OpenLRR: Difference between revisions
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| title = OpenLRR | | title = OpenLRR | ||
| logo = OpenLRR icon.png | | logo = OpenLRR icon.png | ||
| logo alt = A round icon with a teal border and the letters O and R. Inside the icon is a drill piercing through rock. | | logo alt = A round icon with a teal border and the letters O and R. Inside the icon is a drill piercing through rock. | ||
| screenshot = OpenLRR top fog route paths and options.png | | screenshot = OpenLRR top fog route paths and options.png | ||
| screenshot alt = | | screenshot alt = A screenshot of a game running in a window. It has a menu bar with one of the menus opened. The game window shows a 3D grid-based game with LEGO elements in an underground environment. The game world features thick fog and bright lines showing the paths in-game entities are walking along, both elements not normally part of gameplay. | ||
| caption = Screenshot showing the added menus and some gameplay options enabled, including top-down fog and routing paths. | | caption = Screenshot showing the added menus and some gameplay options enabled, including top-down fog and routing paths. | ||
| developer = trigger-segfault | | developer = trigger-segfault | ||
| released = {{Start date and age|2022|02|18|df=no}} | | released = {{Start date and age|2022|02|18|df=no}} | ||
| latest release version = v0.0.0.7 | | latest release version = v0.0.0.7-hotfix1 | ||
| latest release date = {{Start date and age|2022|09|28|df=no}} | | latest release date = {{Start date and age|2022|09|28|df=no}} | ||
| repo = {{URL|https://github.com/trigger-segfault/OpenLRR}} | | repo = {{URL|https://github.com/trigger-segfault/OpenLRR}} | ||
| programming language = [[Wikipedia:C (programming language)|C]], [[Wikipedia:C++|C++]] | | programming language = [[Wikipedia:C (programming language)|C]], [[Wikipedia:C++|C++]] | ||
| engine = Gods98 | | engine = Gods98 | ||
| operating system = [[Wikipedia:Microsoft Windows|Microsoft Windows]] | | operating system = [[Wikipedia:Microsoft Windows|Microsoft Windows]] | ||
| platform = [[Wikipedia:x86|x86]] | | platform = [[Wikipedia:x86|x86]] | ||
| language = English | | language = English | ||
| genre = [[Wikipedia:Real-time strategy|Real-time strategy game]] | | genre = [[Wikipedia:Real-time strategy|Real-time strategy game]] | ||
| license = [[Wikipedia:GNU General Public License|GPLv3]] (OpenLRR code), [[Wikipedia:MIT License|MIT]] (decompiled code)<ref name="OpenLRR issue 5"/> | | license = [[Wikipedia:GNU General Public License|GPLv3]] (OpenLRR code), [[Wikipedia:MIT License|MIT]] (decompiled code)<ref name="OpenLRR issue 5"/> | ||
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'''OpenLRR''' is an [[Wikipedia:Open-source software|open-source]] [[Wikipedia:Game engine recreation|re-implementation]] of the 1999 [[Wikipedia:Real-time strategy|real-time strategy]] game [[LEGO Rock Raiders (video game)|''LEGO Rock Raiders'']]. | '''OpenLRR''' is an [[Wikipedia:Open-source software|open-source]] [[Wikipedia:Game engine recreation|re-implementation]] of the 1999 [[Wikipedia:Real-time strategy|real-time strategy]] game [[LEGO Rock Raiders (video game)|''LEGO Rock Raiders'']]. | ||
==Gameplay== | == Gameplay and features == | ||
{{See also|LEGO Rock Raiders (video game)#Gameplay}} | {{See also|LEGO Rock Raiders (video game)#Gameplay}} | ||
== Development == | == Development == | ||
OpenLRR development began in 2021 after programmer Robert "trigger-segfault" Jordan began looking through the ''LEGO Rock Raiders'' [[Wikipedia:Executable|executable]] [[Wikipedia:Assembly language|assembly]] to figure out how the game's [[Main Lego Config File|config file]] syntax functions. | |||
Jordan used [[Wikipedia:Ghidra|Ghidra]] to decompile, identify, and label code from the ''LEGO Rock Raiders'' executable. The decompilation focused on the September 27 English version of the game's executable (the "Masterpiece edition") as it was considered to be the most stable and widely-used version of the game.<ref name="wiki decompiling"/>{{efn|The English version of ''LEGO Rock Raiders'' has three known executable versions: a September 25 version, a September 27 version (commonly called the ''Masterpiece'' edition as it was the version used in ''[[LEGO Masterpiece Collection|LEGO Masterpiece]]''-labeled released of the game), and an October 12 version (which includes ''[[Wikipedia:SafeDisc|SafeDisc]]'' protection).}} Jordan started a forum thread to post his initial findings on the website [[Rock Raiders United]] on June 17, 2021.<ref name="rru syntax"/> | |||
Gods98<ref name="rru decomp"/> | |||
The OpenLRR [[Wikipedia:GitHub|GitHub]] repository was created on September 9, 2021.<ref name="OpenLRR commit initial"/> The first version was released on February 18, 2022.<ref name="OpenLRR release 0001"/> | |||
== See also == | |||
* ''[[Manic Miners]]'' | |||
== Notes == | == Notes == | ||
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== References == | == References == | ||
{{reflist|refs= | {{reflist|refs= | ||
<ref name=" | <ref name="OpenLRR commit initial">{{cite web |url=https://github.com/trigger-segfault/OpenLRR/commit/c43ab2666b42d6ada7653cb90ca62e92139288fb |title=Initial commit |date=September 9, 2021 |author=trigger-segfault |website=OpenLRR |type=GitHub commit |via=[[Wikipedia:GitHub|GitHub]] |archive-url=https://web.archive.org/web/20240929121353/https://github.com/trigger-segfault/OpenLRR/commit/c43ab2666b42d6ada7653cb90ca62e92139288fb |archive-date=September 29, 2024 |url-status=live}}</ref> | ||
<ref name="OpenLRR issue 5">{{cite web |url=https://github.com/trigger-segfault/OpenLRR/issues/5#issuecomment-1049095486 |title=License and copyright considerations |date=February 23, 2022 |author=trigger-segfault |website=OpenLRR Issues |via=[[Wikipedia:GitHub|GitHub]] |archive-url=https://web.archive.org/web/20240929115429/https://github.com/trigger-segfault/OpenLRR/issues/5#issuecomment-1049095486 |archive-date=September 29, 2024 |url-status=live}}</ref> | <ref name="OpenLRR issue 5">{{cite web |url=https://github.com/trigger-segfault/OpenLRR/issues/5#issuecomment-1049095486 |title=License and copyright considerations |date=February 23, 2022 |author=trigger-segfault |website=OpenLRR Issues |type=GitHub issue |via=[[Wikipedia:GitHub|GitHub]] |archive-url=https://web.archive.org/web/20240929115429/https://github.com/trigger-segfault/OpenLRR/issues/5#issuecomment-1049095486 |archive-date=September 29, 2024 |url-status=live}}</ref> | ||
<ref name="rru | <ref name="OpenLRR release 0001">{{cite web |url=https://github.com/trigger-segfault/OpenLRR/releases/tag/v0.0.0.1 |title=First Release |date=February 18, 2022 |author=trigger-segfault |website=OpenLRR |type=GitHub release |via=[[Wikipedia:GitHub|GitHub]] |archive-url=https://web.archive.org/web/20240930043626/https://github.com/trigger-segfault/OpenLRR/releases/tag/v0.0.0.1 |archive-date=September 30, 2024 |url-status=live}}</ref> | ||
<ref name="rru decomp">{{cite web |url=https://rockraidersunited.com/topic/9089-open-source-decompilation-of-rock-raiders/ |title= Open Source Decompilation of Rock Raiders |author=trigger_segfault |date=September 3, 2021 |website=[[Rock Raiders United]] |archive-url=https://web.archive.org/web/20240929122937/https://rockraidersunited.com/topic/9089-open-source-decompilation-of-rock-raiders/ |archive-date=September 29, 2024 |url-status=live}}</ref> | |||
<ref name="rru syntax">{{cite web |url=https://rockraidersunited.com/topic/9048-in-depth-look-at-the-cfg-syntax/ |title=In-depth Look at the CFG Syntax |author=trigger_segfault |date=June 17, 2021 |website=[[Rock Raiders United]] |archive-url=https://web.archive.org/web/20240929123003/https://rockraidersunited.com/topic/9048-in-depth-look-at-the-cfg-syntax/ |archive-date=September 29, 2024 |url-status=live}}</ref> | <ref name="rru syntax">{{cite web |url=https://rockraidersunited.com/topic/9048-in-depth-look-at-the-cfg-syntax/ |title=In-depth Look at the CFG Syntax |author=trigger_segfault |date=June 17, 2021 |website=[[Rock Raiders United]] |archive-url=https://web.archive.org/web/20240929123003/https://rockraidersunited.com/topic/9048-in-depth-look-at-the-cfg-syntax/ |archive-date=September 29, 2024 |url-status=live}}</ref> | ||
<ref name="wiki decompiling">{{cite web |url=https://github.com/trigger-segfault/OpenLRR/wiki/Decompiling-LEGO-Rock-Raiders#decompiling-lego-rock-raiders |last=Jordan |first=Robert |date=December 17, 2021 |title=Decompiling LEGO Rock Raiders |website=OpenLRR Wiki |via=[[Wikipedia:GitHub|GitHub]] |archive-url=https://web.archive.org/web/20240701034732/https://github.com/trigger-segfault/OpenLRR/wiki/Decompiling-LEGO-Rock-Raiders#decompiling-lego-rock-raiders |archive-date=July 1, 2024 |url-status=live}}</ref> | |||
}} | }} | ||
Revision as of 13:23, 30 September 2024
Developer(s) | trigger-segfault |
---|---|
Initial release | February 18, 2022 |
Stable release | v0.0.0.7-hotfix1
/ September 28, 2022 |
Repository | github |
Written in | C, C++ |
Engine | Gods98 |
Operating system | Microsoft Windows |
Platform | x86 |
Available in | English |
Type | Real-time strategy game |
License | GPLv3 (OpenLRR code), MIT (decompiled code)[1] |
OpenLRR is an open-source re-implementation of the 1999 real-time strategy game LEGO Rock Raiders.
Gameplay and features
Development
OpenLRR development began in 2021 after programmer Robert "trigger-segfault" Jordan began looking through the LEGO Rock Raiders executable assembly to figure out how the game's config file syntax functions. Jordan used Ghidra to decompile, identify, and label code from the LEGO Rock Raiders executable. The decompilation focused on the September 27 English version of the game's executable (the "Masterpiece edition") as it was considered to be the most stable and widely-used version of the game.[2][note 1] Jordan started a forum thread to post his initial findings on the website Rock Raiders United on June 17, 2021.[3] Gods98[4]
The OpenLRR GitHub repository was created on September 9, 2021.[5] The first version was released on February 18, 2022.[6]
See also
Notes
- ↑ The English version of LEGO Rock Raiders has three known executable versions: a September 25 version, a September 27 version (commonly called the Masterpiece edition as it was the version used in LEGO Masterpiece-labeled released of the game), and an October 12 version (which includes SafeDisc protection).
References
- ↑ trigger-segfault (February 23, 2022). "License and copyright considerations". OpenLRR Issues (GitHub issue). Archived from the original on September 29, 2024 – via GitHub.
- ↑ Jordan, Robert (December 17, 2021). "Decompiling LEGO Rock Raiders". OpenLRR Wiki. Archived from the original on July 1, 2024 – via GitHub.
- ↑ trigger_segfault (June 17, 2021). "In-depth Look at the CFG Syntax". Rock Raiders United. Archived from the original on September 29, 2024.
- ↑ trigger_segfault (September 3, 2021). "Open Source Decompilation of Rock Raiders". Rock Raiders United. Archived from the original on September 29, 2024.
- ↑ trigger-segfault (September 9, 2021). "Initial commit". OpenLRR (GitHub commit). Archived from the original on September 29, 2024 – via GitHub.
- ↑ trigger-segfault (February 18, 2022). "First Release". OpenLRR (GitHub release). Archived from the original on September 30, 2024 – via GitHub.