LEGO Rock Raiders (video game): Difference between revisions

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==== Missions ====
==== Missions ====
Missions are divided up into three levels, with six missions in each level. The eighteen missions are completely different between the European and North American versions. The European version also has three bonus missions, each one unlocked by getting gold medals in all missions in a level. Two-player mode in the European version also has eighteen missions, five original and thirteen edited one-player missions; the North American version only has one level of six original missions. In total, the two versions of the game have fifty unique missions between them, and sixty-three total missions.
Missions are divided into different screens (or "levels"), with each screen having five open missions and one locked "boss" mission. Completing missions will give the player a bronze, silver, or gold medal, depending on how many objectives they completed. When the player has earned enough points (a minimum of five bronze, four silver, or three gold medals) the boss mission opens, which will unlock the next screen when completed.
 
One-player mode has eighteen missions divided between three screens. The missions are completely different between the European and North American versions. The European version also has three bonus missions, each one unlocked by getting gold medals in all missions in one of the three previous screens. The European missions were designed by Data Design Interactive<ref name="credits Eur"/> and David Upchurch,<ref name="Upchurch LRR"/> while the North American missions were designed by [[Gameworld 7]].<ref name="credits US"/>
 
Two-player mode in the European version also has eighteen missions, five original ones and thirteen modified one-player missions. The North American version only has one level of six original missions. Boss missions start off unlocked in two-player mode.
 
In total, the two versions of the game have fifty unique missions between them, and sixty-three total missions, listed below:
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<ref name="cdmag E3">Fudge, James (11 May 1999). [https://web.archive.org/web/20021129092135/http://www.cdmag.com:80/articles/019/136/lego_e3.html "Lego Media at E3"]. ''[[Wikipedia:Computer Games Magazine|Computer Games Magazine]]''. Strategy Plus, Inc. Archived from the original on 29 November 2002.</ref>
<ref name="cdmag E3">Fudge, James (11 May 1999). [https://web.archive.org/web/20021129092135/http://www.cdmag.com:80/articles/019/136/lego_e3.html "Lego Media at E3"]. ''[[Wikipedia:Computer Games Magazine|Computer Games Magazine]]''. Strategy Plus, Inc. Archived from the original on 29 November 2002.</ref>
<ref name="CGW">Moltenbrey, Karen (March 2000). [https://www.cgw.com/Publications/CGW/2000/Volume-23-Issue-3-March-2000-/Legos-Come-to-Life.aspx "Legos Come to Life"]. ''Computer Graphics World''. Volume 23, Issue 3.  CGW Magazine. [https://web.archive.org/web/20230118103532/https://www.cgw.com/Publications/CGW/2000/Volume-23-Issue-3-March-2000-/Legos-Come-to-Life.aspx Archived] from the original on 18 January 2023.</ref>
<ref name="CGW">Moltenbrey, Karen (March 2000). [https://www.cgw.com/Publications/CGW/2000/Volume-23-Issue-3-March-2000-/Legos-Come-to-Life.aspx "Legos Come to Life"]. ''Computer Graphics World''. Volume 23, Issue 3.  CGW Magazine. [https://web.archive.org/web/20230118103532/https://www.cgw.com/Publications/CGW/2000/Volume-23-Issue-3-March-2000-/Legos-Come-to-Life.aspx Archived] from the original on 18 January 2023.</ref>
<ref name="credits Eur">[[Data Design Interactive]] (November 1999). ''LEGO Rock Raiders'' (PlayStation, PAL). [[LEGO Media International]]. Credits. "LEVEL DESIGNERS — David Allen – Scott Campbell – Scott Newby – Aron Phelan".</ref>
<ref name="credits US">[[Data Design Interactive]] (17 August 2000). ''LEGO Rock Raiders'' (PlayStation, NTSC-U/C). [[LEGO Media International]]. Credits. "LEVEL DESIGN — Gameworld Seven Ltd".</ref>
<ref name="IGN E3">IGN Staff (11 May 1999). [https://www.ign.com/articles/1999/05/12/lego-medias-e3-lineup "Lego Media's E3 Lineup"]. ''IGN''. Ziff Davis. [https://web.archive.org/web/20230118131244/https://www.ign.com/articles/1999/05/12/lego-medias-e3-lineup Archived] from the original on 18 January 2023 ([https://web.archive.org/web/20000309014635/http://ign64.ign.com/news/8022.html Oldest] on 9 March 2000).</ref>
<ref name="IGN E3">IGN Staff (11 May 1999). [https://www.ign.com/articles/1999/05/12/lego-medias-e3-lineup "Lego Media's E3 Lineup"]. ''IGN''. Ziff Davis. [https://web.archive.org/web/20230118131244/https://www.ign.com/articles/1999/05/12/lego-medias-e3-lineup Archived] from the original on 18 January 2023 ([https://web.archive.org/web/20000309014635/http://ign64.ign.com/news/8022.html Oldest] on 9 March 2000).</ref>
<ref name="IGN Snap">IGN Staff (11 February 1999). [https://www.ign.com/articles/1999/02/12/its-a-snap "It's a Snap"]. ''IGN''. Ziff Davis. [https://web.archive.org/web/20230118131241/https://www.ign.com/articles/1999/02/12/its-a-snap Archived] from the original on 18 January 2023 ([https://web.archive.org/web/20000901014827/http://psx.ign.com/news/6879.html Oldest] on 1 September 2000).</ref>
<ref name="IGN Snap">IGN Staff (11 February 1999). [https://www.ign.com/articles/1999/02/12/its-a-snap "It's a Snap"]. ''IGN''. Ziff Davis. [https://web.archive.org/web/20230118131241/https://www.ign.com/articles/1999/02/12/its-a-snap Archived] from the original on 18 January 2023 ([https://web.archive.org/web/20000901014827/http://psx.ign.com/news/6879.html Oldest] on 1 September 2000).</ref>

Revision as of 14:06, 22 January 2023

LEGO Rock Raiders is a 1999 video game developed by Data Design Interactive and published by LEGO Media International for Microsoft Windows and PlayStation. The game is based on and was developed alongside the LEGO theme of the same name. It features a team of space explorers mining for energy crystals on a hostile alien planet.

Gameplay

Windows version

The Windows version of LEGO Rock Raiders is a real-time strategy game.

Tutorials Missions
  1. Moving Rock Raiders
  2. Rock Types And Drilling
  3. Building Rock Raider HQ
  4. Moving Rock Raider Vehicles
  5. Using Explosives
  6. Constructing Advanced Buildings
  7. Drilling With Vehicles
  8. Defending Rock Raider HQ

PlayStation version

The PS version is an action and strategy game.

Missions

Missions are divided into different screens (or "levels"), with each screen having five open missions and one locked "boss" mission. Completing missions will give the player a bronze, silver, or gold medal, depending on how many objectives they completed. When the player has earned enough points (a minimum of five bronze, four silver, or three gold medals) the boss mission opens, which will unlock the next screen when completed.

One-player mode has eighteen missions divided between three screens. The missions are completely different between the European and North American versions. The European version also has three bonus missions, each one unlocked by getting gold medals in all missions in one of the three previous screens. The European missions were designed by Data Design Interactive[1] and David Upchurch,[2] while the North American missions were designed by Gameworld 7.[3]

Two-player mode in the European version also has eighteen missions, five original ones and thirteen modified one-player missions. The North American version only has one level of six original missions. Boss missions start off unlocked in two-player mode.

In total, the two versions of the game have fifty unique missions between them, and sixty-three total missions, listed below:

Europe (PAL) North America (NTSC-U/C)
Level One-player Two-player One-player Two-player
1
2
3
4

Development

Test

LEGO Rock Raiders was the first LEGO video game to be developed concurrently with LEGO construction sets.[4]

Development of the Microsoft Windows game began in October 1997, while development of the PlayStation game began in July 1998.

The game's atmosphere was inspired by Scandinavian mines.[5]

Graphics

Having previously created the FMV animation for LEGO Chess,[6] Data Design Interactive set up a sister company, Artworld UK, to serve as a dedicated graphics and animation team for LEGO Rock Raiders.[7] The team of twelve animators created most of the game's 3D models in animation with LightWave 3D, using a number of third-party plugins and running on high-end Windows NT workstations. Adobe Photoshop and Kai's Power Tools were used to create textures for the models.[4]

used a database of colours used in the LEGO Rock Raiders sets

PlayStation revamp

In early 1999, six months before the PlayStation version of LEGO Rock Raiders was supposed to be submitted to Sony, the head of LEGO Media [who?] decided that a real-time strategy game would not sell on the PlayStation. The game was ordered to be changed to an action game. As senior producer Tomas Gillo[note 1] did not have time to rework the PlayStation game while finishing the Windows version, David Upchurch, who had previously worked as producer on LEGO Chess and early versions of what would become LEGO Island 2, was made the producer for the PlayStation version in March 1999.[2][6][8]

...every night I’d retire to my hotel room, exhausted, thinking to myself “That was a good day, we made good progress… but the game’s still going to crap.” All in all, it was a depressing and demoralising experience that soured my attitude towards working at LEGO Media.

David Upchurch, dupchurch.com[2]

After many strategy-focussed elements were removed from the PlayStation game, the developers were left with a 3D rendering engine that could deform terrain, some vehicle models, and small minifigure sprites. Upchurch enjoyed controlling the vehicles and suggested making the game a hybrid between Gauntlet and Blast Corps, where the player could complete missions either on-foot or in vehicles, and could construct vehicles and decide how to best use them to traverse caverns.[2]

As the game's submission date approached, he spent nearly two months living in Birmingham while he worked on it with Data Design Interactive, playtesting and designing levels for it. After finishing work on LEGO Rock Raiders in August 1999, Upchurch left LEGO Media; he later cited his experience as producer for this game as a major reason why.[2]

Release

LEGO Rock Raiders was first announced on 10 February 1999, along with LEGO Racers, LEGO Friends, and LEGOLAND. It was initially scheduled for release on Windows and PlayStation in September 1999, with a planned retail price of US$40–$45.[9][10] In May 1999 all four titles were displayed at E3 1999 in Los Angeles, at the LEGO Media booth #1524 in the South Hall. A large LEGO model of Jet on a Hover Scout was built by model designers from LEGO Systems during the event. LEGO models of Rocket Racer's car and of PlayStation and Nintendo 64 controllers were also constructed before the event; the controllers were given to the winners of a contest involving the car.[11][12]

The game was published in November 1999. The North American PlayStation version was delayed until August 2000.

Reception

The game received mixed reviews.

Legacy

Write something about the game's modding scene, with links to pages about mods and modding.

In 2012, Data Design Interactive founder Stewart Green announced plans to develop a Rock Raiders sequel.[13]

Manic Miners

Notes

  1. Only listed as "the original Producer" by Upchurch; inferred from the game's credits, which lists Gillo as Senior Producer.

References

  1. Data Design Interactive (November 1999). LEGO Rock Raiders (PlayStation, PAL). LEGO Media International. Credits. "LEVEL DESIGNERS — David Allen – Scott Campbell – Scott Newby – Aron Phelan".
  2. 2.0 2.1 2.2 2.3 2.4 Upchurch, David. "LEGO Rock Raiders (PS1)". dupchurch.com. Archived from the original on 18 January 2019.
  3. Data Design Interactive (17 August 2000). LEGO Rock Raiders (PlayStation, NTSC-U/C). LEGO Media International. Credits. "LEVEL DESIGN — Gameworld Seven Ltd".
  4. 4.0 4.1 Moltenbrey, Karen (March 2000). "Legos Come to Life". Computer Graphics World. Volume 23, Issue 3. CGW Magazine. Archived from the original on 18 January 2023.
  5. Pickering, David; Turpin, Nick; Jenner, Caryn (eds.) (1999). "Media Magic". The Ultimate LEGO Book. DK publishing. pp. 26–27. ISBN 0-7894-4691-X.
  6. 6.0 6.1 Upchurch, David. "LEGO Chess (PC)". dupchurch.com. Archived from the original on 21 August 2018.
  7. Younghusband, Paul (February 2001). "A One Stop Digital Shop: Data Design Interactive and Artworld UK". Animation World Magazine. Vol. 5, No. 11. AWN, Inc. Archived from the original on 18 January 2023. Mirror available at Animation World Network.
  8. Upchurch, David. "LEGO Island 2 (Various)". dupchurch.com. Archived from the original on 21 August 2018.
  9. Fudge, James (10 February 2009). "LEGO Announces 4 New Titles". Computer Games Magazine. Strategy Plus, Inc. Archived from the original on 29 November 2002.
  10. IGN Staff (11 February 1999). "It's a Snap". IGN. Ziff Davis. Archived from the original on 18 January 2023 (Oldest on 1 September 2000).
  11. Fudge, James (11 May 1999). "Lego Media at E3". Computer Games Magazine. Strategy Plus, Inc. Archived from the original on 29 November 2002.
  12. IGN Staff (11 May 1999). "Lego Media's E3 Lineup". IGN. Ziff Davis. Archived from the original on 18 January 2023 (Oldest on 9 March 2000).
  13. StewartG (26 August 2012). "DDI looking for help with new Rock Raiders title". Rock Raiders United. Archived from the original on 18 January 2023. Original topic name archived 26 July 2013.

External Links