Guide:LEGO Loco Easter eggs: Difference between revisions
From Research Realm
name citation |
No edit summary |
||
| (5 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{italic title|string=LEGO Loco}} | |||
This guide for the 1998 video game ''[[LEGO Loco]]'' lists all known '''[[Wikipedia:Easter egg (media)|Easter eggs]]''' in the game and explains how to find them. | |||
== List of Easter eggs == | |||
* Placing a radar station to the right side of the [[Intelligent Games]] office building causes the office building to turn into a [[Wikipedia:Mecha|giant robot]]. | |||
* Placing sunflowers around the entire perimeter of a lake causes the [[Wikipedia:Loch Ness Monster|Loch Ness Monster]] to appear in it.<ref name="Mania 1999-03"/><ref name="manual"/> It will eventually hide in the lake again, but will reappear after each time the Toybox is closed. | |||
* Placing two radar stations directly next to each other causes them to fuse and turn into a space shuttle.<ref name="Mania 1999-03"/> Once at least one space shuttle exists in the world, flying saucers will start to appear. | |||
== References == | |||
{{reflist |refs= | |||
<ref name="Mania 1999-03">{{cite magazine |url=https://archive.org/details/LEGOManiaUS-MarchApril1999-BioMedia/pdf%20version/2%20March/page/n18/mode/2up?view=theater |title=Tips From the Brain |department=LEGO Software News |magazine=[[LEGO Mania Magazine]] |date=March 1999 |number=27 |publisher=[[LEGO Systems, Inc]] |location=[[Wikipedia:Enfield, Connecticut|Enfield]], [[Wikipedia:Connecticut|Connecticut]] |edition=US |page=19}}</ref> | |||
<ref name="manual">{{cite book |url=https://archive.org/details/LEGOLoco-manual-EU-IB2G-LOC3/page/n17/mode/1up?view=theater |title=LEGO LOCO Instruction manual |section=Easter Eggs |date=6 November 1998 |author=[[Intelligent Games]] |publisher=[[LEGO Media International]] |location=[[Wikipedia:London|London]] |page=34}} Serial IB2G-LOC3.</ref> | |||
}} | |||
[[Category:Guides]] | |||
<!-- | |||
== List of Easter Eggs == | |||
=== Placement triggered === | === Placement triggered === | ||
* Placing four road curve pieces | * Placing four road curve pieces in a square to form a loop will cause them to fuse into a large circular road piece with a palm tree in the centre. | ||
* Placing a dinosaur statue on the left side of the Paint Shop will cause it to turn red. | * Placing a dinosaur statue on the left side of the Paint Shop will cause it to turn red. | ||
* Placing a dinosaur statue between two Paint Shops will cause it to turn blue. | * Placing a dinosaur statue between two Paint Shops will cause it to turn blue. | ||
* Placing four fountains into a square formation will fuse them into a large fountain. A rainbow will appear out of the large fountain when this happens. | * Placing four fountains into a square formation will fuse them into a large fountain. A rainbow will appear out of the large fountain when this happens. | ||
* Placing a Radar building on the left side of an Intelligent Games Office building causes the office to turn into a giant robot. | * Placing a Radar building on the left side of an Intelligent Games Office building causes the office to turn into a giant robot. | ||
* Placing a field next to at least one other field will cause sheep and pigs to spawn in it, rather than only cows.{{citation needed}} | * Placing a field next to at least one other field will cause sheep and pigs to spawn in it, rather than only cows.{{citation needed}} | ||
| Line 29: | Line 48: | ||
Halloween and such; find exact dates | Halloween and such; find exact dates | ||
* April | * 1 April − 14 April: Enables Easter mode. Five scenery items are unlocked, worlds start with the "Green" background upon starting the game, and the Toybox/zoombox handle changes. | ||
* June 11 | * 11 June − 11 July: Enables desert mode. Thirteen scenery items are unlocked and worlds start with the "Arid" background upon starting the game. | ||
* October | * 30 October − 1 November: Enables Halloween mode. Ten scenery items (including one Christmas item) and one road piece are unlocked, worlds start with the "Backhall" background upon starting the game, the Toybox/zoombox handle changes and plays music when moused over, and all minifigures permanently turn into skeletons. On October 31, all trains are ghost trains. | ||
* December | * 1 December − 31 December: Enables winter mode. Eleven scenery items and six road pieces are unlocked, house 7 will turn into an igloo house (not permanently unlocked), and worlds start with the "Winter" background upon starting the game. | ||
* December | * 24 December − 30 December: Enables Christmas mode. Five scenery items are unlocked and the Toybox/zoombox handle changes and plays music when moused over. | ||
--> | |||
Latest revision as of 22:53, 26 January 2026
This guide for the 1998 video game LEGO Loco lists all known Easter eggs in the game and explains how to find them.
List of Easter eggs
- Placing a radar station to the right side of the Intelligent Games office building causes the office building to turn into a giant robot.
- Placing sunflowers around the entire perimeter of a lake causes the Loch Ness Monster to appear in it.[1][2] It will eventually hide in the lake again, but will reappear after each time the Toybox is closed.
- Placing two radar stations directly next to each other causes them to fuse and turn into a space shuttle.[1] Once at least one space shuttle exists in the world, flying saucers will start to appear.
References
- ↑ a b "Tips From the Brain". LEGO Software News. LEGO Mania Magazine. No. 27 (US ed.). Enfield, Connecticut: LEGO Systems, Inc. March 1999. p. 19.
- ↑ Intelligent Games (6 November 1998). "Easter Eggs". LEGO LOCO Instruction manual. London: LEGO Media International. p. 34. Serial IB2G-LOC3.