User:Ringtail Raider/Sources: Difference between revisions

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== RRU posts ==
== RRU posts ==
https://rockraidersunited.com/topic/8855-questions-about-lego-rock-raiders-game-development/


=== Kees Gajentaan ===
=== Kees Gajentaan ===
# {{cite web |url=https://rockraidersunited.com/topic/6394-lsr-developer-needs-your-help-getting-to-run-the-game-again/ |title=LSR developer needs your help (getting to run the game again) |first=Gajentaan |last=Kees |date=March 8, 2015 |website=[[Rock Raiders United]] |type=Forum post |archive-url=https://web.archive.org/web/20150628141200/http://www.rockraidersunited.com/topic/6394-lsr-developer-needs-your-help-getting-to-run-the-game-again/ |archive-date=June 28, 2015 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6394-lsr-developer-needs-your-help-getting-to-run-the-game-again/ |title=LSR developer needs your help (getting to run the game again) |first=Kees |last=Gajentaan |date=March 8, 2015 |website=[[Rock Raiders United]] |type=Forum post |archive-url=https://web.archive.org/web/20150628141200/http://www.rockraidersunited.com/topic/6394-lsr-developer-needs-your-help-getting-to-run-the-game-again/ |archive-date=June 28, 2015 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6394-lsr-developer-needs-your-help-getting-to-run-the-game-again/#comment-113082 |title=Hi Jamesster, thanks for your post. |first=Gajentaan |last=Kees |date=March 9, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LSR developer needs your help (getting to run the game again)" |archive-url=https://web.archive.org/web/20150628141200/http://www.rockraidersunited.com/topic/6394-lsr-developer-needs-your-help-getting-to-run-the-game-again/#comment-113082 |archive-date=June 28, 2015 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6394-lsr-developer-needs-your-help-getting-to-run-the-game-again/#comment-113082 |title=Hi Jamesster, thanks for your post. |first=Kees |last=Gajentaan |date=March 9, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LSR developer needs your help (getting to run the game again)" |archive-url=https://web.archive.org/web/20150628141200/http://www.rockraidersunited.com/topic/6394-lsr-developer-needs-your-help-getting-to-run-the-game-again/#comment-113082 |archive-date=June 28, 2015 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6394-lsr-developer-needs-your-help-getting-to-run-the-game-again/#comment-113107 |title=Hi Jamesster - thanks very much for the help! Changing the res in the registry and installing your files for the English voice and text worked! Thanks a lot! |first=Gajentaan |last=Kees |date=March 10, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LSR developer needs your help (getting to run the game again)" |archive-url=https://web.archive.org/web/20150628141200/http://www.rockraidersunited.com/topic/6394-lsr-developer-needs-your-help-getting-to-run-the-game-again/#comment-113107 |archive-date=June 28, 2015 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6394-lsr-developer-needs-your-help-getting-to-run-the-game-again/#comment-113107 |title=Hi Jamesster - thanks very much for the help! Changing the res in the registry and installing your files for the English voice and text worked! Thanks a lot! |first=Kees |last=Gajentaan |date=March 10, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LSR developer needs your help (getting to run the game again)" |archive-url=https://web.archive.org/web/20150628141200/http://www.rockraidersunited.com/topic/6394-lsr-developer-needs-your-help-getting-to-run-the-game-again/#comment-113107 |archive-date=June 28, 2015 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/ |title=LEGO Stunt Rally development artwork |first=Gajentaan |last=Kees |date=March 17, 2015 |website=[[Rock Raiders United]] |type=Forum post |archive-url=https://web.archive.org/web/20150706124535/http://www.rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/ |archive-date=July 6, 2015 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/ |title=LEGO Stunt Rally development artwork |first=Kees |last=Gajentaan |date=March 17, 2015 |website=[[Rock Raiders United]] |type=Forum post |archive-url=https://web.archive.org/web/20150706124535/http://www.rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/ |archive-date=July 6, 2015 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/#comment-113456 |title=No, I'd never seen the punk minifig, but you're right, his design was probably inspired by "our" punk. |first=Gajentaan |last=Kees |date=March 18, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20150706124535/http://www.rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/#comment-113456 |archive-date=July 6, 2015 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/#comment-113456 |title=No, I'd never seen the punk minifig, but you're right, his design was probably inspired by "our" punk. |first=Kees |last=Gajentaan |date=March 18, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20150706124535/http://www.rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/#comment-113456 |archive-date=July 6, 2015 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/#comment-113522 |title=Jamesster answered that one correctly. :) |first=Gajentaan |last=Kees |date=March 19, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20150706124535/http://www.rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/#comment-113522 |archive-date=July 6, 2015 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/#comment-113522 |title=Jamesster answered that one correctly. :) |first=Kees |last=Gajentaan |date=March 19, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20150706124535/http://www.rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/#comment-113522 |archive-date=July 6, 2015 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/#comment-113592 |title=Sorry, I don't know how to open those files, if they can even be opened. |first=Gajentaan |last=Kees |date=March 17, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20150706124535/http://www.rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/#comment-113592 |archive-date=July 6, 2015 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/#comment-113592 |title=Sorry, I don't know how to open those files, if they can even be opened. |first=Kees |last=Gajentaan |date=March 17, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20150706124535/http://www.rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/#comment-113592 |archive-date=July 6, 2015 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113753 |title=Alright! Here are some photos of the very first vehicles created by the development team for the game. |first=Gajentaan |last=Kees |date=March 30, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230118050127/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113753 |archive-date=January 18, 2023 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113753 |title=Alright! Here are some photos of the very first vehicles created by the development team for the game. |first=Kees |last=Gajentaan |date=March 30, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230118050127/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113753 |archive-date=January 18, 2023 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113775 |title=Here is the next batch, (dated 23-9-1999). Note the Danish text on the table. |first=Gajentaan |last=Kees |date=March 31, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230118050127/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113775 |archive-date=January 18, 2023 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113775 |title=Here is the next batch, (dated 23-9-1999). Note the Danish text on the table. |first=Kees |last=Gajentaan |date=March 31, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230118050127/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113775 |archive-date=January 18, 2023 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113887 |title=113887 |first=Gajentaan |last=Kees |date=April 2, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230118050127/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113887 |archive-date=January 18, 2023 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113887 |title=113887 |first=Kees |last=Gajentaan |date=April 2, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230118050127/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113887 |archive-date=January 18, 2023 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113939 |title=Here is the next batch of vehicles photos (dated 5-10-'99). |first=Gajentaan |last=Kees |date=April 4, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230118050127/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113939 |archive-date=January 18, 2023 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113939 |title=Here is the next batch of vehicles photos (dated 5-10-'99). |first=Kees |last=Gajentaan |date=April 4, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230118050127/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113939 |archive-date=January 18, 2023 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113954 |title=Hi kaitodaimon, I'll answer your questions as best as I can |first=Gajentaan |last=Kees |date=April 4, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230118050127/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113954 |archive-date=January 18, 2023 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113954 |title=Hi kaitodaimon, I'll answer your questions as best as I can |first=Kees |last=Gajentaan |date=April 4, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230118050127/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113954 |archive-date=January 18, 2023 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113958 |title=This is how we tested the first level (maybe the 2nd level as well, I don't fully remember).  |first=Gajentaan |last=Kees |date=April 4, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230118050127/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113958 |archive-date=January 18, 2023 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113958 |title=This is how we tested the first level (maybe the 2nd level as well, I don't fully remember).  |first=Kees |last=Gajentaan |date=April 4, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230118050127/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/2/#comment-113958 |archive-date=January 18, 2023 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/3/#comment-115358 |title=Hello! I'm back with some images. Here are some renders of the high-poly cars made for the cutscenes of LSR. |first=Gajentaan |last=Kees |date=May 31, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230111011042/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/3/#comment-115358 |archive-date=January 11, 2023 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/3/#comment-115358 |title=Hello! I'm back with some images. Here are some renders of the high-poly cars made for the cutscenes of LSR. |first=Kees |last=Gajentaan |date=May 31, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230111011042/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/3/#comment-115358 |archive-date=January 11, 2023 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/3/#comment-117316 |title=Hi everyone, sorry for the long absence. |first=Gajentaan |last=Kees |date=August 4, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230111011042/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/3/#comment-117316 |archive-date=January 11, 2023 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/3/#comment-117316 |title=Hi everyone, sorry for the long absence. |first=Kees |last=Gajentaan |date=August 4, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230111011042/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/3/#comment-117316 |archive-date=January 11, 2023 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/3/#comment-117337 |title=A bit of a random post. Here are some images that we were sent by LEGO just for reference/inspiration I believe, plus some prototypes for the Stunt Rally character minifigs. |first=Gajentaan |last=Kees |date=August 5, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230111011042/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/3/#comment-117337 |archive-date=January 11, 2023 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/3/#comment-117337 |title=A bit of a random post. Here are some images that we were sent by LEGO just for reference/inspiration I believe, plus some prototypes for the Stunt Rally character minifigs. |first=Kees |last=Gajentaan |date=August 5, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230111011042/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/3/#comment-117337 |archive-date=January 11, 2023 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/3/#comment-126204 |title=Sorry for the year-late reply. :) |first=Gajentaan |last=Kees |date=August 21, 2016 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230111011042/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/3/#comment-126204 |archive-date=January 11, 2023 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/3/#comment-126204 |title=Sorry for the year-late reply. :) |first=Kees |last=Gajentaan |date=August 21, 2016 |website=[[Rock Raiders United]] |type=Comment on forum post "LEGO Stunt Rally development artwork" |archive-url=https://web.archive.org/web/20230111011042/https://rockraidersunited.com/topic/6412-lego-stunt-rally-development-artwork/page/3/#comment-126204 |archive-date=January 11, 2023 |access-date=January 22, 2026}}


=== Stewart Green ===
=== Stewart Green ===
Marvelous!
# {{cite web |url=http://www.rockraidersunited.com/topic/3942-ddi-looking-for-help-for-block-raiders-rock-raiders-inspired-title/ |title=DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title) |first=Stewart |last=Green |date=August 26, 2012 |website=[[Rock Raiders United]] |type=Forum post |archive-url=https://web.archive.org/web/20161018153313/http://www.rockraidersunited.com/topic/3942-ddi-looking-for-help-for-block-raiders-rock-raiders-inspired-title |archive-date=October 18, 2016 |access-date=January 22, 2026}}
# {{cite web |url=http://www.rockraidersunited.com/topic/3942-ddi-looking-for-help-for-block-raiders-rock-raiders-inspired-title/?page=3#comment-79194 |title=Stewart ask me to post a response to my email to get more feedback to send back: (I've underlined important stuff) |author1=Cyrem |first2=Stewart |last2=Green |date=November 2, 2012 |website=[[Rock Raiders United]] |type=Comment on forum post "DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title)" |archive-url=https://web.archive.org/web/20180114115015/http://www.rockraidersunited.com/topic/3942-ddi-looking-for-help-for-block-raiders-rock-raiders-inspired-title/?page=3#comment-79194 |archive-date=January 14, 2018 |access-date=January 21, 2026}}
# {{cite web |url=http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update |title=New version of ROCK RAIDERS - update |first=Stewart |last=Green |date=August 19, 2013 |website=[[Rock Raiders United]] |type=Forum post |archive-url=https://web.archive.org/web/20151126042033/http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update |archive-date=November 26, 2015 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/#comment-93797 |title=I don't know whether to post here or make it a new topic, but we are thinking of being more creative and allowing you to build your own types of vehicles from a collection of ready made parts. |first=Stewart |last=Green |date=August 23, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20151126042033/http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update#comment-93797 |archive-date=November 26, 2015 |access-date=January 21, 2026}}
# {{cite web |url=http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=2#comment-93813 |title=Lego are adamant that things are family friendly, hense no guns, death etc, however in focus groups, kids immediately wanted to 'kill' the monsters, it is a balancing act between the brand image and what the customer wants. |first=Stewart |last=Green |date=August 24, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20151128122343/http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=2#comment-93813 |archive-date=November 28, 2015 |access-date=January 22, 2026}}
# {{cite web |url=http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=2#comment-93815 |title=OK a bit more on the design ideas: It is still being fleshed out, but it answers some questions that have been raised. |first=Stewart |last=Green |date=August 24, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20151128122343/http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=2#comment-93815 |archive-date=November 28, 2015 |access-date=January 22, 2026}}
# {{cite web |url=http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=2#comment-93816 |title=We are evaluating possible game engines, there is a realistic voxel landscape with Unity or a 'blocky' look similar to Minecraft. |first=Stewart |last=Green |date=August 24, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20151128122343/http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=2#comment-93816 |archive-date=November 28, 2015 |access-date=January 22, 2026}}
# {{cite web |url=http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=2#comment-93857 |title=Hi Peabody, I don't mind addressing this. We sold over 5 million Popcorn Arcade titles, It was a huge worldwide success, and the truth is that the public loved the titles and we are still selling them now. Our only problem was that the press (actually 2 companies) hated our titles. |first=Stewart |last=Green |date=August 25, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20151128122343/http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=2#comment-93857 |archive-date=November 28, 2015 |access-date=January 22, 2026}}
# {{cite web |url=http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=2#comment-93860 |title=We are looking to impliment new formats in our engine, and add in new online multiplayer playability, Rock Raiders/ Block Raiders i splanned as the launch title for this. |first=Stewart |last=Green |date=August 25, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20151128122343/http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=2#comment-93860 |archive-date=November 28, 2015 |access-date=January 22, 2026}}
# {{cite web |url=http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=2#comment-93861 |title=I like it, its cute, similar to a minifig but not quite the same, are you OK if I ask some artists to work on this as a basic concept? any other concept ideas greatly welcome. |first=Stewart |last=Green |date=August 25, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20151128122343/http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=2#comment-93861 |archive-date=November 28, 2015 |access-date=January 22, 2026}}
# {{cite web |url=http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=2#comment-93912 |title=I apprecitae your concerns and rest assured we have 30+ years of expereience, we would not bite off more than we know we can chew. Our GODS game engine is designed as multiformat, we support all the machine specific hardware at a low level, but support compatability at a high level. |first=Stewart |last=Green |date=August 26, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20151128122343/http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=2#comment-93912 |archive-date=November 28, 2015 |access-date=January 22, 2026}}
# {{cite web |url=http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=2#comment-93913 |title=My references to simple casual games was only in reply to our popcorn arcade titles, which were designed to be simple and for a young age, we do all sorts of titles, we have done 18+ rated titles, (which RR2 will also not be). |first=Stewart |last=Green |date=August 26, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20151128122343/http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=2#comment-93913 |archive-date=November 28, 2015 |access-date=January 22, 2026}}
# {{cite web |url=http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=2#comment-93915 |title=I should explain this better, it is an added choice and benefit, not a requirement. Our code is written to support multiple inputs, what we are offering to the user is the choice of how they want to play. |first=Stewart |last=Green |date=August 26, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20151128122343/http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=2#comment-93915 |archive-date=November 28, 2015 |access-date=January 22, 2026}}
# {{cite web |url=http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=3#comment-93928 |title=Our engine started development over 13 years ago, pre=rock raiders, but it is constanty being updated. it is an ongoing development project, so the last version is usually only a few days old. |first=Stewart |last=Green |date=August 27, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20180114110249/http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=3#comment-93928 |archive-date=January 14, 2018 |access-date=January 22, 2026}}
# {{cite web |url=http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=3#comment-93929 |title=This has some of the ideas that we want to implement, for example the sandbox style world and anywhere drilling. We will have solo play with story based single play level objectives. |first=Stewart |last=Green |date=August 27, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20180114110249/http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=3#comment-93929 |archive-date=January 14, 2018 |access-date=January 22, 2026}}
# {{cite web |url=http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=3#comment-94225 |title=All the formats are still up for discussion, I want to see what problems or interests people have in them, best to keep all the options open, hear everyone's view and them make an informed decision! |first=Stewart |last=Green |date=September 4, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20180114110249/http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=3#comment-94225 |archive-date=January 14, 2018 |access-date=January 22, 2026}}
# {{cite web |url=http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=3#comment-94252 |title=I was impressed with the old music, Tom from Lego arranged these, so I didn't deal directly with the musician, I can get similar styled music done - did you all like the music, should it be similar or does anyone have some radical new ideas? |first=Stewart |last=Green |date=September 4, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20180114110249/http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=3#comment-94252 |archive-date=January 14, 2018 |access-date=January 22, 2026}}
# {{cite web |url=http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=4#comment-94273 |title=How about AI, we had a basic FIFO (first in first out) priority list system where the next orders were given to the next available Minifig, this meant that sometimes a minifig on one side of the level would walk right over to the other side of the level past other possible tasks. |first=Stewart |last=Green |date=September 4, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20180113231753/http://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=4#comment-94273 |archive-date=January 13, 2018 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=5#comment-94453 |title=the sloping<!--sic--> walls actually came about from tests when we were trying to save polygons, then we liked the lok<!--sic--> of the sloping walls - less blocky/rigid so we stuck with it - many good ideas come from experimentation. |first=Stewart |last=Green |date=September 10, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119004330/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=5#comment-94453 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=5#comment-94454 |title=We can we own the Trademark ROCK RAIDERS, so we can call it ROCK RAIDERS if we want to - this might get confusing so Rock Raiders 2 seemed appropriate. |first=Stewart |last=Green |date=September 10, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119004330/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=5#comment-94454 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=5#comment-94455 |title=We can we own the Trademark ROCK RAIDERS, so we can call it ROCK RAIDERS if we want to - this might get confusing so Rock Raiders 2 seemed appropriate. |first=Stewart |last=Green |date=September 10, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119004330/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=5#comment-94455 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=5#comment-94458 |title=I am very 'hands on' I started as a programmer, who attempted graphics and then I later hired artists, musicians, level designers, testers, and somehow found I had stopped programming, but design is something I still do. |first=Stewart |last=Green |date=September 10, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119004330/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=5#comment-94458 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=5#comment-95163 |title=Hi Toilet buster!<!--?????-->  We could just tell you what we want to do, but the RRU was very influential in the decision to remake ROCK RAIDERS, so it seemed appropriate to get your feedback and the other fans input on what you would like in a new game. |first=Stewart |last=Green |date=October 3, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119004330/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=5#comment-95163 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=5#comment-95164 |title=I agree a totally freeform 3D environment will be very hard to see where to place buildings, to know if you can fit through a gap, or drive up a slope. |first=Stewart |last=Green |date=October 3, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119004330/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=5#comment-95164 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=5#comment-95169 |title=You have been asking how the game is going to look and questions about how can it be LEGO ROCK RAIDERS, how original to LRR is it? hopefully this model will answer some points. |first=Stewart |last=Green |date=October 3, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119004330/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=5#comment-95169 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=6#comment-95171 |title=ok here it is at another angle - we can have the model more animated... |first=Stewart |last=Green |date=October 3, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119004327/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=6#comment-95171 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=6#comment-95172 |title=We thought it was very in-keeping with the old RR style, the game will still be about these stranded miners, their equipment and buildings will be recognizable, as Rock Raiders, and not a Minecraft clone. |first=Stewart |last=Green |date=October 3, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119004327/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=6#comment-95172 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=6#comment-95196 |title=Glad you liked the model, one of our 3D animators, Mike Rooker,  put the model together, and the pieces are all different to LEGO. |first=Stewart |last=Green |date=October 4, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119004327/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=6#comment-95196 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=6#comment-95197 |title=Thanks for highlighting a potential problem, we have no intention of using LEGO parts, which is why we have used all unique patent/TM/copyright free parts, so we should be fine.  |first=Stewart |last=Green |date=October 4, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119004327/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=6#comment-95197 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=6#comment-95198 |title=Sorry you don't like the reference, but Minecraft is a great game, and hugely popular, the details of the game are open for discussion, but an open sandbox environment, where you can build, mine in all directions, craft, and explore are what people like in Minecraft and what I definitely want and believe will greatly enhance RR for the next version. |first=Stewart |last=Green |date=October 4, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119004327/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=6#comment-95198 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=6#comment-95808 |title=The new RR game will be like Minecraft, and that is a good thing because there are a lot of Minecraft fans. As for mentioning it, that is essential, it is marketing and its why pages have tags so people can find similar products to products they already like. |first=Stewart |last=Green |date=October 23, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119004327/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=6#comment-95808 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=6#comment-95811 |title=Thanks ZEROBOT, this is great getting CONSTRUCTIVE comments, 'mouse over' options are a good easy function, I like it, we will try and use this in all the menu system, where we can. |first=Stewart |last=Green |date=October 23, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119004327/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=6#comment-95811 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=6#comment-96299 |title=Hi all,  I'll try and answer some questions that have been raised |first=Stewart |last=Green |date=November 6, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119004327/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=6#comment-96299 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=7#comment-96334 |title=there will be a lot of new materials to mine for, to cretae new stronger more powerful/capable buildings and vehicles, so the difficulty will increase, which will keep it all balanced - this will need Beta testing, which I hope you will all help with |first=Stewart |last=Green |date=November 8, 2013 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119004333/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=7#comment-96334 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=8#comment-101831 |title=The 'Minecraft' concept was to enable us to dig, up and down a level. If it is entirely freeform, (dig little or big bits anywhere)  you can end up with thin slivers of rock that block your path, and getting stuck on a single pixel blocking you path is really annoying. |first=Stewart |last=Green |date=April 21, 2014 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119075713/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=8#comment-101831 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=9#comment-104234 |title=Thx MADMAN for the video, I'd like to explain the problem, if you have a small drill that removes say 5pixels of rock, then you get a gap that is 5 pixels wide, if you need  twenty pixels to fit a vehicle through, then the player has to dig in four places wide to make a tunnel big enough to fit through. |first=Stewart |last=Green |date=July 10, 2014 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119075708/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=9#comment-104234 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/page/6/#comment-104235 |title=I have had to deal with a number of personal problems, and trying to get and keep the team together, I have decided it would be best to remake the core Rock Raiders 1 engine, with all the modern compatability, HD graphics support, win8 etc |first=Stewart |last=Green |date=July 10, 2014 |website=[[Rock Raiders United]] |type=Comment on forum post "DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title)" |archive-url=https://web.archive.org/web/20230118212649/https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/page/6/#comment-104235 |archive-date=January 18, 2023 |access-date=January 21, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=9#comment-106390 |title=Hi Polaris, I hadn't seen your post until now, but I think it is excellent, it makes a good argument for keeping the game in horizontal planes, in response, I would disagree that blocks make it Minecraft, as Minecraft was not the first and has not been the last, there have been many succesful games since that have, and do use blocks, however, the good news is that we plan to do a 'remake' of RR with classic horizonal levels, at least initially and then we will see how it goes for future expansion. |first=Stewart |last=Green |date=September 14, 2014 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119075708/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=9#comment-106390 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=9#comment-106401 |title=The levels will look most like the original Rock Raiders, I can't yet point to a picture, and the site shows no pictures yet, because we simply dont have any levels designed or rendered. |first=Stewart |last=Green |date=September 14, 2014 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119075708/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=9#comment-106401 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=10#comment-117794 |title=We initially had quite a bit of back and forth with you all on the design, and this was narrowed down to looking like original RR but with additional layers of another single plane level. |first=Stewart |last=Green |date=August 19, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119080034/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=10#comment-117794 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=10#comment-117848 |title=Thanks for the responses, you have made me think, and evolving ideas I think is a good thing. I think that perhaps I have over been over stretching my expectations. |first=Stewart |last=Green |date=August 19, 2015 |website=[[Rock Raiders United]] |type=Comment on forum post "New version of ROCK RAIDERS - update" |archive-url=https://web.archive.org/web/20190119080034/https://www.rockraidersunited.com/topic/5082-new-version-of-rock-raiders-update/?page=10#comment-117848 |archive-date=January 19, 2019 |access-date=January 22, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/page/6/#comment-124967 |title=Ringtail, congrats on getting your job, I wish you good luck. |first=Stewart |last=Green |date=June 27, 2016 |website=[[Rock Raiders United]] |type=Comment on forum post "DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title)" |archive-url=https://web.archive.org/web/20230118212649/https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/page/6/#comment-124967 |archive-date=January 18, 2023 |access-date=January 21, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/page/7/#comment-124994 |title=I am not a superior human being, and nothing I have said implies that,  but I am the developer for Rock Raiders. |first=Stewart |last=Green |date=June 27, 2016 |website=[[Rock Raiders United]] |type=Comment on forum post "DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title)" |archive-url=https://web.archive.org/web/20230118212649/https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/page/7/#comment-124994 |archive-date=January 18, 2023 |access-date=January 21, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/page/7/#comment-125000 |title=Please note, AddictGamer contacted me, I responded, and I have not exploited him to do work for nothing. |first=Stewart |last=Green |date=June 27, 2016 |website=[[Rock Raiders United]] |type=Comment on forum post "DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title)" |archive-url=https://web.archive.org/web/20230118212649/https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/page/7/#comment-125000 |archive-date=January 18, 2023 |access-date=January 21, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/page/7/#comment-125003 |title=Firstly I seriously congratulated him on getting a job in the industry. You then say I need to have respect, but immediately follow this with disrespect, by misquoting a totally  unrelated reference to another one of our titles, by a different team, at a different time, for a different project, with a different budget, aimed at a different market, along with made up, inaccurate figures. Do you not think that is disrespectful! |first=Stewart |last=Green |date=June 27, 2016 |website=[[Rock Raiders United]] |type=Comment on forum post "DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title)" |archive-url=https://web.archive.org/web/20230118212649/https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/page/7/#comment-125003 |archive-date=January 18, 2023 |access-date=January 21, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/page/7/#comment-125008 |title=I will give one reply, because you are wrong, and then no more. This is meant to be a discussion on Rock Raiders. |first=Stewart |last=Green |date=June 27, 2016 |website=[[Rock Raiders United]] |type=Comment on forum post "DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title)" |archive-url=https://web.archive.org/web/20230118212649/https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/page/7/#comment-125008 |archive-date=January 18, 2023 |access-date=January 21, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/page/7/#comment-125011 |title=There is no update, I responded today because I suddenly got 4 RRU posts in my email, I was hoping there was a resurgence of interest. |first=Stewart |last=Green |date=June 27, 2016 |website=[[Rock Raiders United]] |type=Comment on forum post "DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title)" |archive-url=https://web.archive.org/web/20230118212649/https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/page/7/#comment-125011 |archive-date=January 18, 2023 |access-date=January 21, 2026}}
# {{cite web |url=https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/page/8/#comment-125092 |title=I am not a smooth PR person, I say what I think and that bluntness can get me into trouble. |first=Stewart |last=Green |date=June 30, 2016 |website=[[Rock Raiders United]] |type=Comment on forum post "DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title)" |archive-url=https://web.archive.org/web/20230118212649/https://rockraidersunited.com/topic/3942-ddi-looking-for-help-for-rock-raiders-2-rock-raiders-inspired-title/page/8/#comment-125092 |archive-date=January 18, 2023 |access-date=January 21, 2026}}
Marvelous!
Marvelous!



Latest revision as of 22:35, 23 January 2026

Saving sources here that don't have a talk page to be listed on – either ones for possible future pages, or ones that could be used on multiple pages. I have tons of them scattered in bookmarks and documents.

Archive.org

https://archive.org/details/RockRaiders-Chief-Hankins19

Developer websites

Kees Gajentaan

  1. Gajentaan, Cornelis "Kees". "LEGO LOCO". Video Games Artist. Archived from the original on January 5, 2007.
  2. Gajentaan, Cornelis "Kees". "LEGO Stunt Rally". Video Games Artist. Archived from the original on January 5, 2007.
  3. Gajentaan, Cornelis "Kees". "Curriculum Vitae". Video Games Artist. Archived from the original on January 1, 2013.

David Upchurch

  1. Upchurch, David (2012). "LEGO Chess (PC)". David Upchurch. Archived from the original on 21 August 2018.{{cite web}}: CS1 maint: unfit URL (link)
  2. Upchurch, David (2012). "LEGO Island 2 (Various)". David Upchurch. Archived from the original on 21 August 2018.{{cite web}}: CS1 maint: unfit URL (link)
  3. Upchurch, David (2012). "LEGO Mindstorms: Droid Developer Kit (PC)". David Upchurch. Archived from the original on 21 August 2018.{{cite web}}: CS1 maint: unfit URL (link)
  4. Upchurch, David (2012). "LEGO Rock Raiders (PS1)". David Upchurch. Archived from the original on 18 January 2019.{{cite web}}: CS1 maint: unfit URL (link)
  5. Upchurch, David (2012). "PSW: Playstation World". David Upchurch. Archived from the original on 21 August 2018.{{cite web}}: CS1 maint: unfit URL (link)

RRU posts

Kees Gajentaan

  1. Gajentaan, Kees (March 8, 2015). "LSR developer needs your help (getting to run the game again)". Rock Raiders United (Forum post). Archived from the original on June 28, 2015. Retrieved January 22, 2026.
  2. Gajentaan, Kees (March 9, 2015). "Hi Jamesster, thanks for your post". Rock Raiders United (Comment on forum post "LSR developer needs your help (getting to run the game again)"). Archived from the original on June 28, 2015. Retrieved January 22, 2026.
  3. Gajentaan, Kees (March 10, 2015). "Hi Jamesster - thanks very much for the help! Changing the res in the registry and installing your files for the English voice and text worked! Thanks a lot!". Rock Raiders United (Comment on forum post "LSR developer needs your help (getting to run the game again)"). Archived from the original on June 28, 2015. Retrieved January 22, 2026.
  4. Gajentaan, Kees (March 17, 2015). "LEGO Stunt Rally development artwork". Rock Raiders United (Forum post). Archived from the original on July 6, 2015. Retrieved January 22, 2026.
  5. Gajentaan, Kees (March 18, 2015). "No, I'd never seen the punk minifig, but you're right, his design was probably inspired by "our" punk". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on July 6, 2015. Retrieved January 22, 2026.
  6. Gajentaan, Kees (March 19, 2015). "Jamesster answered that one correctly. :)". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on July 6, 2015. Retrieved January 22, 2026.
  7. Gajentaan, Kees (March 17, 2015). "Sorry, I don't know how to open those files, if they can even be opened". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on July 6, 2015. Retrieved January 22, 2026.
  8. Gajentaan, Kees (March 30, 2015). "Alright! Here are some photos of the very first vehicles created by the development team for the game". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 18, 2023. Retrieved January 22, 2026.
  9. Gajentaan, Kees (March 31, 2015). "Here is the next batch, (dated 23-9-1999). Note the Danish text on the table". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 18, 2023. Retrieved January 22, 2026.
  10. Gajentaan, Kees (April 2, 2015). "113887". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 18, 2023. Retrieved January 22, 2026.
  11. Gajentaan, Kees (April 4, 2015). "Here is the next batch of vehicles photos (dated 5-10-'99)". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 18, 2023. Retrieved January 22, 2026.
  12. Gajentaan, Kees (April 4, 2015). "Hi kaitodaimon, I'll answer your questions as best as I can". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 18, 2023. Retrieved January 22, 2026.
  13. Gajentaan, Kees (April 4, 2015). "This is how we tested the first level (maybe the 2nd level as well, I don't fully remember)". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 18, 2023. Retrieved January 22, 2026.
  14. Gajentaan, Kees (May 31, 2015). "Hello! I'm back with some images. Here are some renders of the high-poly cars made for the cutscenes of LSR". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 11, 2023. Retrieved January 22, 2026.
  15. Gajentaan, Kees (August 4, 2015). "Hi everyone, sorry for the long absence". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 11, 2023. Retrieved January 22, 2026.
  16. Gajentaan, Kees (August 5, 2015). "A bit of a random post. Here are some images that we were sent by LEGO just for reference/inspiration I believe, plus some prototypes for the Stunt Rally character minifigs". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 11, 2023. Retrieved January 22, 2026.
  17. Gajentaan, Kees (August 21, 2016). "Sorry for the year-late reply. :)". Rock Raiders United (Comment on forum post "LEGO Stunt Rally development artwork"). Archived from the original on January 11, 2023. Retrieved January 22, 2026.

Stewart Green

Marvelous!

  1. Green, Stewart (August 26, 2012). "DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title)". Rock Raiders United (Forum post). Archived from the original on October 18, 2016. Retrieved January 22, 2026.
  2. Cyrem; Green, Stewart (November 2, 2012). "Stewart ask me to post a response to my email to get more feedback to send back: (I've underlined important stuff)". Rock Raiders United (Comment on forum post "DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title)"). Archived from the original on January 14, 2018. Retrieved January 21, 2026.
  3. Green, Stewart (August 19, 2013). "New version of ROCK RAIDERS - update". Rock Raiders United (Forum post). Archived from the original on November 26, 2015. Retrieved January 22, 2026.
  4. Green, Stewart (August 23, 2013). "I don't know whether to post here or make it a new topic, but we are thinking of being more creative and allowing you to build your own types of vehicles from a collection of ready made parts". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on November 26, 2015. Retrieved January 21, 2026.
  5. Green, Stewart (August 24, 2013). "Lego are adamant that things are family friendly, hense no guns, death etc, however in focus groups, kids immediately wanted to 'kill' the monsters, it is a balancing act between the brand image and what the customer wants". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on November 28, 2015. Retrieved January 22, 2026.
  6. Green, Stewart (August 24, 2013). "OK a bit more on the design ideas: It is still being fleshed out, but it answers some questions that have been raised". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on November 28, 2015. Retrieved January 22, 2026.
  7. Green, Stewart (August 24, 2013). "We are evaluating possible game engines, there is a realistic voxel landscape with Unity or a 'blocky' look similar to Minecraft". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on November 28, 2015. Retrieved January 22, 2026.
  8. Green, Stewart (August 25, 2013). "Hi Peabody, I don't mind addressing this. We sold over 5 million Popcorn Arcade titles, It was a huge worldwide success, and the truth is that the public loved the titles and we are still selling them now. Our only problem was that the press (actually 2 companies) hated our titles". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on November 28, 2015. Retrieved January 22, 2026.
  9. Green, Stewart (August 25, 2013). "We are looking to impliment new formats in our engine, and add in new online multiplayer playability, Rock Raiders/ Block Raiders i splanned as the launch title for this". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on November 28, 2015. Retrieved January 22, 2026.
  10. Green, Stewart (August 25, 2013). "I like it, its cute, similar to a minifig but not quite the same, are you OK if I ask some artists to work on this as a basic concept? any other concept ideas greatly welcome". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on November 28, 2015. Retrieved January 22, 2026.
  11. Green, Stewart (August 26, 2013). "I apprecitae your concerns and rest assured we have 30+ years of expereience, we would not bite off more than we know we can chew. Our GODS game engine is designed as multiformat, we support all the machine specific hardware at a low level, but support compatability at a high level". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on November 28, 2015. Retrieved January 22, 2026.
  12. Green, Stewart (August 26, 2013). "My references to simple casual games was only in reply to our popcorn arcade titles, which were designed to be simple and for a young age, we do all sorts of titles, we have done 18+ rated titles, (which RR2 will also not be)". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on November 28, 2015. Retrieved January 22, 2026.
  13. Green, Stewart (August 26, 2013). "I should explain this better, it is an added choice and benefit, not a requirement. Our code is written to support multiple inputs, what we are offering to the user is the choice of how they want to play". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on November 28, 2015. Retrieved January 22, 2026.
  14. Green, Stewart (August 27, 2013). "Our engine started development over 13 years ago, pre=rock raiders, but it is constanty being updated. it is an ongoing development project, so the last version is usually only a few days old". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 14, 2018. Retrieved January 22, 2026.
  15. Green, Stewart (August 27, 2013). "This has some of the ideas that we want to implement, for example the sandbox style world and anywhere drilling. We will have solo play with story based single play level objectives". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 14, 2018. Retrieved January 22, 2026.
  16. Green, Stewart (September 4, 2013). "All the formats are still up for discussion, I want to see what problems or interests people have in them, best to keep all the options open, hear everyone's view and them make an informed decision!". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 14, 2018. Retrieved January 22, 2026.
  17. Green, Stewart (September 4, 2013). "I was impressed with the old music, Tom from Lego arranged these, so I didn't deal directly with the musician, I can get similar styled music done - did you all like the music, should it be similar or does anyone have some radical new ideas?". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 14, 2018. Retrieved January 22, 2026.
  18. Green, Stewart (September 4, 2013). "How about AI, we had a basic FIFO (first in first out) priority list system where the next orders were given to the next available Minifig, this meant that sometimes a minifig on one side of the level would walk right over to the other side of the level past other possible tasks". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 13, 2018. Retrieved January 22, 2026.
  19. Green, Stewart (September 10, 2013). "the sloping walls actually came about from tests when we were trying to save polygons, then we liked the lok of the sloping walls - less blocky/rigid so we stuck with it - many good ideas come from experimentation". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  20. Green, Stewart (September 10, 2013). "We can we own the Trademark ROCK RAIDERS, so we can call it ROCK RAIDERS if we want to - this might get confusing so Rock Raiders 2 seemed appropriate". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  21. Green, Stewart (September 10, 2013). "We can we own the Trademark ROCK RAIDERS, so we can call it ROCK RAIDERS if we want to - this might get confusing so Rock Raiders 2 seemed appropriate". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  22. Green, Stewart (September 10, 2013). "I am very 'hands on' I started as a programmer, who attempted graphics and then I later hired artists, musicians, level designers, testers, and somehow found I had stopped programming, but design is something I still do". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  23. Green, Stewart (October 3, 2013). "Hi Toilet buster! We could just tell you what we want to do, but the RRU was very influential in the decision to remake ROCK RAIDERS, so it seemed appropriate to get your feedback and the other fans input on what you would like in a new game". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  24. Green, Stewart (October 3, 2013). "I agree a totally freeform 3D environment will be very hard to see where to place buildings, to know if you can fit through a gap, or drive up a slope". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  25. Green, Stewart (October 3, 2013). "You have been asking how the game is going to look and questions about how can it be LEGO ROCK RAIDERS, how original to LRR is it? hopefully this model will answer some points". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  26. Green, Stewart (October 3, 2013). "ok here it is at another angle - we can have the model more animated..." Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  27. Green, Stewart (October 3, 2013). "We thought it was very in-keeping with the old RR style, the game will still be about these stranded miners, their equipment and buildings will be recognizable, as Rock Raiders, and not a Minecraft clone". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  28. Green, Stewart (October 4, 2013). "Glad you liked the model, one of our 3D animators, Mike Rooker, put the model together, and the pieces are all different to LEGO". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  29. Green, Stewart (October 4, 2013). "Thanks for highlighting a potential problem, we have no intention of using LEGO parts, which is why we have used all unique patent/TM/copyright free parts, so we should be fine". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  30. Green, Stewart (October 4, 2013). "Sorry you don't like the reference, but Minecraft is a great game, and hugely popular, the details of the game are open for discussion, but an open sandbox environment, where you can build, mine in all directions, craft, and explore are what people like in Minecraft and what I definitely want and believe will greatly enhance RR for the next version". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  31. Green, Stewart (October 23, 2013). "The new RR game will be like Minecraft, and that is a good thing because there are a lot of Minecraft fans. As for mentioning it, that is essential, it is marketing and its why pages have tags so people can find similar products to products they already like". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  32. Green, Stewart (October 23, 2013). "Thanks ZEROBOT, this is great getting CONSTRUCTIVE comments, 'mouse over' options are a good easy function, I like it, we will try and use this in all the menu system, where we can". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  33. Green, Stewart (November 6, 2013). "Hi all, I'll try and answer some questions that have been raised". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  34. Green, Stewart (November 8, 2013). "there will be a lot of new materials to mine for, to cretae new stronger more powerful/capable buildings and vehicles, so the difficulty will increase, which will keep it all balanced - this will need Beta testing, which I hope you will all help with". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  35. Green, Stewart (April 21, 2014). "The 'Minecraft' concept was to enable us to dig, up and down a level. If it is entirely freeform, (dig little or big bits anywhere) you can end up with thin slivers of rock that block your path, and getting stuck on a single pixel blocking you path is really annoying". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  36. Green, Stewart (July 10, 2014). "Thx MADMAN for the video, I'd like to explain the problem, if you have a small drill that removes say 5pixels of rock, then you get a gap that is 5 pixels wide, if you need twenty pixels to fit a vehicle through, then the player has to dig in four places wide to make a tunnel big enough to fit through". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  37. Green, Stewart (July 10, 2014). "I have had to deal with a number of personal problems, and trying to get and keep the team together, I have decided it would be best to remake the core Rock Raiders 1 engine, with all the modern compatability, HD graphics support, win8 etc". Rock Raiders United (Comment on forum post "DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title)"). Archived from the original on January 18, 2023. Retrieved January 21, 2026.
  38. Green, Stewart (September 14, 2014). "Hi Polaris, I hadn't seen your post until now, but I think it is excellent, it makes a good argument for keeping the game in horizontal planes, in response, I would disagree that blocks make it Minecraft, as Minecraft was not the first and has not been the last, there have been many succesful games since that have, and do use blocks, however, the good news is that we plan to do a 'remake' of RR with classic horizonal levels, at least initially and then we will see how it goes for future expansion". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  39. Green, Stewart (September 14, 2014). "The levels will look most like the original Rock Raiders, I can't yet point to a picture, and the site shows no pictures yet, because we simply dont have any levels designed or rendered". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  40. Green, Stewart (August 19, 2015). "We initially had quite a bit of back and forth with you all on the design, and this was narrowed down to looking like original RR but with additional layers of another single plane level". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  41. Green, Stewart (August 19, 2015). "Thanks for the responses, you have made me think, and evolving ideas I think is a good thing. I think that perhaps I have over been over stretching my expectations". Rock Raiders United (Comment on forum post "New version of ROCK RAIDERS - update"). Archived from the original on January 19, 2019. Retrieved January 22, 2026.
  42. Green, Stewart (June 27, 2016). "Ringtail, congrats on getting your job, I wish you good luck". Rock Raiders United (Comment on forum post "DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title)"). Archived from the original on January 18, 2023. Retrieved January 21, 2026.
  43. Green, Stewart (June 27, 2016). "I am not a superior human being, and nothing I have said implies that, but I am the developer for Rock Raiders". Rock Raiders United (Comment on forum post "DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title)"). Archived from the original on January 18, 2023. Retrieved January 21, 2026.
  44. Green, Stewart (June 27, 2016). "Please note, AddictGamer contacted me, I responded, and I have not exploited him to do work for nothing". Rock Raiders United (Comment on forum post "DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title)"). Archived from the original on January 18, 2023. Retrieved January 21, 2026.
  45. Green, Stewart (June 27, 2016). "Firstly I seriously congratulated him on getting a job in the industry. You then say I need to have respect, but immediately follow this with disrespect, by misquoting a totally unrelated reference to another one of our titles, by a different team, at a different time, for a different project, with a different budget, aimed at a different market, along with made up, inaccurate figures. Do you not think that is disrespectful!". Rock Raiders United (Comment on forum post "DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title)"). Archived from the original on January 18, 2023. Retrieved January 21, 2026.
  46. Green, Stewart (June 27, 2016). "I will give one reply, because you are wrong, and then no more. This is meant to be a discussion on Rock Raiders". Rock Raiders United (Comment on forum post "DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title)"). Archived from the original on January 18, 2023. Retrieved January 21, 2026.
  47. Green, Stewart (June 27, 2016). "There is no update, I responded today because I suddenly got 4 RRU posts in my email, I was hoping there was a resurgence of interest". Rock Raiders United (Comment on forum post "DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title)"). Archived from the original on January 18, 2023. Retrieved January 21, 2026.
  48. Green, Stewart (June 30, 2016). "I am not a smooth PR person, I say what I think and that bluntness can get me into trouble". Rock Raiders United (Comment on forum post "DDI looking for help for BLOCK RAIDERS (Rock Raiders inspired title)"). Archived from the original on January 18, 2023. Retrieved January 21, 2026.

Marvelous!

Simeon Hankins

  1. Hankins, Simeon (November 4, 2021). "Master Chief". Rock Raiders United (Forum post). Archived from the original on November 5, 2021. Retrieved January 21, 2026.
  2. Hankins, Simeon (November 5, 2021). "I did all the textures for the dirt/ground and rocks, there were some stock soil and rock images used but my method for the various types of walls, was to make a 3D scene with a pile of boulders/minerals and render that out to an image, then take into photoshop and make it into a repeating tile". Rock Raiders United (Comment on forum post "Master Chief"). Archived from the original on June 5, 2022. Retrieved January 21, 2026.
  3. Hankins, Simeon (November 6, 2021). "I was at DDI for about 6 years, most of which was dominated by Lego, most of the major design decisions were above my pay grade unfortunately". Rock Raiders United (Comment on forum post "Master Chief"). Archived from the original on June 5, 2022. Retrieved January 21, 2026.
  4. Hankins, Simeon (November 9, 2021). "Interesting, not sure I can shed any light on that, although could be for an early edit of the intro vid, our sound guy at the time John Saull may remember". Rock Raiders United (Comment on forum post "Master Chief"). Archived from the original on June 5, 2022. Retrieved January 21, 2026.
  5. Hankins, Simeon (November 9, 2021). "Man, that is the guy! ... can't believe he made it out into the wild. I wish I still had the model, I'd love to rework the texture lol". Rock Raiders United (Comment on forum post "Master Chief"). Archived from the original on June 5, 2022. Retrieved January 21, 2026.
  6. Hankins, Simeon (January 4, 2022). "Hi, I had forgotten about the water level, those are my textures, rendered in 3D and tiled in Photoshop, I can't really shed any light on why it didn't make it in-game, it was probably budget/deadline related, or maybe simulating the water itself proved problematic". Rock Raiders United (Comment on forum post "Master Chief"). Archived from the original on June 5, 2022. Retrieved January 21, 2026.

Robert Marsh

  1. Marsh, Robert (July 24, 2020). "Questions about LEGO Rock Raiders game development". Rock Raiders United (Forum post). Archived from the original on August 15, 2020. Retrieved January 22, 2026.
  2. Marsh, Robert (July 24, 2020). "I don't remember seeing any large rock spiders in the game. We did adjust the amount of spiders at times to see if it kept the player moving quicker though". Rock Raiders United (Comment on forum post "Questions about LEGO Rock Raiders game development"). Archived from the original on August 15, 2020. Retrieved January 22, 2026.
  3. Marsh, Robert (July 24, 2020). "Character design would have been done in-house at Data Design Interactive and signed-off by LEGO Billund via the UK team, likely based on what would work in a physical set moving forward". Rock Raiders United (Comment on forum post "Questions about LEGO Rock Raiders game development"). Archived from the original on August 15, 2020. Retrieved January 22, 2026.
  4. Marsh, Robert (July 24, 2020). "LEGO were really strict on the development discs so I want able to keep any of them unlike other companies I've worked for". Rock Raiders United (Comment on forum post "Questions about LEGO Rock Raiders game development"). Archived from the original on August 15, 2020. Retrieved January 22, 2026.
  5. Marsh, Robert (July 24, 2020). "Karl and Stewart from DDI? Cool!". Rock Raiders United (Comment on forum post "Questions about LEGO Rock Raiders game development"). Archived from the original on August 15, 2020. Retrieved January 22, 2026.
  6. Marsh, Robert (July 26, 2020). "I don't remember seeing any large rock spiders in the game. We did adjust the amount of spiders at times to see if it kept the player moving quicker though". Rock Raiders United (Comment on forum post "Questions about LEGO Rock Raiders game development"). Archived from the original on August 15, 2020. Retrieved January 22, 2026.
  7. Marsh, Robert (July 26, 2020). "Other games worked on: LEGO Racers, LEGOLand, LEGO L.B.E (Test department was a huge mess of network cables, PC's and monitors getting that one done)". Rock Raiders United (Comment on forum post "Questions about LEGO Rock Raiders game development"). Archived from the original on August 15, 2020. Retrieved January 22, 2026.
  8. Marsh, Robert (July 27, 2020). "The test team was split between LEGO HQ in Slough and Data Design's offices. The PlayStation versions were tested in-house at DDI and the PC was mainly tested back at LEGO HQ (although we did also have at least 1 tester in our team looking at it...mostly me tbh)". Rock Raiders United (Comment on forum post "Questions about LEGO Rock Raiders game development"). Archived from the original on August 15, 2020. Retrieved January 22, 2026.
  9. Marsh, Robert (July 29, 2020). "Yes, I was part of the LBE team who tested the park ride before it was installed at Windsor (not too far from the LEGO offices in Slough)". Rock Raiders United (Comment on forum post "Questions about LEGO Rock Raiders game development"). Archived from the original on August 15, 2020. Retrieved January 22, 2026.

David Upchurch

  1. jamesster (February 17, 2013). "I had an email conversation with Dave back in December, he's a really nice guy and had lots of cool stuff to share". Rock Raiders United (Comment on forum post "LEGO Interactive producer located "). Archived from the original on October 7, 2015. Retrieved January 22, 2026.
  2. jamesster (August 26, 2017). "Hm, apparently I left a few small bits out when posting that... Well, better late than never, a few more parts from our conversation that have some interesting stuff". Rock Raiders United (Comment on forum post "LEGO Interactive producer located "). Archived from the original on January 18, 2019. Retrieved January 22, 2026.
  3. Upchurch, David (March 24, 2018). "Dave and I had a talk recently". Rock Raiders United (Comment on forum post "LEGO Interactive producer located "). Interviewed by Brickome. Archived from the original on October 7, 2015.

Karl White

  1. White, Karl (December 18, 2010). "Wow People! I Am Both Stunned And Impressed!". Rock Raiders United (Forum post). Archived from the original on January 18, 2019. Retrieved January 21, 2026.
  2. White, Karl (December 18, 2010). "Wow guys, that's quite the welcome!! I'll try to answer any questions you have in order. I'll be digging back into the recesses of my mind, as I have worked on a lot of projects since RR..." Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 18, 2019. Retrieved January 21, 2026.
  3. White, Karl (December 18, 2010). "The concept art was created before we'd really developed much of the game, and was based on some of the earliest design documents, so may well have featured things that were not in the final game". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 18, 2019. Retrieved January 21, 2026.
  4. White, Karl (December 18, 2010). "Funnily enough, I was just checking out the ORR page a few minutes ago, and I had a look at the videos. It looks like you are on the right track". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 18, 2019. Retrieved January 21, 2026.
  5. White, Karl (December 18, 2010). "I would definitely recommend A*, specifically dijkstra's. That will be pretty much how it currently works (I would imagine the original RR code uses something not disimilar to A*)". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  6. White, Karl (December 18, 2010). "I can't remember if we were aware of those specifically, however if you saw some of the earlier beta builds before we'd spent good chunk of time bug-fixing, you'd think the final version was spectacularly bug-free by comparison!". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  7. White, Karl (December 18, 2010). "Now that I *do* remember well... although I'm not too sure I can really call it the 'final day', since it lasted 36 hours". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  8. White, Karl (December 18, 2010). "I also vaguely remember us using a tool called UView for applying texture maps". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  9. White, Karl (December 18, 2010). "In fact, I've found a Lightwave plugin that reads the .uv files that were created with UView. Not sure if this will be of any use". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  10. White, Karl (December 20, 2010). "Let's hope you weren't expecting an exciting story behind this... they were originally planned as 'Idle' animations (i.e. when the RR is standing around with nothing to do)". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  11. White, Karl (December 20, 2010). "I'll have another look through the scripts and see how I used them originally, and get back to you with this". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  12. White, Karl (December 20, 2010). "Chief was voiced by one of our producers ('Jon' in the credits, under 'Sound and Music'). I always thought he did a great job with the voice". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  13. White, Karl (December 20, 2010). "A whole frame in 10 minutes??? We should be so lucky!! Try 30 or 40 minutes". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  14. White, Karl (December 20, 2010). "think I'd better emphasize the word 'Perhaps'..." Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  15. White, Karl (December 20, 2010). "I saw it, and I thought: 'Haaaaaaaang on... that looks familiar!'". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  16. White, Karl (December 20, 2010). "Okay... My version of Lightwave (v8.0) is fully capable of writing LW5.6 version models and animations. The appropriate plugin in 'conv3d.p'". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  17. White, Karl (December 21, 2010). "Holy crap, they're awesome! All I had to work with was a command-line tool with no error checking, that would simply crash if the syntax was wrong!". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  18. White, Karl (December 21, 2010). "Yay... something I remember". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  19. White, Karl (December 21, 2010). "I suspect that to be true, yeah... I'm still getting reacquainted with the script system, so I may be able to answer with more conviction soon". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  20. White, Karl (December 21, 2010). "I'm hoping to re-learn what my original scripts (particularly the nerpnrn.h) actually did". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  21. White, Karl (December 21, 2010). "It sounds like this is simply due to nerpnrn.h not being included and preprocessed". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  22. White, Karl (December 21, 2010). "Be very careful to use the same Null object names as are in the original animation. Some of the code will look for specific Null objects, and if they don't exist... well, it could crash". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  23. White, Karl (December 21, 2010). "Yeah, I suspect that was simply a bug that slipped through QA into the final release. It may have been working up until the end, and then a fix for something introduced a new bug (that often happens)". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  24. White, Karl (December 21, 2010). "I suspect it was simply an oversight by the art department, or perhaps they thought that since the two looked 'similar enough' when scaled down that small, 'who would ever notice?'". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  25. White, Karl (December 21, 2010). "Not my comment, but this is just intentionally bad English (we will often write sarcastic/silly comments... the actual code was littered with them)". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  26. White, Karl (December 21, 2010). "That was simply a fortunate error on my part. We had no idea the wad would ever be unpacked, let alone an entire modding community would spring up and do wonderous things with LRR, so with hindsight I'm glad that we simply packaged up our entire working directory". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  27. White, Karl (December 21, 2010). "Thanks for the compliment! I'm really glad that this game brought yourself any many others so much enjoyment". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  28. White, Karl (December 21, 2010). "Ah, I see. I clearly misunderstood. I thought he'd managed to enable an existing (but buried) feature of the toolstation that I was totally unaware of. That makes more sense". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  29. White, Karl (December 22, 2010). "If I'm completely honest, I have to say I had a few rock raider dreams myself during development. After spending weeks designing the maps, and then walking through them all in first person to check for problems with the height-map, lighting, etc, I had a number of dreams where I found myself walking around bizarre caverns". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  30. White, Karl (December 28, 2010). "I think someone may have dropped the ball there. I believe all of the box artwork was created by LEGO themselves using screenshots from demo builds we were providing them at the time, and it looks as though noone ever got around to updating the screenshots". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  31. White, Karl (December 28, 2010). "In case you want the original backronym/meaning for some of these file extensions..." Rock Raiders United (Comment on forum post "File Formats In Lrr"). Archived from the original on November 2, 2025. Retrieved January 21, 2026.
  32. White, Karl (December 28, 2010). "Indeed... Just goes to show that sometimes things that often look good in a design document just end up redundant and awkward in actual gameplay". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  33. White, Karl (December 28, 2010). "Ah... that one I believe is simply a straggler that should have been deleted". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  34. White, Karl (December 21, 2010). "Ah... I think that -window functionality was limited to non-final exes only. The -best was put in to automatically choose the best video-card and rendering device (to remove the complexity for the end-user)". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  35. White, Karl (January 2, 2011). "Although I don't remember seeing that comment, that would most certainly have been a joke. LEGO wouldn't have approved of sharpening anything". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  36. White, Karl (January 2, 2011). "I believe this was simply due to the fact that most of the artwork was created while the game was in early development. A lot of the early game design document was changed during development (for various reasons), but most of the artwork was based on the original draft". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  37. White, Karl (January 18, 2011). "The music was composed by someone at Lego (or contracted by Lego) using various sound effects and beats that we provided them". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  38. White, Karl (February 3, 2011). "This is an easy one to clear up: DDI and Artworld were almost one and the same..." Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  39. White, Karl (February 10, 2011). "Well as you've probably all gathered, all the level names are basically terrible puns, and this one was no different..." Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  40. White, Karl (February 10, 2011). "I actually got tasked with naming the levels too (apart from perhaps one or two - funnily enough Oresome wasn't mine :P )". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  41. White, Karl (February 10, 2011). "Yep, 'Ice Spy' was one one mine. My 2nd favourite was 'Erode Works'". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  42. White, Karl (February 10, 2011). "All translations were done by other translations companies, and because we knew the puns wouldn't translate, they were given creative freedom when it came to the level names". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  43. White, Karl (February 10, 2011). "I was involved mostly with the programming, and of course the level design (which, overall, took just a fraction of my time on LRR compared to the coding)". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  44. White, Karl (February 10, 2011). "You may well be right about LEGO Island 2... I wasn't involved with the art side of things around that time". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  45. White, Karl (February 10, 2011). "Neither of those later animations look familiar, however I wasn't aware of much that our art team worked on during crunch periods of other projects, so we may or may not have worked on one of those". Rock Raiders United (Comment on forum post "Wow People! I Am Both Stunned And Impressed!"). Archived from the original on January 28, 2023. Retrieved January 21, 2026.
  46. White, Karl (July 12, 2011). "I can confirm that it most definitely is a reference to the Rocky Horror Show/Picture Show :D". Rock Raiders United (Comment on forum post "Rocky Horror?"). Archived from the original on January 19, 2019. Retrieved January 21, 2026.