed until August 2000.

Reception

The game received mixed reviews.

Legacy

Write something about the game's modding scene, with links to pages about mods and modding.

In 2012, Data Design Interactive founder Stewart Green announced plans to develop a Rock Raiders sequel.[9]

Manic Miners

Notes

  1. Only listed as "the original Producer" by Upchurch; inferred from the game's credits, which lists Gillo as Senior Producer.

References

  1. Pickering, David; Turpin, Nick; Jenner, Caryn (eds.) (1999). "Media Magic". The Ultimate LEGO Book. DK publishing. pp. 26–27. ISBN 0-7894-4691-X.
  2. 2.0 2.1 2.2 Upchurch, David. "LEGO Rock Raiders (PS1)". dupchurch.com. Archived from the original on 18 January 2019.
  3. Upchurch, David. "LEGO Chess (PC)". dupchurch.com. Archived from the original on 21 August 2018.
  4. Upchurch, David. "LEGO Island 2 (Various)". dupchurch.com. Archived from the original on 21 August 2018.
  5. Fudge, James (10 February 2009). "LEGO Announces 4 New Titles". Computer Games Magazine. Strategy Plus, Inc. Archived from the original on 7 February 2005.
  6. IGN Staff (11 February 1999). "It's a Snap". IGN. Ziff Davis. Archived from the original on 18 January 2023 (Oldest on 1 September 2000).
  7. Fudge, James (11 May 1999). "Lego Media at E3". Computer Games Magazine. Strategy Plus, Inc. Archived from the original on 17 February 2005.
  8. IGN Staff (11 May 1999). "Lego Media's E3 Lineup". IGN. Ziff Davis. Archived from the original on 18 January 2023 (Oldest on 9 March 2000).
  9. StewartG (26 August 2012). "DDI looking for help with new Rock Raiders title". Rock Raiders United. Archived from the original on 18 January 2023. Original topic name archived 26 July 2013.

External Links